nexus/attack.c

1923 lines
43 KiB
C

#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "attack.h"
#include "defs.h"
#include "flag.h"
#include "io.h"
#include "lf.h"
#include "map.h"
#include "move.h"
#include "nexus.h"
#include "objects.h"
#include "text.h"
extern lifeform_t *player;
int applyarmourdamage(lifeform_t *lf, object_t *wep, int dam, enum DAMTYPE damtype) {
object_t *armour = NULL;
int damtaken = 0;
// figure out what bit of armour was hit
// special case - missiles always hit flak jacket
if (damtype == DT_PROJECTILE) {
object_t *o;
o = getequippedob(lf->pack, BP_BODY);
if (o && (o->type->id == OT_FLAKJACKET)) {
// stop ALL missile damage
armour = o;
}
}
if (!armour) {
// pick a random piece of armour
armour = getrandomarmour(lf);
}
if (armour) {
int actualdam;
flag_t *rust;
// adjust how much damage to do to armour
if ( ((armour->type->id == OT_FLAKJACKET) && (damtype == DT_PROJECTILE)) ||
(damtype == DT_ACID) ||
hasflag(wep->flags, F_ARMOURPIERCE)) {
// ALL of damage reduction goes towards armour
actualdam = dam;
} else {
switch (getskill(lf, SK_ARMOUR)) {
default:
case PR_INEPT:
actualdam = dam;
break;
case PR_NOVICE: actualdam = pctof(90, dam); break;
case PR_BEGINNER: actualdam = pctof(80, dam); break;
case PR_ADEPT: actualdam = pctof(70, dam); break;
case PR_SKILLED: actualdam = pctof(60, dam); break;
case PR_EXPERT: actualdam = pctof(50, dam); break;
case PR_MASTER: actualdam = pctof(40, dam); break;
}
limit(&actualdam, 1, NA);
}
// modify for rust
rust = hasflag(armour->flags, F_RUSTED);
if (rust) {
int multiplier = 1;
switch (rust->val[0]) {
case R_RUSTY:
multiplier = 2;
case R_VRUSTY:
multiplier = 6;
case R_TRUSTY:
multiplier = 10;
}
actualdam *= multiplier;
}
// actually apply the damage to the armour
damtaken = takedamage(armour,actualdam, damtype);
}
return damtaken;
}
void applyarmourdamreduction(lifeform_t *lf, object_t *wep, int reduceamt, int *dam, enum DAMTYPE damtype) {
int db = B_FALSE;
// armour can't stop armour-piercing weapons
if (hasflag(wep->flags, F_ARMOURPIERCE)) {
reduceamt = 0;
}
if (db) {
if (reduceamt > 0) {
dblog("Armour reduces dam by %d to %d.",reduceamt,dam);
} else {
dblog("No armour dam reduction.");
}
}
if (dam && (reduceamt >= 0)) {
*dam -= reduceamt;
if (*dam < 0) *dam = 0;
}
}
int attackcell(lifeform_t *lf, cell_t *c) {
int validwep[MAXCANDIDATES];
object_t *wep[MAXCANDIDATES];
flag_t *damflag[MAXCANDIDATES], *f;
obpile_t *op = NULL;
enum {
AT_NONE = 0,
AT_LF = 1,
AT_OB = 2,
} attacktype = AT_NONE;
void *attacktarget;
int nweps = 0;
int innateattacks = 0;
int i;
int attacktime;
int gotweapon = B_FALSE;
int maxattacks = ALL;
int lastweaponidx = -1;
flag_t *sf;
// anyone there? if so just attack.
if (c->lf) {
if (isplayer(lf) && !areenemies(lf,c->lf) && (getraceclass(c->lf) != RC_PLANT)) {
char ch;
char victimname[BUFLEN];
char buf[BUFLEN];
getlfname(c->lf, victimname);
switch (getallegiance(c->lf)) {
case AL_PEACEFUL:
sprintf(buf, "Really attack the peaceful %s?",noprefix(victimname));
break;
case AL_FRIENDLY:
sprintf(buf, "Really attack the allied %s?",noprefix(victimname));
break;
default:
sprintf(buf, "Really attack the allied %s?",noprefix(victimname));
break;
}
ch = askchar(buf, "yn","n", B_TRUE);
if (ch == 'n') {
// cancel.
return B_TRUE;
}
}
attacktype = AT_LF;
attacktarget = c->lf;
} else {
object_t *o;
// has an impassable object?
o = hasobwithflag(c->obpile, F_IMPASSABLE);
if (o) {
attacktype = AT_OB;
attacktarget = o;
} else {
// TODO: attack wall?
return B_TRUE;
}
}
// stop sprinting
sf = lfhasflag(lf, F_SPRINTING);
if (sf && sf->val[0]) {
killflag(sf);
}
// ai code...
if (lfhasflag(lf, F_DEMANDSBRIBE)) {
if (!isplayer(lf) && (attacktype == AT_LF) && isplayer((lifeform_t *)attacktarget)) {
if (demandbribe(lf)) {
// ie. player paid.
taketime(lf, getactspeed(lf));
return B_FALSE;
}
}
}
// first use our weapon...
