My first attempt at a text roguelike game.
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Rob Pearce 585876caee - [+] high metalwork/sewing lets you make things into masterwork
(combine two).
- [+] get dizzy if you turn too much.
- [+] stomach
    - [+] obejcts - gems etc (check phone)
    - [+] if you kill it form inside, you get expelled.
- [+] don't say "you hear fighting" when things are attacking you!
- [+] fix crash in polymorph code
- [+] All bandits should demand gold
    - [+] when you give it to them, thel ALL get satisfied.
- [+] more flagpile corruption still happening.
    - [+] wasn't allcoating enough space for losdark in precalclos.
- [+] still missing death announcement for plauyer pets
- [+] reduce #attacks for young hawk to 1
- [+] mercy
    - [+] say this to intelligent mosnters then pass a speech check
    - [+] if you pass:
        - [+] they say something
        - [+] they ko you
- [+] monstesr shouldn'ts randomly move into unconscious/dead lfs
- [+] monsters should take wanted obs from adjacent unconscious lfs
    - [+] when you wake up: "some/all of your items are missing..."
- [+] at beginner weapon skill level: exposed strike - takes longer but
      higher accuracy?
- [+] impaler frog
- [+] sinkmite
    - [+] drills for hands
    - [+] canwill Ot_s_dig
    - [+] targetting:
        - [+] fleeing: downwards
    - [+] can drill downwards to flee
    - [+] can dig through walls
- [+] necrons:
	- [+] trapper - blue
	- [+] reaper - red
	    - [+] scythe
	    - [+] hurricane strike
- [+] bug: necron reaper is not preffering its weapon for attacks....
      why?
    - [+] check attackcell()
- [+] fix colour in retaliation text
- [+] need to announce hurricane strike ability
- [+] amnesia scroll  - lose all skill points!
- Hecta effects
- [+] flay flesh (bleed depending on hitdice)
- [+] hecta's servent (skeletal hand rises, cannot move, grabs adjacent
      lfs, drags underground)
2011-12-20 08:03:15 +00:00
data - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
doc - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
vaults added bazaar vault. 2011-12-09 00:37:02 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
ai.h - [+] when something grabs you, show an 'X' in its location so you know 2011-11-23 22:10:08 +00:00
attack.c - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
attack.h - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
data.c - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
data.h * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
defs.h - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
flag.c - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
flag.h - [+] stomach code 2011-12-19 08:04:49 +00:00
god.c - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
god.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
io.c - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
io.h * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
lf.c - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
lf.h - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
map.c - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
map.h - [+] stomach code 2011-12-19 08:04:49 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
move.h added bazaar vault. 2011-12-09 00:37:02 +00:00
nexus.c - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
nexus.h * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
objects.h - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
save.c - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
shops.c - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
shops.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
spell.c - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
spell.h - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
text.c - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
text.h - [+] prevent 'A' (forceattack) behind you 2011-11-14 18:21:40 +00:00
vault.c - [+] stomach code 2011-12-19 08:04:49 +00:00
vault.h - [+] stomach code 2011-12-19 08:04:49 +00:00