My first attempt at a text roguelike game.
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Rob Pearce 672e26a81c - [+] object descriptions giving away obmods! fixed.
- [+] change lf summoning to better control hostility
- [+] gods should be able to see invisible
- [+] travel spell to quickly get around branches
- [+] treant / ent = green T
    - [+] old/normal/young
    - [+] older = slower
    - [+] elder can cast 'animate tree' ?
- [+] bug: when you offer a godstone to a god outside of realm of gods,
      they are saying "no" but still taking it.
- [+] gods should yell out a warning when you walk over a new godstone
    - [+] this lets the player know that picking it up will anger that
          god.
    - [+] then add f_donewarning to it.
2012-03-22 23:17:28 +00:00
data - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
doc - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
ai.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.c - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
attack.h - [+] increase damage for missiles 2012-01-24 20:38:59 +00:00
data.c - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
flag.h - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
god.c - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
io.h - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
lf.c - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
lf.h - [+] Monsters should not use longbows as melee weapons!! 2012-03-16 00:35:38 +00:00
map.c - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
map.h - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] entering water should put out fires even if you can't swim. 2012-03-21 20:42:06 +00:00
move.h - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
nexus.c - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
nexus.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
objects.c - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
objects.h - [+] entering water should put out fires even if you can't swim. 2012-03-21 20:42:06 +00:00
save.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
shops.h Paladin changes 2012-02-25 23:42:48 +00:00
spell.c - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
spell.h - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
text.c - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
text.h - [+] remove enchantment school 2012-02-27 08:27:55 +00:00
vault.c - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
vault.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00