nweps = 0;
wep[nweps] = getweapon(lf);
if (wep[nweps]) {
damflag[nweps] = hasflag(wep[nweps]->flags, F_DAM);
validwep[nweps] = B_TRUE;
lastweaponidx = 0;
nweps++;
gotweapon = B_TRUE;
}
// if we are skilled at twoweaponing, we can attack with our second weapon
// as well, with a possible accuracy penalty depending on our skill level.
if (getskill(lf, SK_TWOWEAPON)) {
wep[nweps] = getsecmeleeweapon(lf);
if (wep[nweps]) {
if ((nweps >= 1) && (wep[nweps] == wep[nweps-1])) {
// can't be the same as first one
} else {
damflag[nweps] = hasflag(wep[nweps]->flags, F_DAM);
validwep[nweps] = B_TRUE;
lastweaponidx = nweps;
nweps++;
gotweapon = B_TRUE;
}
}
}
// then use all our innate attacks..
for (f = lf->flags->first ; f; f = f->next) {
if (f->id == F_HASATTACK) {
objecttype_t *ot;
if (!op) {
op = addobpile(NULL, NULL);
}
ot = findot(f->val[0]);
if (ot) {
wep[nweps] = addob(op, ot->name);
validwep[nweps] = B_TRUE;
damflag[nweps] = f;
nweps++;
}
}
}
innateattacks = countinnateattacks(lf);
// stop sprinting
f = lfhasflag(lf, F_SPRINTING);
if (f && f->val[0]) {
killflag(f);
}
// take time
attacktime = getattackspeed(lf);
taketime(lf, attacktime);
if (nweps <= 0) {
if (isplayer(lf)) {
msg("You cannot attack!");
}
return B_TRUE;
}
//maxattacks = nweps; // ie. all
maxattacks = getmaxattacks(lf);
/*
// if we have a weapon, this takes the place of one of our
// attacks.
// - for monsters, pick which one to replace randomly.
// - for players, never pick the weapon to replace randomly.
*/
// # valid attacks higher than our allowed attacks?
if (nweps > maxattacks) {
int nvalid;
int first;
// player never invalidates their equipped weapons
if (isplayer(lf) && gotweapon) {
first = lastweaponidx+1;
} else {
first = 0;
}
nvalid = 0;
for (i = 0; i < nweps; i++) {
if (validwep[i]) nvalid++;
}
while (nvalid > maxattacks) {
int sel;
// mark a random one as invalid
sel = rnd(first,nweps-1);
while (!validwep[sel]) {
sel = rnd(first,nweps-1);
}
validwep[sel] = B_FALSE;
// re-count...
nvalid = 0;
for (i = 0; i < nweps; i++) {
if (validwep[i]) nvalid++;
}
}
}
// remember initial cells
for (i = 0; i < nweps; i++) {
if (validwep[i]) {
if (attacktype == AT_LF) {
if (!isdead((lifeform_t *)attacktarget)) {
if (attacklf(lf, (lifeform_t *)attacktarget, wep[i], damflag[i])) break;
}
} else if (attacktype == AT_OB) {
if (attackob(lf, (object_t *)attacktarget, wep[i], damflag[i])) break;
}
}
// stop attacking if they somehow got out of range
// (eg. dodging)
if (attacktype == AT_LF) {
if (getcelldist(lf->cell, ((lifeform_t *)attacktarget)->cell) > 1) {
break;
}
}
}
// now kill all temp obs
if (op) {
killobpile(op);
}
// now stop hiding
killflagsofid(lf->flags, F_HIDING);
return B_FALSE;
}
int attacklf(lifeform_t *lf, lifeform_t *victim, object_t *wep, flag_t *damflag) {
int dam[100];
enum DAMTYPE damtype[100];
int ndam = 0;
char buf[BUFLEN];
char attackername[BUFLEN];
char victimname[BUFLEN];
int fatal = B_FALSE;
int deflected = B_FALSE;
int firstisbackstab = B_FALSE;
int hit = B_FALSE;
int critical = 0;
char wepname[BUFLEN];
//int acc;
//int ev;
int i;
int willheal = B_FALSE;
int isunarmed = B_FALSE;
int aidb = B_FALSE;
if (lfhasflag(lf, F_DEBUG)) {
aidb = B_TRUE;
}
if (hasflag(wep->flags, F_UNARMEDWEP)) {
isunarmed = B_TRUE;
}
moveeffects(lf);
if (isdead(lf)) {
return B_TRUE;
}
// get names
getlfname(lf, attackername);
if (lf == victim) {
if (isplayer(lf)) {
strcpy(victimname, "yourself");
} else {
strcpy(victimname, "itself");
}
} else {
getlfname(victim, victimname);
}
if (aidb) dblog(".oO { trying to attack %s }", victimname);
getobname(wep, wepname, 1);
if (aidb) dblog(".oO { my weapon is %s }", wepname);
if (lf->race->raceclass->id == RC_INSECT) {
if (hasactivespell(victim, OT_S_REPELINSECTS)) {
if (isplayer(lf)) {
msg("Something prevents you from attacking %s!", victimname);
} else if (cansee(player, lf)) {
msg("Something prevents %s from attacking %s!", attackername, victimname);
}
taketime(lf, getattackspeed(lf));
return B_FALSE;
}
}
// did you hit?
ndam = 0;
hit = rolltohit(lf, victim, wep, &critical);
// deflection?
