- [+] if LFINWAY and not "infront", "you run into somehting"
- [+] change tumle to just take a direction
- [+] change to take a dir
- [+] different dirs should give different messages
- [+] abilities should only charge STAMINA if they were successful!
- [+] at end of useability()
- [+] abilityeffects miust only retur TRUE on cancellation
- [+] scroll of awareness not being used up!
- [+] lore: at adept level, add "it could potentially kill you in xx
hits"
- [+] (assume no armour)
- [+] need getweapons()
- [+] implment 'canuseweapons(lf)'
- [-] spells should only charge mp if they were successful???
- [+] move the validatespellcell() call into castspell.
- [+] add f_targettedspell, tt_xx to all spell defs
- [+] remove validatespellcall() call from dospelleffects
- [+] test with player
- [+] test with monsters
- [ ] special cases:
- [ ] blink
- [ ] test digging...
- [ ] invisibillity?
- [ ] light
- [ ] darkness
- [ ] do i still need "frompot" in spelleffects???
- [+] new ability: flipthrow