My first attempt at a text roguelike game.
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Rob Pearce 4101e7c066 - [+] shift+backward shouldn't let you attack backwards!
- [+] if LFINWAY and not "infront", "you run into somehting"
- [+] change tumle to just take a direction
    - [+] change to take a dir
    - [+] different dirs should give different messages
- [+] abilities should only charge STAMINA if they were successful!
    - [+] at end of useability()
    - [+] abilityeffects miust only retur TRUE on cancellation
- [+] scroll of awareness not being used up!
- [+] lore:  at adept level, add "it could potentially kill you in xx
      hits"
    - [+] (assume no armour)
    - [+] need getweapons()
- [+] implment 'canuseweapons(lf)'
- [-] spells should only charge mp if they were successful???
    - [+] move the validatespellcell() call into castspell. 
    - [+] add f_targettedspell, tt_xx to all spell defs
    - [+] remove validatespellcall() call from dospelleffects
    - [+] test with player
    - [+] test with monsters
    - [ ] special cases:
        - [ ] blink
        - [ ] test digging...
        - [ ] invisibillity?
        - [ ] light
        - [ ] darkness
    - [ ] do i still need "frompot" in spelleffects???
- [+] new ability: flipthrow
2011-10-07 02:38:58 +00:00
data - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
doc - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
vaults - [+] if you put a water object onto dirt, it should become a mud 2011-10-05 22:08:13 +00:00
Makefile - [+] move all definitions into data.c 2011-09-15 01:58:16 +00:00
ai.c - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
ai.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.c - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
attack.h - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
data.c - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
data.h - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
defs.h - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
flag.c - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] when throwin gn aobject, warn if you have no LOF (just like 2011-09-22 02:00:16 +00:00
god.h - [+] when throwin gn aobject, warn if you have no LOF (just like 2011-09-22 02:00:16 +00:00
io.c - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
io.h - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
lf.c - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
lf.h - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
map.c - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
map.h - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
move.h - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
nexus.c - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
nexus.h - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
objects.h - [+] if you put a water object onto dirt, it should become a mud 2011-10-05 22:08:13 +00:00
save.c - [+] job abilities can now generally happen as often as you like, 2011-10-04 03:24:53 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
spell.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
text.c - [+] job abilities can now generally happen as often as you like, 2011-10-04 03:24:53 +00:00
text.h - [+] job abilities can now generally happen as often as you like, 2011-10-04 03:24:53 +00:00