My first attempt at a text roguelike game.
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Rob Pearce 3ed4547523 - [+] if you hide while a monster can see you, it automaticlaly gains
F_SPOTtED (unless your hide skill is high enough)
- [+] lower damage of cockatrice attack
- [+] Allies attacking each other!!
    - [+] Your vampire bat claws the young wolf.
          Your young wolf no longer looks quite so friendly!
    - [+] think this was related to broken ally code?
2011-11-08 16:29:48 +00:00
data - [+] add a bunch of gemstones - worth points 2011-11-08 01:19:25 +00:00
doc - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
vaults - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
Makefile - [+] move all definitions into data.c 2011-09-15 01:58:16 +00:00
ai.c - [+] magic map should be magical 2011-11-07 19:39:43 +00:00
ai.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.c - [+] add a bunch of gemstones - worth points 2011-11-08 01:19:25 +00:00
attack.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
data.c - [+] if you hide while a monster can see you, it automaticlaly gains 2011-11-08 16:29:48 +00:00
data.h - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
defs.h - [+] add a bunch of gemstones - worth points 2011-11-08 01:19:25 +00:00
flag.c - [+] add a bunch of gemstones - worth points 2011-11-08 01:19:25 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
god.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
io.c - [+] add a bunch of gemstones - worth points 2011-11-08 01:19:25 +00:00
io.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
lf.c - [+] if you hide while a monster can see you, it automaticlaly gains 2011-11-08 16:29:48 +00:00
lf.h - [+] add a bunch of gemstones - worth points 2011-11-08 01:19:25 +00:00
map.c - [+] add a bunch of gemstones - worth points 2011-11-08 01:19:25 +00:00
map.h - [+] add a bunch of gemstones - worth points 2011-11-08 01:19:25 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] add a bunch of gemstones - worth points 2011-11-08 01:19:25 +00:00
move.h - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
nexus.c - [+] add a bunch of gemstones - worth points 2011-11-08 01:19:25 +00:00
nexus.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] add a bunch of gemstones - worth points 2011-11-08 01:19:25 +00:00
objects.h - [+] magic map should be magical 2011-11-07 19:39:43 +00:00
save.c - [+] add a bunch of gemstones - worth points 2011-11-08 01:19:25 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] if you hide while a monster can see you, it automaticlaly gains 2011-11-08 16:29:48 +00:00
spell.h - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
text.c - [+] add a bunch of gemstones - worth points 2011-11-08 01:19:25 +00:00
text.h - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00