171 lines
9.2 KiB
C
171 lines
9.2 KiB
C
#include "defs.h"
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cell_t *addcell(map_t *map, int x, int y);
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habitat_t *addhabitat(enum HABITAT id, char *name, enum CELLTYPE emptycell, enum CELLTYPE solidcell, int thingchance, int obchance, int vaultchance, int maxvisrange);
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void addhomeobs(lifeform_t *lf);
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map_t *addmap(void);
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lifeform_t *addmonster(cell_t *c, enum RACE rid, char *racename, int jobok, int amt, int autogen, int *nadded);
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object_t *addrandomob(cell_t *c);
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int addrandomthing(cell_t *c, int obchance, int *nadded);
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region_t *addregion(enum REGIONTYPE rtype, region_t *parent, int outlineid, int depthmod);
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regionoutline_t *addregionoutline(enum REGIONTYPE rtype);
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regionthing_t *addregionthing(regionoutline_t *ro, int depth, int x, int y, enum REGIONTHING whatkind, int value, char *what);
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regiontype_t *addregiontype(enum REGIONTYPE id, char *name, int pluralname, enum HABITAT defaulthabitat, int maxdepth, int stairsperlev, int deeperdir, int major, int depthmod);
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void adjustcellglyphforlight(cell_t *c, glyph_t *col);
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int autodoors(map_t *map, int roomid, int minx, int miny, int maxx, int maxy, int doorpct, int dooropenchance);
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int cellhaslos(cell_t *c1, cell_t *dest);
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int cellisfixedvaultwall(cell_t *c);
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int cellokforreachability(cell_t *startcell, cell_t *c, int srcroomid, int dir, int wantfilled, int *insameroom);
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void clearcell(cell_t *c);
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void clearcell_exceptflags(cell_t *c, ...);
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int damagecell(cell_t *c, int amt, enum DAMTYPE damtype);
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int doelementspread(cell_t *c);
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int fix_reachability(map_t *m);
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int fix_unreachable_cell(cell_t *badcell);
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void floodfill(cell_t *startcell);
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cell_t *getcellat(map_t *map, int x, int y);
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int getcellclimbdifficulty(cell_t *c);
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int getcelldist(cell_t *src, cell_t *dst);
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int getcelldistorth(cell_t *src, cell_t *dst);
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void getcellglyph(glyph_t *g, cell_t *c, lifeform_t *viewer);
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enum DEPTH getcellwaterdepth(cell_t *c, lifeform_t *lf);
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cell_t *get_closest_adjcell(cell_t *src, cell_t *dst);
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int getdoorlockdiff(int depth);
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int getdoorsecretdiff(int depth);
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flag_t *getmapcoords(map_t *m, int *x, int *y);
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int getmapdifficulty(map_t *m);
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map_t *getmapindir(map_t *src, int dir);
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int getmapmaxvisrange(map_t *m);
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void getradiuscells(cell_t *centre, int radius, int dirtype, int outsideonly, enum LOFTYPE needlof, int wantcentre, cell_t **retcell, int *ncells, int scatterdensity);
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int getroomid(cell_t *c);
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void getroomedge(map_t *m, int roomid, int minx, int miny, int maxx, int maxy, int whichside, cell_t **retcell, int *ncells, int onlywantsolid);
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object_t *gettopobject(cell_t *where, int forglyph);
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void calclight(map_t *map);
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int calcroompos(map_t *map, int w, int h, int xmargin, int ymargin, int *bx, int *by, int force);
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int compassdir(int orthdir);
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int countadjcellsoftype(cell_t *cell, int id);
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int countadjrooms(cell_t *cell);
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int countadjcellswithflag(cell_t *cell, enum FLAG fid, int dirtype);
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int countadjdoors(cell_t *cell);
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int countadjwalls(cell_t *cell);
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int countcellexits(cell_t *cell, int dirtype);
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int countcellexitsfor(lifeform_t *lf);
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int countmapobs(map_t *m, enum OBTYPE oid);
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int countmapobswithflag(map_t *m, enum FLAG flagid);
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int countmapobswithflagval(map_t *m, enum FLAG flagid, int val0, int val1, int val2, char *text);
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int countstairs(map_t *m, int dir);
