My first attempt at a text roguelike game.
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Rob Pearce 3442dc293d - [+] display cell wall types in askcoords()
- [+] sort OC_ in defs.h
- [+] when a monster UNHIDES, need to redraw!!!
* [+] chain lightning
- [+] teleportation trap
- [+] wish bug with invalid strings: The xxx's strong scent leading
      east appears on the ground!
- [+] bug: animals ggetting extra attacks due to unarmed skill.
- [+] change melee attack with 2nd hand to happen at SKILLED level, not
      adept.
* [+] infinite loops during creation
- [+] make javelins weigh more
- [+] potions still cost too much.. should be at least 1/3 the cost
- [+] "you feel footprints here".  need F_nofeel
2011-06-05 09:21:21 +00:00
doc - [+] display cell wall types in askcoords() 2011-06-05 09:21:21 +00:00
vaults adding vaultfiles 2011-06-02 08:34:54 +00:00
Makefile VAULTS 2011-06-02 08:34:44 +00:00
ai.c - [+] 's' = slowwalk(lf, dir). ask which dir if not given and player. 2011-05-27 02:50:59 +00:00
ai.h Monster AI improvements: 2011-05-25 02:12:00 +00:00
attack.c - [+] display cell wall types in askcoords() 2011-06-05 09:21:21 +00:00
attack.h - [+] display cell wall types in askcoords() 2011-06-05 09:21:21 +00:00
defs.h - [+] display cell wall types in askcoords() 2011-06-05 09:21:21 +00:00
flag.c - [+] 's' = slowwalk(lf, dir). ask which dir if not given and player. 2011-05-27 02:50:59 +00:00
flag.h * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
io.c - [+] display cell wall types in askcoords() 2011-06-05 09:21:21 +00:00
io.h - [+] display cell wall types in askcoords() 2011-06-05 09:21:21 +00:00
lf.c - [+] display cell wall types in askcoords() 2011-06-05 09:21:21 +00:00
lf.h - [+] display cell wall types in askcoords() 2011-06-05 09:21:21 +00:00
map.c - [+] display cell wall types in askcoords() 2011-06-05 09:21:21 +00:00
map.h - [+] display cell wall types in askcoords() 2011-06-05 09:21:21 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] display cell wall types in askcoords() 2011-06-05 09:21:21 +00:00
move.h - [+] 's' = slowwalk(lf, dir). ask which dir if not given and player. 2011-05-27 02:50:59 +00:00
nexus.c VAULTS 2011-06-02 08:34:44 +00:00
nexus.h Monster AI improvements: 2011-05-25 02:12:00 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] display cell wall types in askcoords() 2011-06-05 09:21:21 +00:00
objects.h VAULTS 2011-06-02 08:34:44 +00:00
save.c - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
save.h Updates 2011-01-31 19:16:13 +00:00
spell.c - [+] display cell wall types in askcoords() 2011-06-05 09:21:21 +00:00
spell.h Monster AI improvements: 2011-05-25 02:12:00 +00:00
text.c VAULTS 2011-06-02 08:34:44 +00:00
text.h VAULTS 2011-06-02 08:34:44 +00:00