My first attempt at a text roguelike game.
Go to file
Rob Pearce 29483cd29f - [+] BUG: lfs are getting map flags!
- [+] Implement a* pathfinding for pets
    - [+] done
    - [+] TEST... seems okay so far.
- [+] druid spells not showing in starting list.
- [+] don't announce noise from unseen things which are attacking the
      player.
- [+] fix crash when no pet location found at start of game.
- [+] swap spell levels for warp wood and absorb wood.
- [+] only set godprayedto if you got a positive effect.
- [+] warp wood should affect wooden lifeforms.
- [+] pathfinding for player:
    - [+] only allow this to explored cells
    - [+] consider unexplored cells non-walkable.
    - [+] set f_pathfinding
    - [+] STOP if we see a monster
- [+] never let stamina exceed max.
- [+] you can now actually climb when you get the spiderclimb ability
      but don't have climbing skill
2012-11-06 20:32:56 +00:00
data - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
doc - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
Makefile - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
ai.c - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
ai.h - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
attack.c - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
attack.h - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
data.c - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
flag.h - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
god.c - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
god.h - [+] some rings are now rare/very rare 2012-10-31 03:58:13 +00:00
io.c - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
io.h - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
lf.c - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
lf.h - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
map.c - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
map.h - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
move.h - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
nexus.c - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
nexus.h - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
objects.c - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
objects.h - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
save.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
spell.h - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
text.c - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
text.h - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
vault.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00