if (hit) {
object_t *dwep;
dwep = isdualweilding(victim);
if (dwep && (getskill(victim, SK_TWOWEAPON) >= PR_MASTER)) {
if (onein(4)) {
deflected = B_TRUE;
hit = B_FALSE;
}
}
}
if (hit) {
if (aidb) dblog(".oO { i hit! }");
// special case
if (isplayer(lf) && (victim->race->id == R_GLOWBUG)) {
if ((wep->type->id == OT_EMPTYFLASK) || (wep->type->id == OT_EMPTYVIAL)) {
object_t *o;
// catch the glowbug!
msg("You catch %s in your %s.", victimname, noprefix(wepname));
removeob(wep, 1);
killlf(victim); // don't leave a corpse
o = addob(lf->pack, "glowing flask");
if (o) {
getobname(o, buf, o->amt);
msgnocap("%c - %s.",o->letter, buf);
} else {
// add to the ground
o = addob(lf->cell->obpile, "glowing flask");
if (o) {
getobname(o, buf, o->amt);
msg("%s drops to the ground.", buf);
}
}
// stop all further attacks
return B_TRUE;
}
}
// determine base damage
// determine damage
dam[0] = getdamroll(wep, victim, damflag);
if (critical) {
// critical hit means an extra damage roll.
dam[0] += getdamroll(wep, victim, damflag);
}
if (aidb) dblog("rolled dam[%d] = %d",0,dam[0]);
if (dam[0] < 0) {
willheal = B_TRUE;
}
// damtype?
damtype[0] = getdamtype(wep);
if (!willheal) {
enum SKILLLEVEL slev;
skill_t *sk;
float loremult;
// blessed vs undead
if (isblessed(wep) && lfhasflagval(victim, F_DTVULN, DT_HOLY, NA, NA, NULL)) {
// a little extra damage
dam[0] = (int) ( (float)dam[0] * 1.25 );
}
// modify for strength
if (!hasflag(wep->flags, F_NOSTRDAMMOD) && !lfhasflag(lf, F_NOSTRDAMMOD)) {
dam[0] = (int)((float)dam[0] * getstrdammod(lf));
}
// backstab?
if ((damtype[0] == DT_PIERCE) && // using a stabbing weapon
getskill(lf, SK_BACKSTAB) && // able to backstab
!cansee(victim, lf) && // victim can't see us
!lfhasflagval(victim, F_STABBEDBY, lf->id, NA, NA, NULL) && // haven't stabbed them before
!lfhasflagval(victim, F_TARGETLF, lf->id, NA, NA, NULL) // victim isnt attacking us
) {
addflag(victim->flags, F_STABBEDBY, lf->id, NA, NA, NULL);
dam[0] *= (getskill(lf, SK_BACKSTAB)*2);
firstisbackstab = B_TRUE;
}
// extra damage for being skilled?
sk = getobskill(wep);
if (sk) {
slev = getskill(lf, sk->id);
if (slev > 1) {
float pctextra;
pctextra = ((slev - 1) * 10);
dam[0] += pctof(pctextra, dam[0]);
}
}
// bonus for knowledge about the other lf's race? applied LAST.
slev = getlorelevel(lf, victim->race->raceclass->id);
if (slev == PR_INEPT) {
loremult = 1;
} else {
loremult = 1 + (slev * 0.1);
}
dam[0] = (int) ( (float)dam[0] * loremult );
}
if (aidb) dblog(".oO { dealing %d %s damage }", dam[0], getdamname(damtype[0]));
ndam = 1;
// determine extra damage for flaming etc.
// getextradam from USER too
if (!willheal) {
getextradamwep(wep, &dam[0], &damtype[0], &ndam);
getextradamlf(lf, &dam[0], &damtype[0], &ndam);
}
} else {
hit = B_FALSE;
ndam = 0;
}
if (ndam > 0) {
flag_t *f;
for (i = 0; i < ndam; i++) {
int reduceamt;
int backstab = B_FALSE;
flag_t *rust;
if (firstisbackstab && (i == 0)) backstab = B_TRUE;
//dblog("initial dam[%d] = %d",i,dam[i]);
if (lfhasflag(lf, F_HEAVYBLOW) || hasflag(wep->flags, F_HEAVYBLOW)) {
dam[i] = (int)pctof(110,dam[i]);
//dblog("heavy blow makes dam[%d] = %d",i,dam[i]);
}
// modify for rust
rust = hasflag(wep->flags, F_RUSTED);
if (rust) {
switch (damtype[i]) {
case DT_PIERCE:
case DT_SLASH:
if (rust->val[0] >= R_TRUSTY) {
dam[i] -= (pctof(50, dam[i]));
} else if (rust->val[0] >= R_VRUSTY) {
dam[i] -= (pctof(25, dam[i]));
} else {
dam[i] -= (pctof(10, dam[i]));
}
break;
default:
break;
}
}
// modify based on resistances
adjustdamlf(victim, &dam[i], damtype[i]);
//dblog("adjusted for lf to dam[%d] = %d",i,dam[i]);
if (!backstab) {
// modify for defender's armour
reduceamt = getarmourdamreduction(victim, wep, dam[i], damtype[i]);
applyarmourdamreduction(victim, wep, reduceamt, &dam[i], damtype[i]);
//dblog("reduced by armour to dam[%d] = %d",i,dam[i]);
}
// will this hit be fatal?
