My first attempt at a text roguelike game.
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Rob Pearce 4a32308310 - [+] dual wield, then weild -, say "y" to "weild nothing in your left
hand", CRASH.
- [+] rogue should start with novice speed and throwing
- [+] better method of sneaking - just hiding in one spot isn't
      effective.
    - [+] get "hide" at novice level
    - [+] at beginner level, you can move while hiding. ( but if
          someone hears you, they spot you)
- [+] if you can't see an object (ie in inventory it just comes up as
      "a potion"), make the description be generic.
- [+] stealth shouldn't affect movement noise uless you are hiding
- [+] move slower when hiding.
- [+] trying to hide while already hiding will cancel it.
- [+] rename f_sneak to f_movecarefully
- [+] move "you attack the helpless xxx" into construct_hit_string.
- [+] light level should affect stealth checks.
- [+] flying should only impact stealth checks to make noise, not to
      hide.
- [+] sprint should stop hiding!
- [+] weapon brand: of protection.  gives AR. 
    - [+] make sure i show this in showlfarmour ]
- [+] shouldn't be able to backstab plants
- [+] no hiding while producing light.
- [+] changing armour should stop you from hiding.
- [+] let you hide when you can see monsters, but they instantly get
      F_SPOTTED.
- [+] different verbs for god voices
- [+] remove "enhanced smell" from xat and dire rat.
- [+] make guns usually start with ammo
- [+] gain attrib point on _every_ levelup, but 2 each time not 5.
    - [+] this means that we now gain 6 stat points every 3 levels
          rather than 5, but they can be spread out.
- [+] rogue modifications
    - [+] change starting backstab level from beginner -> novice
- [+] generated monsters: "It is sleeping. It is flying."
    - [+] should be sleeping AND flying!
- [+] remove duplicate tanglemissile code.
- [+] change F_ATTREQ - split up penalty cutoff and bonus cutoff
    - [+] needs a "boostafter" param.
    - [+] ie.
        - [+] needs at least ATTREQ agility to USE it.
            - [+] if you are less than this, start applying penalty.
        - [+] v2 = BOOSTAFTER level. (CHANGE)
            - [+] if you are above this amount, start applying bonus.
        - [+] text = scalepercent. (CHANGE)
    - [+] adjust code
    - [+] adjust defs
    - [+] explain in io.c
    - [+] test
- [+] new felix pray effect: invisibiltity
2012-01-23 07:16:18 +00:00
data - [+] dual wield, then weild -, say "y" to "weild nothing in your left 2012-01-23 07:16:18 +00:00
doc - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
vaults - [+] dual wield, then weild -, say "y" to "weild nothing in your left 2012-01-23 07:16:18 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] dual wield, then weild -, say "y" to "weild nothing in your left 2012-01-23 07:16:18 +00:00
ai.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
attack.c - [+] dual wield, then weild -, say "y" to "weild nothing in your left 2012-01-23 07:16:18 +00:00
attack.h - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
data.c - [+] dual wield, then weild -, say "y" to "weild nothing in your left 2012-01-23 07:16:18 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h - [+] dual wield, then weild -, say "y" to "weild nothing in your left 2012-01-23 07:16:18 +00:00
flag.c - [+] dual wield, then weild -, say "y" to "weild nothing in your left 2012-01-23 07:16:18 +00:00
flag.h - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
god.c - [+] dual wield, then weild -, say "y" to "weild nothing in your left 2012-01-23 07:16:18 +00:00
god.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
io.c - [+] dual wield, then weild -, say "y" to "weild nothing in your left 2012-01-23 07:16:18 +00:00
io.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
lf.c - [+] dual wield, then weild -, say "y" to "weild nothing in your left 2012-01-23 07:16:18 +00:00
lf.h - [+] dual wield, then weild -, say "y" to "weild nothing in your left 2012-01-23 07:16:18 +00:00
map.c - [+] dual wield, then weild -, say "y" to "weild nothing in your left 2012-01-23 07:16:18 +00:00
map.h - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] dual wield, then weild -, say "y" to "weild nothing in your left 2012-01-23 07:16:18 +00:00
move.h added bazaar vault. 2011-12-09 00:37:02 +00:00
nexus.c - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
nexus.h - [+] prevent ALL overlapping rooms! 2012-01-03 01:21:22 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] dual wield, then weild -, say "y" to "weild nothing in your left 2012-01-23 07:16:18 +00:00
objects.h - [+] monsters vulnerable to lightning 2012-01-19 03:42:10 +00:00
save.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
shops.c - [+] weapon/armour shop: 2012-01-20 02:46:34 +00:00
shops.h - [+] weapon/armour shop: 2012-01-20 02:46:34 +00:00
spell.c - [+] dual wield, then weild -, say "y" to "weild nothing in your left 2012-01-23 07:16:18 +00:00
spell.h - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
text.c - [+] dual wield, then weild -, say "y" to "weild nothing in your left 2012-01-23 07:16:18 +00:00
text.h - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
vault.c - [+] when we restart map creatuion due to failed fix_reachability, 2012-01-12 05:16:01 +00:00
vault.h - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00