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void createcave(map_t *map, int depth, map_t *parentmap, int exitdir, object_t *entryob);
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void createdungeon(map_t *map, int depth, map_t *parentmap, int exitdir, object_t *entryob);
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void createfakes(map_t *map, cell_t *cell);
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void createforest(map_t *map, int depth, map_t *parentmap, int exitdir, object_t *entryob, int nclearings);
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void createhabitat(map_t *map, int depth, map_t *parentmap, int exitdir, object_t *entryob);
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void createheaven(map_t *map, int depth, map_t *parentmap, int exitdir, object_t *entryob);
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void createmap(map_t *map, int depth, region_t *region, map_t *parentmap, int exitdir, object_t *entryob);
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void createpit(map_t *map, int depth, map_t *parentmap, int exitdir, object_t *entryob);
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void createregionlink(map_t *m, cell_t *c, object_t *o, char *obname, enum REGIONTYPE newregiontype, region_t *parent);
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void createregionthing(map_t *map, regionthing_t *rt);
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void createriver(map_t *m);
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void createroom(map_t *map, int roomid, int x1, int y1, int x2, int y2, int forcewalls);
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int calcposandmakeroom(map_t *map, int roomid, int overrideminw, int overrideminh, int xmargin, int ymargin, int *retx, int *rety, int *retw, int *reth, int doorpct, int forcewalls);
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void createsewer(map_t *map, int depth, map_t *parentmap, int exitdir, object_t *entryob);
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void createstomach(map_t *map, int depth, map_t *parentmap, int exitdir, object_t *entryob);
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void createswamp(map_t *map, int depth, map_t *parentmap, int exitdir, object_t *entryob);
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int createvault(map_t *map, int roomid, vault_t *v, int *retw, int *reth, int *retx, int *rety);
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int dirtox(int dt, int dir);
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int dirtoy(int dt, int dir);
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void dumpmap(map_t *map, int showrooms);
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void expand_cave(map_t *map, int numpasses);
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void explodesinglecell(cell_t *c, int dam, int killwalls, object_t *o, cell_t *centre);
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void explodecells(cell_t *c, int dam, int killwalls, object_t *o, int range, int dirtype, int wantannounce);
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void finalisemap(map_t *map, object_t *entryob);
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void finalisemonster(lifeform_t *lf, lifeform_t *leader, flagpile_t *wantflags);
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celltype_t *findcelltype(enum CELLTYPE cid);
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celltype_t *findcelltypebyname(char *name);
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habitat_t *findhabitat(enum HABITAT id);
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habitat_t *findhabitatbyname(char *name);
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map_t *findmap(int mid);
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map_t *findmapofdepth(int depth);
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object_t *findmapobwithflag(map_t *m, enum FLAG flagid);
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object_t *findmapobwithflagval(map_t *m, enum FLAG flagid, int val0, int val1, int val2, char *text);
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cell_t *findmapentrypoint(map_t *m, int side, lifeform_t *lf);
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object_t *findobidinmap(map_t *m, long id);
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cell_t *findobinmap(map_t *m, enum OBTYPE oid);
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regionoutline_t *findoutline(int id);
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regiontype_t *findrandomregiontypewithname(char *name);
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region_t *findregion(int regionid);
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region_t *findregionbytype(enum REGIONTYPE rtid);
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regionthing_t *findregionlink(enum REGIONTYPE rtid);
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map_t *findregionmap(int regionid, int depth);
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regionthing_t *findregionthing(int id, region_t **retregion);
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regiontype_t *findregiontype(enum REGIONTYPE rtype);
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regiontype_t *findregiontypebyname(char *name);
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room_t *findroom(map_t *m, int roomid);
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map_t *findsurfaceexitmap(map_t *m);
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void forgetcells(map_t *map, int amt);
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cell_t *getcellindir(cell_t *cell, int dir);
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vault_t *getcellvault(cell_t *c);
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cell_t *getclosestroomcell(lifeform_t *lf, int roomid);
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int getnewdigdir(cell_t *cell, int lastdir, int turnpct, int *moved);
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int getobchance(int habitat);
