My first attempt at a text roguelike game.
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Rob Pearce 4eeb8cfe43 - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to
cmoe from lore:arcana instead
    - [+] rename magic skillls to sorcery:fire etc?
    - [+] adjust spell power calculation to take lack of sorcery skill
          int oaccount
- [+] allow '\' during getchoice() and getchoicestr()
    - [+] so that we can see what we have identified
- [+] lower metabolism while lmeditating
- [+] poisonous mushrooms
    - [+] toadstool - poisonous
    - [+] shiitake - normal
    - [+] recognise via cooking skill
- [+] if you add a blood ob, 1 randmo piece of armour in the pile
      becomes bloodstained
- [+] accuracy boost when attacking something who has grabbedyou
- [+] lessen gravitiy should prvent falls
* [+] bug:
- [+] add job descriptions
- [+] handle ESC in askchar
- [+] You attack the helpless the xat!  You flatten the xat!
    - [+] "the helpless the xat"
    - [+] shoiuldn't use "flatten" sinec we're not killing it
- [+] You attack the helpless xat!  You kill the xat!
    - [+] ...but  it wasn't dead!
- [+] flame pillar scroll no longer works
    - [+] not asking for target.
    - [+] use castspell
- [+] cope with 'ESC' presses during normal travel
- [+] allow "maycancel" in askchar
- [+] make wizards NOT automatically know wild magic
- [+] is F_MPMOD working?  check with elf wizard.......
    - [+] now it is.
- [+] bug: create an elf, go over it, v - CRASH in makedesc_race.
- [+] removeob() should update burdened status
    - [+] ie drinking a potion
- [+] wizards start with a staff and a pointy hat
- [+] don't "stir in your slumber" if meditating
- [+] elves should have higher mp
- [+] dwarves should have lower mp
- [+] when monsters fail to open a door, abandon their targetcell
    - [+] might be able to jsut make failing a dooropen count as a move
          failure.
- [+] HiGrv didn't stop me from moving? i passed the skill check, need
      to have a msg telling me this.
- [+] race descriptions. 
    - [+] add the descriptions
    - [+] ? in @@ shows info on them.
    - [+] (add ?=help in the bottom when in @ mode regardless of
          showall)
- [+] make clouds expand as they disappate
- [+] modify gethitstokill() to take "useevasion" and "usearmour" as a
      parameter
- [+] at adept lore, you get threat comparison.  at skilled level you
      get exact hit turns.
- [+]  make threat calculation use gethitstokill
- [+] TEST new threat calc
* [+] way too easy to notice traps on chests from 4-5 cells away, with
      only novice perception
- [+] make cloudkill create puff of poison gas rather than a cloud
- [+] attacking should count as movement (ie dont regen stamina)
- [+] need more body bash criticals.
    - [+] torso bruised (acc penalty)
    - [+] torso bruised badly (higher acc penalty, low dam penalty)
    - [+] ribs broken (huge acc penalty, med dam penalty)
    - [+] lungs winded (stam=0 onetimeeffect, fit -1, only lasts a 2-3
          turns)
- [+] should stop flying when you lose ocnsciousness...
- [+] warn before moving with f_pain as well. maybe cahnge
      confirm_injiury_action ???
- [+] extra warrior skill:  aimed strike
    - [+] -50%acc
    - [+] auto crit on the part you select (if you hit)
2011-10-12 21:15:48 +00:00
data - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
doc - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
vaults - [+] if you put a water object onto dirt, it should become a mud 2011-10-05 22:08:13 +00:00
Makefile - [+] move all definitions into data.c 2011-09-15 01:58:16 +00:00
ai.c - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
ai.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.c - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
attack.h - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
data.c - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
data.h - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
defs.h - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
flag.c - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
god.h - [+] when throwin gn aobject, warn if you have no LOF (just like 2011-09-22 02:00:16 +00:00
io.c - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
io.h - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
lf.c - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
lf.h - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
map.c - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
map.h - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
move.h - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
nexus.c - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
nexus.h - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
objects.h - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
save.c - [+] job abilities can now generally happen as often as you like, 2011-10-04 03:24:53 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
spell.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
text.c - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
text.h - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00