if (dam[i] >= victim->hp) {
fatal = B_TRUE;
}
// announce it
if (isplayer(lf)) {
char extradambuf[BUFLEN];
char withwep[BUFLEN];
char *verb;
strcpy(extradambuf, "");
if (wep && !ismeleeweapon(wep)) {
sprintf(withwep, " with %s", wepname);
} else {
strcpy(withwep, "");
}
if (dam[i] == 0) {
strcpy(extradambuf, " but do no damage");
} else if (lfhasflag(player, F_EXTRAINFO) || lfhasflag(player, F_OMNIPOTENT) ) {
sprintf(extradambuf, " [%d dmg]",dam[i]);
} else {
strcpy(extradambuf, "");
}
if (backstab && (i == 0)) {
verb = strdup("backstab");
} else if (fatal) {
verb = getkillverb(victim, wep, damtype[i], dam[i], victim->maxhp);
} else {
verb = getattackverb(lf, wep, damtype[i], dam[i], victim->maxhp);
}
warn("You %s %s%s%s%s",
verb,
victimname, withwep,extradambuf,
(fatal || backstab) ? "!" : ".");
if (fatal && strstr(verb, "behead")) {
addflag(victim->flags, F_BEHEADED, B_TRUE, NA, NA, NULL);
}
if (fatal && !hasflag(victim->flags, F_NODEATHANNOUNCE)) {
// don't also say "the xx dies"
addflag(victim->flags, F_NODEATHANNOUNCE, B_TRUE, NA, NA, NULL);
}
if (!strcmp(verb, "backstab")) {
free(verb);
}
} else {
if (cansee(player, lf) || isplayer(victim)) {
char withwep[BUFLEN];
char attackverb[BUFLEN];
char nodamstr[BUFLEN];
// capitalise first letter
strcpy(buf, attackername);
capitalise(buf);
if (wep && !isunarmed && (lf->race->id != R_DANCINGWEAPON) && cansee(player, lf)) {
sprintf(withwep, " with %s", wepname);
} else {
strcpy(withwep, "");
}
strcpy(attackverb, getattackverb(lf, wep, damtype[i],dam[i],victim->maxhp));
if ((dam[i] == 0) && (damtype[i] != DT_TOUCH)) {
strcpy(nodamstr, " but does no damage");
} else {
strcpy(nodamstr, "");
}
warn("%s %s%s %s%s%s.", buf, attackverb,
needses(attackverb) ? "es" : "s",
victimname,withwep, nodamstr);
}
noise(lf->cell, lf, 3, "sounds of fighting.", NULL);
}
if (willheal) {
if (cansee(player, victim)) {
flag_t *f;
msg("%s is healed!",victimname);
f = hasflag(wep->flags, F_BALANCE);
if (f) {
f->known = B_TRUE;
}
gainhp(victim, dam[i]);
}
} else {
char attackername2[BUFLEN];
real_getlfname(lf, attackername2, B_FALSE);
// victim loses hp
// don't adjust damage - we've already done that
if (wep && !isunarmed) {
char wepname[BUFLEN];
getobname(wep, wepname, 1);
sprintf(buf, "%s^%s %s",attackername2,
(lf == victim) ? "using" : "weilding",
wepname);
} else {
strcpy(buf, attackername2);
}
losehp_real(victim, dam[i], damtype[i], lf, buf, B_FALSE);
// victim's armour loses hp
if (reduceamt) {
applyarmourdamage(victim, wep, reduceamt, damtype[i]);
}
}
} // end foreach damtype
// special weapon effects
wepeffects(wep->flags, victim->cell, damflag, dam[0]);
// other effects
if (!isdead(victim)) {
if (isunarmed) {
f = lfhasflag(lf, F_FREEZINGTOUCH);
if (f) {
// victim turns to ice for a while!
freezelf(victim, lf, rnd(5,10));
killflag(f);
}
}
f = lfhasflag(lf, F_QUICKBITE);
if (f) {
if (isbleeding(victim)) {
int dam;
char lfname[BUFLEN];
dam = rolldie(f->val[0], f->val[1]) + f->val[2];
real_getlfname(lf, lfname, B_FALSE);
losehp_real(victim, dam, DT_BITE, lf, lfname, B_FALSE);
if (isplayer(victim) || cansee(player, victim)) {
msg("%s bites %s!", lfname, victimname);
}
}
}
f = lfhasflag(lf, F_PACKATTACK);
if (f) {
int dir;
cell_t *c;
int nmatched = 0;
char lfname[BUFLEN];
getlfname(lf, lfname);
// count adjacent allies of name xx
for (dir = DC_N; dir <= DC_NW; dir++) {
c = getcellindir(victim->cell, dir);
if (c && c->lf) {
if (c->lf->race->baseid == lf->race->baseid) {
nmatched++;
}
}
}
if (nmatched >= f->val[2]) {
char damstring[BUFLEN];
sprintf(damstring, "%s pack", lfname);
losehp(victim, f->val[0], f->val[1], lf, damstring);
if (isplayer(victim) || cansee(player, victim)) {
msg("%s pack attacks %s!", lfname, victimname);
}
}
}
// critical hit effects
if (critical) {
if (lfhasflag(lf, F_CRITKNOCKDOWN)) {
fall(victim, lf, B_TRUE);
}
}
// confer flags from attacker?
