My first attempt at a text roguelike game.
Go to file
Rob Pearce 48a3533aef - [+] shoulder armour:pauldron 2012-10-26 04:09:57 +00:00
data - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
doc - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
Makefile - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
ai.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
ai.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
attack.h - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
data.c - [+] shoulder armour:pauldron 2012-10-26 04:09:57 +00:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - [+] shoulder armour:pauldron 2012-10-26 04:09:57 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
flag.h - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
god.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
god.h - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
io.c fixed bug with engineering detecting hollow walls. when going diagnonally i can asee through them! 2012-10-16 07:27:49 +00:00
io.h - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
lf.c fixed bug with engineering detecting hollow walls. when going diagnonally i can asee through them! 2012-10-16 07:27:49 +00:00
lf.h fixed bug with engineering detecting hollow walls. when going diagnonally i can asee through them! 2012-10-16 07:27:49 +00:00
map.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
map.h - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
move.h - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
nexus.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
nexus.h - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
objects.c fixed bug with engineering detecting hollow walls. when going diagnonally i can asee through them! 2012-10-16 07:27:49 +00:00
objects.h - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
save.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
spell.h - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
text.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
text.h - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
vault.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00