My first attempt at a text roguelike game.
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Rob Pearce 4cff04558c dentifying one map shouldn't identify all maps???
- [+] only show map name if it is IDENTIFIED, not just known.
- [+] don't allow jumping onto impassable object
- [+] food doesn't rot if it's on ice
- [+] rename fly to gnat
- [+] 'reflection' mod for shields
    - [+] bounces thrown objects stuff back
2012-01-10 05:05:40 +00:00
data - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
doc - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00
vaults - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
ai.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
attack.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
attack.h - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00
data.c dentifying one map shouldn't identify all maps??? 2012-01-10 05:05:40 +00:00
data.h - [+] prevent ALL overlapping rooms! 2012-01-03 01:21:22 +00:00
defs.h dentifying one map shouldn't identify all maps??? 2012-01-10 05:05:40 +00:00
flag.c - [+] player should know about all cells in lof/los at start of game. 2012-01-09 06:53:52 +00:00
flag.h - [+] stomach code 2011-12-19 08:04:49 +00:00
god.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
god.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
io.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
io.h - [+] don't place draininge grates on low floor!! 2012-01-04 15:54:28 +00:00
lf.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
lf.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
map.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
map.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
move.h added bazaar vault. 2011-12-09 00:37:02 +00:00
nexus.c - [+] player should know about all cells in lof/los at start of game. 2012-01-09 06:53:52 +00:00
nexus.h - [+] prevent ALL overlapping rooms! 2012-01-03 01:21:22 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c dentifying one map shouldn't identify all maps??? 2012-01-10 05:05:40 +00:00
objects.h - [+] BUG: trying to go down stairs from L7 (6?) 2012-01-09 04:02:26 +00:00
save.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
shops.c dentifying one map shouldn't identify all maps??? 2012-01-10 05:05:40 +00:00
shops.h - [+] BUG: trying to go down stairs from L7 (6?) 2012-01-09 04:02:26 +00:00
spell.c dentifying one map shouldn't identify all maps??? 2012-01-10 05:05:40 +00:00
spell.h - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
text.c - [+] BUG: trying to go down stairs from L7 (6?) 2012-01-09 04:02:26 +00:00
text.h - [+] BUG: trying to go down stairs from L7 (6?) 2012-01-09 04:02:26 +00:00
vault.c - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00
vault.h - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00