wepeffects(lf->flags, victim->cell, damflag, dam[0]);
// special lifeform-based effects
if ((lf->race->id == R_COCKATRICE) && dam[0]) {
// first saving throw...
if (skillcheck(victim, SC_CON, 25, 0)) {
// slowed
addtempflag(victim->flags, F_SLOWACTMOVE, 15, NA, NA, NULL, 2);
} else {
// second saving throw...
if (skillcheck(victim, SC_CON, 25, 0)) {
// paralyzed
addtempflag(victim->flags, F_PARALYZED, B_TRUE, NA, NA, NULL, 5);
} else {
if (!lfhasflag(lf, F_BEINGSTONED)) {
// stoned!
addflag(victim->flags, F_BEINGSTONED, 2, NA, NA, NULL);
}
}
}
} else if ((lf->race->id == R_STIRGE) || (lf->race->id == R_LEECH)) {
// automatically latch on
if (!lfhasflag(victim, F_NONCORPOREAL) && !hasflag(lf->flags, F_ATTACHEDTO)) {
addflag(lf->flags, F_ATTACHEDTO, victim->id, NA, NA, NULL);
}
}
}
// retaliation happens even if victim died
for (f = victim->flags->first ; f ; f = f->next) {
if (f->id == F_RETALIATE) {
int rdam;
char damstring[BUFLEN];
rdam = rolldie(f->val[0], f->val[1]);
if (cansee(player, victim)) {
msg("%s%s %s %s %s!", victimname, getpossessive(victimname),
noprefix(f->text),
getattackverb(victim, NULL, f->val[2], rdam, lf->maxhp),
attackername);
}
sprintf(damstring, "%s%s %s", victimname, getpossessive(victimname), noprefix(f->text));
losehp(lf, rdam, f->val[2], victim, damstring);
}
}
} else { // miss!
if (aidb) dblog(".oO { i missed! }");
// announce it
if (deflected) {
if (cansee(player, lf)) {
msg("%s deflect%s %s%s attack.", victimname, isplayer(victim) ? "" : "s",attackername, getpossessive(attackername));
}
} else if (lfhasflag(victim, F_MAGSHIELD) && ismetal(wep->material->id)) {
if (isplayer(lf) || cansee(player, lf)) {
sprintf(buf, "%s",attackername);
msg("%s%s magnetic shield repels %s%s attack.", victimname, getpossessive(victimname),
buf, getpossessive(buf));
}
} else {
if (isplayer(lf)) {
msg("You miss %s.", victimname);
} else {
if (cansee(player, lf)) {
// capitalise first letter
sprintf(buf, "%s",attackername);
msg("%s misses %s.", buf, victimname);
}
}
if (lfhasflag(victim, F_DODGES)) {
cell_t *adj;
adj = getrandomadjcell(victim->cell, WE_WALKABLE, B_NOEXPAND);
if (adj) {
flag_t *f;
f = addflag(victim->flags, F_NOTIME, B_TRUE, NA, NA, NULL);
moveto(victim, adj, B_FALSE, B_FALSE);
msg("%s dodge%s!",victimname,isplayer(victim) ? "" : "s");
killflag(f);
}
}
}
fightback(victim, lf);
}
// practice?
if (hit) {
skill_t *sk;
// extra damage for being skilled?
sk = getobskill(wep);
if (sk && !getskill(lf, sk->id)) {
practice(lf, sk->id);
}
}
// induction of fear?
if (!isdead(victim)) {
if (lfhasflag(victim, F_INDUCEFEAR)) {
if (cansee(lf, victim)) {
scare(lf, victim, rnd(2,3), 0);
}
}
}
// twoweapon?
if (hit) {
enum SKILLLEVEL slev;
slev = getskill(lf, SK_TWOWEAPON);
if (slev >= PR_SKILLED) {
object_t *secwep;
secwep = getsecmeleeweapon(lf);
// ie. if we are using two weapons, and the current one
// is the first...
if (secwep && (secwep != wep)) {
int bonus = 0;
// next hit will have enhanced accuracy
if (slev == PR_SKILLED) {
bonus = 10;
} else if (slev == PR_EXPERT) {
bonus = 25;
} else if (slev == PR_MASTER) {
bonus = 40;
}
if (bonus) {
addtempflag(lf->flags, F_ACCURACYMOD, bonus, NA, NA, NULL, 1);
}
}
}
}
if (aidb) dblog(".oO { doattack about to return B_FALSE }");
return B_FALSE;
}
int attackob(lifeform_t *lf, object_t *o, object_t *wep, flag_t *damflag) {
int dam[100];
enum DAMTYPE damtype[100];
int ndam = 0;
char attackername[BUFLEN];
char obname[BUFLEN];
flag_t *f;
int isunarmed = B_FALSE;
cell_t *obloc = NULL;
char wepname[BUFLEN];
int i;
//int aidb = B_TRUE;
int maxhp;
moveeffects(lf);
if (isdead(lf)) return B_TRUE;
// get names
getlfname(lf, attackername);
getobname(o, obname, o->amt);
// get target object details
obloc = o->pile->where;
f = hasflag(o->flags, F_OBHP);
if (f) {
maxhp = f->val[1];
} else {
maxhp = 1;
}
getobname(wep, wepname, 1);
// don't need to figure out accuracy - we always hit.
