My first attempt at a text roguelike game.
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Rob Pearce 499ef0c0e1 - [+] weapon/armour shop:
- [+] pay to repair.  3 gold per hp. then modify total by speech.
- [+] "splash of water" shouldn't stop you from running. at the moment
      when your boots are wet you can never run because you keep
      dropping water!
- [+] make delvers vuln to light
- [+] reduce potion of growth rarity
- [+] make resist poison skillcheck difficulty harder.
- [+] make holycircle/pentagram detect cursed/blessed items too
    - [+] "your %s feels warm/cold"
- [+] spear shoudl have f_rodshaped
- [+] light not blinding creatures for long enough
    - [+] The area is lit by a magical light!  The skeleton is blinded!
          The skeleton turns to flee from you!  The skeleton can see
          again.
2012-01-20 02:46:34 +00:00
data - [+] weapon/armour shop: 2012-01-20 02:46:34 +00:00
doc - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
vaults - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
ai.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
attack.c - [+] weapon/armour shop: 2012-01-20 02:46:34 +00:00
attack.h - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
data.c - [+] weapon/armour shop: 2012-01-20 02:46:34 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h - [+] weapon/armour shop: 2012-01-20 02:46:34 +00:00
flag.c - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
flag.h - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
god.c - [+] monsters vulnerable to lightning 2012-01-19 03:42:10 +00:00
god.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
io.c - [+] monsters vulnerable to lightning 2012-01-19 03:42:10 +00:00
io.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
lf.c - [+] weapon/armour shop: 2012-01-20 02:46:34 +00:00
lf.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
map.c - [+] weapon/armour shop: 2012-01-20 02:46:34 +00:00
map.h - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] monsters vulnerable to lightning 2012-01-19 03:42:10 +00:00
move.h added bazaar vault. 2011-12-09 00:37:02 +00:00
nexus.c - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
nexus.h - [+] prevent ALL overlapping rooms! 2012-01-03 01:21:22 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] weapon/armour shop: 2012-01-20 02:46:34 +00:00
objects.h - [+] monsters vulnerable to lightning 2012-01-19 03:42:10 +00:00
save.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
shops.c - [+] weapon/armour shop: 2012-01-20 02:46:34 +00:00
shops.h - [+] weapon/armour shop: 2012-01-20 02:46:34 +00:00
spell.c - [+] weapon/armour shop: 2012-01-20 02:46:34 +00:00
spell.h - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
text.c - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
text.h - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
vault.c - [+] when we restart map creatuion due to failed fix_reachability, 2012-01-12 05:16:01 +00:00
vault.h - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00