My first attempt at a text roguelike game.
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Rob Pearce 4f89ab33f8 - [+] monster which is horrific - penalties if you can see it! (or you
just can't attack?)
- [+] glow bug corpse in empty flask
* [+] auto hit if paralyzed/frozen
- [+] allomancer has permenant detect metal
- [+] remove detect metal spell
- [+] make detect magic last way longer (at least triple)
* [+] change scrolls to wands:
* [+] on "behead", leave head?
- [+] allomancer way to heal using metal? like absorb metal but costs
      more.
* [+] way to see spell descriptions
* [+] replace most occurensces of getmovespeed() with getactionspeed()
* [+] "sprint" ability
- [+] remove curse scroll!
- [+] need average IQ to know if something is rotting!
- [+] make mosnters rest.
- [+] create monster needs to cope with 'xxx wizard'
    - [+] ie. if no match on name, look for job suffixes
    - [+] if found, strip it, make the monsters (force no job!), then
          apply the job
- [+] rotting corpses turn into bones
* [+] Monster wizards start with a _random_ book, not flamedart.
- [+] 'R'esting bug.
    - [+] waited forever. NEver gained any hp!
    - [+] need to somehow check when resting that we _ARE_ actually
          gaining hp... ?
2011-02-15 18:21:33 +00:00
doc - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
Makefile Updates 2011-01-31 19:16:13 +00:00
ai.c - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
ai.h - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
attack.c - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
attack.h - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
defs.h - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
flag.c - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
flag.h - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
io.c - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
io.h - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
lf.c - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
lf.h - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
log.txt - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
map.c - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
map.h - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
move.h - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
nexus.c - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
nexus.h Updates 2011-01-31 19:16:13 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
objects.h - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
save.c - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
save.h Updates 2011-01-31 19:16:13 +00:00
spell.c - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
spell.h - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
text.c - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00
text.h - [+] monster which is horrific - penalties if you can see it! (or you 2011-02-15 18:21:33 +00:00