// determine damage
ndam = 0;
//if (unarmedflag && (unarmedflag->val[0] != NA)) {
dam[ndam] = getdamroll(wep, NULL, damflag);
// modify for strength
if (!hasflag(wep->flags, F_NOSTRDAMMOD) && !lfhasflag(lf, F_NOSTRDAMMOD)) {
dam[ndam] = (int)((float)dam[ndam] * getstrdammod(lf));
}
// damtype?
damtype[ndam] = getdamtype(wep);
ndam++;
// don't need to check for blessed vs mosnters
// determine extra damage
getextradamwep(wep, &dam[0], &damtype[0], &ndam);
getextradamlf(lf, &dam[0], &damtype[0], &ndam);
for (i = 0; i < ndam; i++) {
// announce the hit
if (isplayer(lf)) {
char extradambuf[BUFLEN];
if (lfhasflag(player, F_EXTRAINFO) || lfhasflag(player, F_OMNIPOTENT) ) {
sprintf(extradambuf, " [%d dmg]",dam[i]);
} else {
strcpy(extradambuf, "");
}
msg("You %s %s.", getattackverb(lf, wep, damtype[i], dam[i], maxhp),
obname, extradambuf);
} else if (cansee(player, lf)) {
char withwep[BUFLEN];
if (wep && !isunarmed && !isblind(player)) { // announce weapon used
sprintf(withwep, " with %s", wepname);
} else {
strcpy(withwep, "");
}
msg("%s %ss %s%s.", attackername,
getattackverb(lf, wep, damtype[i],dam[i],maxhp), obname,withwep);
} else {
noise(lf->cell, NULL, 3, "sounds of fighting.", NULL);
}
if ((i == 0) && (wep->type->id == OT_FISTS) && hasflag(o->flags, F_HARD)) {
char buf[BUFLEN];
sprintf(buf, "punching %s", obname);
if ( losehp(lf, 1, DT_BASH, lf, buf)) {
if (isplayer(lf)) {
msg("Ow!");
}
}
}
// object loses hp
takedamage(o, dam[i], damtype[i]);
} // end foreach damtype
// special weapon effects
wepeffects(wep->flags, obloc, damflag, dam[0]);
if (isunarmed) {
// touch effects
touch(lf, o);
} else {
// weapon gets damaged ?
if (wep && (ndam > 0)) {
switch (damtype[0]) {
case DT_PIERCE:
case DT_SLASH:
// weapon gets duller
if (rnd(1,2)) makeduller(wep, 1);
break;
default:
break;
}
}
}
return B_FALSE;
}
// returns the amount of damage the armour blocked...
int getarmourdamreduction(lifeform_t *lf, object_t *wep, int dam, enum DAMTYPE damtype) {
int reduceamt = 0;
float reducepct;
int ar;
object_t *o;
ar = getarmourrating(lf);
reducepct = getdamreducepct(ar);
reduceamt = (int) ceil((reducepct / 100.0) * (float)dam);
// special case
if (damtype == DT_PROJECTILE) {
o = getequippedob(lf->pack, BP_BODY);
if (o && (o->type->id == OT_FLAKJACKET)) {
// stop ALL missile damage
reduceamt = dam;
}
}
if (reduceamt < 0) reduceamt = 0;
return reduceamt;
}
// returns a const char *
char *getattackverb(lifeform_t *lf, object_t *wep, enum DAMTYPE damtype, int dam, int maxhp) {
float pct;
enum LFSIZE ownersize = SZ_HUMAN;
if (lf) {
ownersize = getlfsize(lf);
}
pct = (int)(((float) dam / (float) maxhp) * 100.0);
if (wep) {
flag_t *f;
for (f = wep->flags->first ; f ; f = f->next) {
if (f->id == F_ATTACKVERB) {
if ((f->val[0] == NA) && (f->val[1] == NA)) {
return f->text;
} else if (f->val[0]) {
if (pct >= f->val[0]) {
if (f->val[1] == NA) {
return f->text;
} else if (pct <= f->val[1]) {
return f->text;
}
}
} else if (f->val[1]) {
if (pct <= f->val[1]) {
return f->text;
}
}
}
}
}
if (damtype == DT_ACID) {
return "burn";
} else if (damtype == DT_BASH) {
if (pct <= 5) {
return "whack";
} else if (pct <= 20) {
if (onein(2)) {
return "hit";
} else {
return "bash";
}
} else if (pct <= 30) {
return "pummel";
} else {
return "slam";
}
} else if (damtype == DT_BITE) {
if (lf && (ownersize <= SZ_SMALL)) {
if (pct <= 5) {
return "nip";
} else if (pct <= 30) {
return "bite";
}
} else {
if (pct <= 5) {
return "gnaw";
} else if (pct <= 30) {
return "bite";
} else {
return "savage";
}
}
} else if (damtype == DT_CHOP) {
if (pct <= 5) {
return "hit";
} else if (pct <= 15) {
return "hack";
} else {
return "chop";
}
} else if (damtype == DT_COLD) {
if (pct <= 10) {
return "chill";
} else {
return "freeze";
}
} else if (damtype == DT_CRUSH) {
return "crush";
} else if (damtype == DT_ELECTRIC) {
if (pct <= 5) {
return "zap";