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int getthingchance(int habitat);
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cell_t *getrandomadjcell(cell_t *c, int wantempty, int allowexpand);
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cell_t *real_getrandomadjcell(cell_t *c, int wantempty, int allowexpand, enum LOFTYPE needlof, enum OBTYPE *dontwantob, lifeform_t *preferlos);
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cell_t *getrandomcell(map_t *map);
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cell_t *getrandomcelloftype(map_t *map, enum CELLTYPE id);
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int getrandomdir(int dirtype);
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int getrandomdirexcept(int dirtype, int exception);
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cell_t *getrandomroomcell(map_t *map, int roomid);
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void getroomcells(map_t *m, int roomid, cell_t **retcell, int *ncells);
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int getslipperyness(cell_t *c, object_t **slipob);
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cell_t *getstairdestination(object_t *o, int *madenewmap);
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object_t *hasenterableobject(cell_t *c);
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object_t *hascloseddoor(cell_t *c);
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lifeform_t *haslf(cell_t *c);
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int hasknownobject(cell_t *c);
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int hasobject(cell_t *c);
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object_t *hastrailof(obpile_t *op, lifeform_t *lf, enum OBTYPE oid, flag_t **tflag, lifeform_t *viewer);
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void initmap(void);
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void initmaplayout(void);
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int isadjacent(cell_t *src, cell_t *dst);
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int isdark(cell_t *c);
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int isdiggable(cell_t *c);
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int isdoor(object_t *o, int *isopen);
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int isempty(cell_t *c);
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int isinscanrange(cell_t *c, void **thing, char *desc, glyph_t *glyph);
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int islit(cell_t *c);
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int isloopdirok(cell_t *cell, int dir);
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int isnewcellok(cell_t *cell, char *err);
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int isnighttime(void);
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int isonmap(map_t *map, int x, int y);
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int isoutdoors(map_t *m);
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int isroom(cell_t *c);
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int iswallindir(cell_t *cell, int dir);
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void killcell(cell_t *c);
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void killcelltype(celltype_t *ct);
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void killfakes(map_t *map, cell_t *cell);
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void killmap(map_t *m);
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int linkexit(cell_t *c, int wantfilled, int *ncellsadded);
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int linkexits(map_t *m, int roomid);
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int linkholes(map_t *map);
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object_t *linkportal(object_t *srcportal, int wantdepth);
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int linkstairs(object_t *o, object_t *o2);
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void makedoor(cell_t *cell, int openchance);
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void makelit(cell_t *c, enum LIGHTLEV how, int howlong);
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void makelitradius(cell_t *c, int radius, enum LIGHTLEV how, int howlong);
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void markroomwalls(map_t *m, room_t *r);
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void mapentereffects(map_t *m);
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void moveobtoclearcell(object_t *o);
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enum RACE parserace(char *name, flagpile_t *wantflags, enum JOB *wantjob);
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int remove_deadends(map_t *m, int howmuch);
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void set_scanned_glyph(int targettype, void *what, char *descappend, char *desc, glyph_t *glyph);
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void setcellknown(cell_t *cell, int forcelev);
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void setcellknownradius(cell_t *centre, int forcelev, int radius, int dirtype);
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void setcelltype(cell_t *cell, enum CELLTYPE id);
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int shattercell(cell_t *c, lifeform_t *fromlf, char *damstring);
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int unlinkstairsto(map_t *unlinkmap);
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void updateknowncells(void);
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int validateregions(void);
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int validateregionthing(regionthing_t *thing);
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int wallstoleftright(cell_t *c, int dir);
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void writetextonground(lifeform_t *lf, cell_t *c, char *buf, int howlong);
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