My first attempt at a text roguelike game.
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Rob Pearce 5b28b3571e - [+] when seeing footprints, give size. ("you see small footprints")
- [+] barrels sometimes have things other than food/potions
    - [+] when you generate a container objects, lookup its contents
          class and add F_STARTOB flags before calling givestartobs
    - [+] examples:
        - [+] a single dead corpse.
        - [+] food & drink
        - [+] lots of one particular dry things (salt, sugar)
        - [+] water
        - [+] gunpowder
        - [+] ammo
- [+] engineering mods
    - [+] adept: dismantle doors
    - [+] adept: dismantle WALLS- ie. do dig without using a tool.
        - [+] only some walls.  ones which have been constructed.
            - [+] ie. brick.  wood.
            - [+] NOT stone or metal.
    - [+] skilled: double wall dam
New psionic spells:
- [+] precognition (l2, +5 ev)
- [+] psionic blast (stun all around)
- [+] know weakness
- [+] mental feedback (deal damage based on iq, replaces previous
      'psionic blast')
- [+] mindwhip
- [+] awareness
- [+] replace mass stun with mass sleep.
- [+] statis - startlfturn stuff doesn't happen (l4)
- [+] Clank should now actually appear.
2012-11-23 04:54:27 +00:00
data - [+] djin and efreeti should hate each other 2012-11-22 03:13:27 +00:00
doc - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
Makefile - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
ai.c - [+] djin and efreeti should hate each other 2012-11-22 03:13:27 +00:00
ai.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
attack.c - [+] djin and efreeti should hate each other 2012-11-22 03:13:27 +00:00
attack.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
data.c - [+] when seeing footprints, give size. ("you see small footprints") 2012-11-23 04:54:27 +00:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - [+] when seeing footprints, give size. ("you see small footprints") 2012-11-23 04:54:27 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
flag.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
god.c - [+] djin and efreeti should hate each other 2012-11-22 03:13:27 +00:00
god.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
io.c - [+] when seeing footprints, give size. ("you see small footprints") 2012-11-23 04:54:27 +00:00
io.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
lf.c - [+] when seeing footprints, give size. ("you see small footprints") 2012-11-23 04:54:27 +00:00
lf.h - [+] when seeing footprints, give size. ("you see small footprints") 2012-11-23 04:54:27 +00:00
map.c - [+] when seeing footprints, give size. ("you see small footprints") 2012-11-23 04:54:27 +00:00
map.h - [+] when seeing footprints, give size. ("you see small footprints") 2012-11-23 04:54:27 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] djin and efreeti should hate each other 2012-11-22 03:13:27 +00:00
move.h - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
nexus.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
nexus.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
objects.c - [+] when seeing footprints, give size. ("you see small footprints") 2012-11-23 04:54:27 +00:00
objects.h - [+] when seeing footprints, give size. ("you see small footprints") 2012-11-23 04:54:27 +00:00
save.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c - [+] when seeing footprints, give size. ("you see small footprints") 2012-11-23 04:54:27 +00:00
spell.h - [+] vault:pub 2012-11-13 05:04:30 +00:00
text.c - [+] djin and efreeti should hate each other 2012-11-22 03:13:27 +00:00
text.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
vault.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00