} else if (pct <= 15) {
return "jolt";
} else if (pct <= 20) {
return "shock";
} else if (pct <= 30) {
return "electrify";
} else {
return "electrocute";
}
} else if (damtype == DT_FIRE) {
if (pct <= 5) {
return "scorch";
} else if (pct <= 20) {
return "burn";
} else if (pct <= 40) {
return "scald";
} else {
return "incinerate";
}
} else if (damtype == DT_HOLY) {
switch (rnd(1,2)) {
case 1:
return "smite";
case 2:
return "cleanse";
}
} else if (damtype == DT_PIERCE) {
if (pct <= 5) {
return "poke";
} else if (pct <= 15) {
return "stab";
} else if (pct <= 30) {
return "pierce";
} else if (pct <= 40) {
return "spear";
} else {
return "deeply stab";
}
} else if (damtype == DT_POISONGAS) {
return "poison";
} else if (damtype == DT_PROJECTILE) {
return "hit";
} else if (damtype == DT_SLASH) {
if (pct <= 5) {
return "scratch";
} else if (pct <= 15) {
return "hit";
} else if (pct <= 30) {
return "slash";
} else {
return "slice";
}
} else if (damtype == DT_TOUCH) {
return "touch";
} else if (damtype == DT_WATER) {
// for when water-vulnerable things go into water
return "hurt";
} else if (damtype == DT_UNARMED) {
if (onein(2)) {
return "punch";
} else {
return "hit";
}
}
return "hit";
}
/*
object_t *getattackwep(lifeform_t *lf, obpile_t **unarmedpile, flag_t **unarmedflag) {
object_t *wep;
wep = getweapon(lf);
if (!wep) {
// ie. unarmed
*unarmedpile = getunarmedweapon(lf, unarmedflag);
if ((*unarmedpile)->first) {
wep = (*unarmedpile)->first;
} else {
wep = NULL;
}
}
return wep;
}
*/
enum DAMTYPE getdamtype(object_t *wep) {
flag_t *f;
enum DAMTYPE dt = DT_NONE;
f = hasflag(wep->flags, F_DAM);
if (f) {
dt = f->val[0];
} else {
// default - you are just bashing with whatever
// you weilded.
dt = DT_BASH;
}
return dt;
}
int getextradamlf(lifeform_t *lf, int *dam, enum DAMTYPE *damtype, int *ndam) {
flag_t *f;
// special case - EXTRADAM goes onto INITIAL dam[] if the same type, rather than
// adding a new one.
for (f = lf->flags->first ; f ; f = f->next) {
if (f->id == F_EXTRADAM) {
int *damwhere;
int *damtypewhere;
int doinc = B_FALSE;
if ((f->val[0] == NA) || (f->val[0] == *damtype)) {
damwhere = dam;
damtypewhere = damtype;
*(damwhere) += roll(f->text); // addition
} else {
damwhere = (dam + *ndam);
damtypewhere = (damtype + *ndam);
*(damwhere) = roll(f->text); // set
doinc = B_TRUE;
}
*(damtypewhere) = f->val[0];
if ((f->lifetime == FROMOBEQUIP) ||
(f->lifetime == FROMOBHOLD) ||
(f->lifetime == FROMOBACTIVATE) ) {
object_t *obfrom;
obfrom = findobbyid(lf->pack, f->obfrom);
if (obfrom) {
int bonusdam = 0;
sumflags(obfrom->flags, F_BONUS, &bonusdam, NULL, NULL);
*(damwhere) += bonusdam;
}
}
if (doinc) {
(*ndam)++;
}
}
}
return *dam;
}
int getextradamwep(object_t *wep, int *dam, enum DAMTYPE *damtype, int *ndam) {
flag_t *f;
for (f = wep->flags->first ; f ; f = f->next) {
if (f->id == F_ONFIRE) {
if (strlen(f->text)) {
*(dam + *ndam) = roll(f->text);
} else {
*(dam + *ndam) = rolldie(2,6);
}
*(damtype + *ndam) = DT_FIRE;
(*ndam)++;
} else if (f->id == F_FROZEN) {
*(dam + *ndam) = rolldie(1,4);
*(damtype + *ndam) = DT_COLD;
(*ndam)++;
}
}
return *dam;
}
char *getkillverb(lifeform_t *victim, object_t *wep, enum DAMTYPE damtype, int dam, int maxhp) {
float pct;
pct = (int)(((float) dam / (float) maxhp) * 100.0);
if (victim->race->id == R_DANCINGWEAPON) {
return "defeat";
}
if (getraceclass(victim) == RC_PLANT) {
return "destroy";
}
if (wep) {
flag_t *f;
for (f = wep->flags->first ; f ; f = f->next) {
if (f->id == F_KILLVERB) {
if ((f->val[0] == NA) && (f->val[1] == NA)) {
return f->text;
} else if (f->val[0]) {
if (pct >= f->val[0]) {
if (f->val[1] == NA) {
return f->text;
} else if (pct <= f->val[1]) {
return f->text;
}
}
} else if (f->val[1]) {
if (pct <= f->val[1]) {
return f->text;
}
}
}
}
}
if ((damtype == DT_BASH) && lfhasflag(victim, F_FROZEN)) {
return "shatter";
}
if (damtype == DT_CRUSH) {
return "crush";
