My first attempt at a text roguelike game.
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Rob Pearce 39af842e74 - [+] bug: when ally can't see you it goes to sleep
- [+] after waking it just goes to sleep again!!!
- [+] bug:npc warriors aren't starting with a weapon
- [+] shouldn't be able to shieldblock if youre asleep!!!
- [+] allies sohuld announce what they are doing
    - [+] "I'm attacking a goblin"
    - [+] I just killed a goblin
    - [+] I need some rest soon...
    - [+] make sure only HUMANS do this...hu
- [+] F_EXTRADESC v0 should be 'order'.
    - [+] makedesc_skill should honour this
    - [+] makedesc_spell 
    - [+] same with other makedesc() functions
    - [+] auto-inc this when adding them.
- [+] allies not properly following me downthe stairs
- [+] armour that can cover multiple body parts
    - [+] f_goesonmulti
    - [+] multiple f_equipped flags.
    - [+] handle multiple f_equipped in takeoff()
    - [+] all required bodyparts  must both be clear
    - [+] if not, prompt to remove both things.
    - [+] check all code for f_equipped copes with multiple
          occurences...
    - [+] display as:  f - a wetsuit (worn over body and on legs)
    - [+] update io.c.  "it is worn over xxx and yyy)"
- [+] heat metal spell
    - [+] weilded metal burns hands and you drop it (unless immunte to
          fire/burn)
    - [+] metal armour damages you (1-4 each)
    - [+] metal lifeforms take huge damage
- [+] all lifeforms should have at least novice level knowledge of
      their own raceclass
- [+] new raceclass - dragons
    - [+] define it
    - [+] define skill for it
    - [+] make jobs know the skill
- [+] red dragon
    - [+] high armourrating
    - [+] swoop
    - [+] fly
    - [+] breath weapon
    - [+] spells
        - [+] heat metal
        - [+] fireball
        - [+] burning wave
    - [+] want gold
    - [+] immune to fire
- [+] red dragon hatchling
    - [+] generally lwoer power, only has heat metal and spark ?
- [+] spellcasttext for individual spells
- [+] ancient red dragon
    - [+] higher hp and armourrating
    - [+] more damage
    - [+] more spells
2011-11-07 02:12:04 +00:00
data - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
doc - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
vaults - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
Makefile - [+] move all definitions into data.c 2011-09-15 01:58:16 +00:00
ai.c - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
ai.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.c - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
attack.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
data.c - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
data.h - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
defs.h - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
flag.c - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
god.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
io.c - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
io.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
lf.c - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
lf.h - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
map.c - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
map.h - [+] climbing 2011-11-02 22:34:15 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] climbing 2011-11-02 22:34:15 +00:00
move.h - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
nexus.c - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
nexus.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
objects.h - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
save.c - [+] when saying "learn a new spell/psionic power/etc", show your 2011-11-02 01:10:50 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
spell.h - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
text.c - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
text.h - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00