My first attempt at a text roguelike game.
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Rob Pearce 4edc66af47 * [+] darkmantle DARKNES isn't working! (but it does work if i cast it)
* [+] "you arrive at level 2" "it is pitch black" - but it isn't
- [+] make detect magic find more things
* [+] make some objects harder to identify? from easy->hard
* [+] magic item usage skill
- [+] with 'R', ask "heal mp, hp or both?"
- [+] make dt_fire damage evaporate water.
- [+] make ring of sight increase nightvis and nomal visrange slightly
      too
- [+] FIX seeindark to give RANGE.
* [+] BUG: monster moved on top of me!
* [+] boost spells
* [+] more boost spells
- [+] modify accuracy based on size difference.
* [+] ooze should hurt objects it steps on
* [+] resist magic save
- [+] potion of blood
- [+] ability to fill a potion with blood / water
- [+] better potion -> splash code.
- [+] stop stoning when you polymorph
- [+] can't stone incorporeal or gaseos things
- [+] cockatrice blood
- [+] cockatrice
- [+] when being stoned, give 1 turn's grace
- [+] gain/lose text for "CANWILL" 
- [+] things killed by poison gas should have tainted corpses
- [+] make troglodyte corpses poisonous
* [+] smallteeth vs teeth
- [+] fix hitconfer code
2011-03-22 07:06:28 +00:00
doc * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
Makefile Updates 2011-01-31 19:16:13 +00:00
ai.c * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
ai.h * [+] mark more spells as AI_CASTTOFLEE 2011-03-18 01:25:18 +00:00
attack.c * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
attack.h * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
defs.h * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
flag.c * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
flag.h * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
io.c * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
io.h * [+] mark more spells as AI_CASTTOFLEE 2011-03-18 01:25:18 +00:00
lf.c * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
lf.h * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
log.txt * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
map.c * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
map.h * [+] mark more spells as AI_CASTTOFLEE 2011-03-18 01:25:18 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
move.h * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
nexus.c * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
nexus.h * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
objects.h * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
save.c * [+] mark more spells as AI_CASTTOFLEE 2011-03-18 01:25:18 +00:00
save.h Updates 2011-01-31 19:16:13 +00:00
spell.c * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
spell.h * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
text.c * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
text.h * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00