My first attempt at a text roguelike game.
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Rob Pearce 3a671253a1 - [+] bug: constant redraws when walking in dark levels.
- [+] it is because makelitradius is calling setlosdirty.  and when
          you do setlosdirty(player), it redraws!
    - [+] solution: disable all redraws during calclight(), then
          afterward reenable them!!
- [+] found two maps. read the first one.  now reading the second one
      doesn't identify it (make because isknown is now true!)
- [+] plants still being counted as "helpless"
- [+] combine all save data into 1 file
    - [+] gamesave.dat
    - [+] mapxxx.dat
    - [+] regions.dat
- [+] rename elf to "Selnor"
2012-02-01 23:02:18 +00:00
data - [+] show varpower spell effects in @E 2012-02-01 20:56:07 +00:00
doc - [+] remove "inscribe" spell for now. 2012-01-25 09:20:15 +00:00
vaults - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] bug: getobvlue price keeps going up 2012-02-01 01:31:36 +00:00
ai.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
attack.c - [+] show varpower spell effects in @E 2012-02-01 20:56:07 +00:00
attack.h - [+] increase damage for missiles 2012-01-24 20:38:59 +00:00
data.c - [+] bug: constant redraws when walking in dark levels. 2012-02-01 23:02:18 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h - [+] bug: constant redraws when walking in dark levels. 2012-02-01 23:02:18 +00:00
flag.c - [+] remove "inscribe" spell for now. 2012-01-25 09:20:15 +00:00
flag.h - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
god.c - [+] show varpower spell effects in @E 2012-02-01 20:56:07 +00:00
god.h - [+] bug: getobvlue price keeps going up 2012-02-01 01:31:36 +00:00
io.c - [+] show varpower spell effects in @E 2012-02-01 20:56:07 +00:00
io.h - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
lf.c - [+] bug: constant redraws when walking in dark levels. 2012-02-01 23:02:18 +00:00
lf.h - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
map.c - [+] bug: constant redraws when walking in dark levels. 2012-02-01 23:02:18 +00:00
map.h - [+] bug: constant redraws when walking in dark levels. 2012-02-01 23:02:18 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] bug: getobvlue price keeps going up 2012-02-01 01:31:36 +00:00
move.h - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
nexus.c - [+] bug: constant redraws when walking in dark levels. 2012-02-01 23:02:18 +00:00
nexus.h - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] bug: constant redraws when walking in dark levels. 2012-02-01 23:02:18 +00:00
objects.h - [+] bug: getobvlue price keeps going up 2012-02-01 01:31:36 +00:00
save.c - [+] bug: constant redraws when walking in dark levels. 2012-02-01 23:02:18 +00:00
save.h - [+] bug: constant redraws when walking in dark levels. 2012-02-01 23:02:18 +00:00
shops.c - [+] bug: getobvlue price keeps going up 2012-02-01 01:31:36 +00:00
shops.h - [+] bug: getobvlue price keeps going up 2012-02-01 01:31:36 +00:00
spell.c - [+] show varpower spell effects in @E 2012-02-01 20:56:07 +00:00
spell.h - [+] show varpower spell effects in @E 2012-02-01 20:56:07 +00:00
text.c - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
text.h - [+] increase damage for missiles 2012-01-24 20:38:59 +00:00
vault.c - [+] when we restart map creatuion due to failed fix_reachability, 2012-01-12 05:16:01 +00:00
vault.h - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00