My first attempt at a text roguelike game.
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Rob Pearce 5bd96d7e5a - [+] bug in skillpoint % display in @@
- [+] make detect life last longer
- [+] stirge should have enhacnesmell
- [+] plants should never "turn to face you". 
    - [+]  they should be able to see in all dirs.
    - [+] don't announce "turns to face" if the lf has f_awareness
- [+] AGAIN: walk on to a dark place and i can still see my own cell! 
      needed >= instead of > in celllitfor
- [+] don't show sacrifice text if you can't see
- [+] butterflies shouldn't produce light.
- [+] peaceful things shouldn't turn to face you all the time (only low
      % chance)
- [+] CRASHES when killing flags
    - [+] killflag() was dereferencing f-> after freeing it.
- [+] skill which aren't ready not showing up in 'm' list
    - [+] i think a previous fix for spells broke this...
    - [+] whatever it was, it shoudl only apply to spells, not
          abilities.
- [+] don't show @G if you're looking at someone else.
- [+] sunrise code didn't work - i immediately went to full fov!
    - [+] was a bug in isnighttime().
- [+] jimbo needs more hp
- [+] diningroom should have a fridge, instead of all food being on
      ground.
- [+] bug: "it is pitch black" as soon as you use stairs....... need to
      recalc light 
- [+] show temp lit areas as bold
    - [+] do it.
    - [+] test.......
- [+] notification of being followed to other maps/stairs:
    - [+] "you walk up the stairs. xxx follows you."
    - [+] implement.
- [+] move sacrifice code to god.c
- [+] change twoewapon->master to make your second weapon act like a
      shield
    - [+] ie. getshield() returns it.
    - [+] act like low level shield skill. special case in
          SC_SHIELDBLOCK
- [+] make twoweaponers only be able to use secondary weapons in which
      they are skilled.
2011-09-15 01:40:26 +00:00
data - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
doc - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
vaults - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
Makefile - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
ai.c - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
ai.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.c - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.h - [+] fix bug with help not working 2011-08-24 08:15:09 +00:00
defs.h - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
flag.c - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
god.h - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
io.c - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
io.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
lf.c - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
lf.h - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
map.c - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
map.h - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
move.h - [+] monster chase bug with new LOS code 2011-09-12 00:05:42 +00:00
nexus.c - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
nexus.h - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
objects.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
save.c - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
spell.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
text.c - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
text.h - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00