My first attempt at a text roguelike game.
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Rob Pearce 64412035bb - [+] fullshield block: ("raise shield") ?
- [+] gain it at beginner level shields
    - [+] make ai use it
        - [+] if i've been hit by a ranged attack.
        - [+] if intelligent: if  my target has a ranged weapon AND i'm
              not adjacent AND i'm in range.
    - [+] make ai stop using it
        - [+] if i'm adjacent to my target
        - [+] OR
        - [+] if i have no target
        - [+] OR
        - [+] if i'm not in battle
- [+] don't show 'bloodstained' if blind
- [+] dusur digs hole in floor
    - [+] CRASH. who->timespent == 0
- [+] when portalling to same levle, don't say 'you arrive back at levl
      xx'
    - [+] instead: 'you arrive elsewhere in level xx'
- [+] maybe: when exhausted:
    - [+] you can still attack, but...
    - [+] attacks deal 0.75% damage
    - [+] attack speed lowered.
    - [+] change of fumbling your attack if you miss.
    - [+] ...then monsters can have stamina again.
    - [+] the %s looks exhausted.
    - [+] if ai is exhausted, wait.
2012-11-10 04:06:45 +00:00
data - [+] fullshield block: ("raise shield") ? 2012-11-10 04:06:45 +00:00
doc - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
Makefile - [+] "peek" down stairs now works 2012-11-07 20:21:35 +00:00
ai.c - [+] fullshield block: ("raise shield") ? 2012-11-10 04:06:45 +00:00
ai.h - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
attack.c - [+] fullshield block: ("raise shield") ? 2012-11-10 04:06:45 +00:00
attack.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
data.c - [+] fullshield block: ("raise shield") ? 2012-11-10 04:06:45 +00:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - [+] fullshield block: ("raise shield") ? 2012-11-10 04:06:45 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] fullshield block: ("raise shield") ? 2012-11-10 04:06:45 +00:00
flag.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
god.c - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
god.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
io.c - [+] fullshield block: ("raise shield") ? 2012-11-10 04:06:45 +00:00
io.h - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
lf.c - [+] fullshield block: ("raise shield") ? 2012-11-10 04:06:45 +00:00
lf.h - [+] fullshield block: ("raise shield") ? 2012-11-10 04:06:45 +00:00
map.c - [+] fullshield block: ("raise shield") ? 2012-11-10 04:06:45 +00:00
map.h - [+] fullshield block: ("raise shield") ? 2012-11-10 04:06:45 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] fullshield block: ("raise shield") ? 2012-11-10 04:06:45 +00:00
move.h - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
nexus.c - [+] fullshield block: ("raise shield") ? 2012-11-10 04:06:45 +00:00
nexus.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
objects.c - [+] fullshield block: ("raise shield") ? 2012-11-10 04:06:45 +00:00
objects.h - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
save.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
spell.h - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
text.c - [+] fullshield block: ("raise shield") ? 2012-11-10 04:06:45 +00:00
text.h - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
vault.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00