}
if (damtype == DT_HOLY) {
return "smite";
}
if (pct >= 70) {
if (damtype == DT_PIERCE) return "impale";
if (damtype == DT_BASH) return "flatten";
if (damtype == DT_BITE) return "gore";
if (damtype == DT_SLASH) {
if (lfhasflagval(victim, F_NOBODYPART, BP_HEAD, NA, NA, NULL)) {
return "bisect";
} else {
if ((getlfsize(victim) >= SZ_MEDIUM) && onein(3)) {
return "behead";
} else {
return "bisect";
}
}
}
}
if (getraceclass(victim) == RC_UNDEAD) {
// can't "kill" the undead
return "destroy";
}
return "kill";
}
void getdamrange(flag_t *f, int *min, int *max) {
int mindam,maxdam;
if (f) {
int mod,ndice,sides;
texttodice(f->text, &ndice,&sides,&mod);
mindam = (ndice * 1) + mod;
maxdam = (ndice * sides) + mod;
} else {
// TODO wepaon does damage based on weight
mindam = 0;
maxdam = 0;
}
if (min) *min = mindam;
if (max) *max = maxdam;
}
/*
void getdamrangeunarmed(flag_t *f, int *min, int *max) {
obpile_t *op = NULL;
object_t *o = NULL;
flag_t *damflag = NULL;
if (strlen(f->text)) {
damflag = f;
} else {
objecttype_t *ot;
ot = findot(f->val[0]);
op = addobpile(NULL, NULL);
// create the fake weapon
o = addob(op, ot->name);
if (o) {
damflag = hasflag(o->flags, F_DAM);
}
}
if (damflag) {
int ndice,nsides,mod;
texttodice(damflag->text, &ndice, &nsides, &mod);
if (min) *min = (ndice * 1) + mod;
if (max) *max = (ndice * nsides) + mod;
} else {
if (min) *min = 0;
if (max) *max = 0;
}
if (o) {
killob(o);
}
if (op) {
free(op);
}
}
*/
// roll for damage
int getdamroll(object_t *o, lifeform_t *victim, flag_t *damflag) {
int dam;
int bonusdam = 0;
flag_t *f;
if (damflag) {
dam = roll(damflag->text);
if (isblessed(o)) {
int dam2;
// blessed weapons get two rolls, and take the best
dam2 = roll(damflag->text);
if (dam2 > dam) dam = dam2;
} else if (iscursed(o)) {
int dam2;
// cursed weapons get two rolls, and take the worst
dam2 = roll(damflag->text);
if (dam2 < dam) dam = dam2;
}
} else {
// TODO weapon does bashing damage based on weight
dam = rnd(1,2);
}
// modify for bonus
sumflags(o->flags, F_BONUS, &bonusdam, NULL, NULL);
dam += bonusdam;
if (dam < 0) dam = 0;
// special effects ?
f = hasflag(o->flags, F_BALANCE);
if (f) {
lifeform_t *owner;
owner = o->pile->owner;
if (owner && victim) {
float ratio;
ratio = (float)owner->maxhp / (float)victim->maxhp;
if (ratio >= 1.25) {
// heals instead!
dam = -dam;
} else if (ratio <= 0.75) {
// extra dam!
dam = (int) ((float)dam * ratio);
}
}
}
return dam;
}
float getdamreducepct(float armourrating) {
float reducepct;
reducepct = (armourrating * 1.5);
return reducepct;
}
/*
int getunarmeddamroll(flag_t *f) {
int dam;
flag_t *damflag = NULL;
if (f->text) {
// take damage from unarmed flag
damflag = f;
} else {
// take damage from wep type
objecttype_t *ot;
ot = findot(f->val[0]);
assert(ot);
damflag = hasflag(ot->flags, F_DAM);
}
dam = roll(damflag->text);
assert(dam < 1000);
assert(dam >= 0);
return dam;
}
*/
// returns a multiplier
float getstrdammod(lifeform_t *lf) {
float mod = 0;
float base;
// <9 = penalty
// 9,10,11,12 = average
// >12 = bonus
if (lfhasflag(lf, F_RAGE)) {
base = 20;
} else {
base = getattr(lf, A_STR);
}
if ((base >= 9) && (base <= 12)) {
mod = 1;
} else if (base > 12) {
base -= 12; // ie. 1 - 6
// 13 = 1 = 1.1
// 14 = 2 = 1.2
// 15 = 3 = 1.3
// 16 = 4 = 1.4
// 17 = 5 = 1.6
// 18 = 6 = 1.5
mod = 1 + (base / 10.0);
} else { // ie. 0 through 8
// 0 = 0.1
// 1 = 0.2
// 2 = 0.3
// 3 = 0.4
// 4 = 0.5
// 5 = 0.6
// 6 = 0.7
// 7 = 0.8
// 8 = 0.9
mod = (base * 0.1); // ie. 8 -> 0.8 or 4 -> 0.4
mod += 0.1; // ie. 8 -> 0.9 or 4 -> 0.5
}
return mod;
}
// determine attack type for lifeform.
// allocate a pile and add weapon to it.
// return the pile. remember to free it!
/*
obpile_t *getunarmedweapon(lifeform_t *lf,flag_t **uflag) {
int nposs;
flag_t *f;
int sel;
char poss[MAXPILEOBS][BUFLEN];
obpile_t *op;
flag_t *possflag[MAXPILEOBS];
op = addobpile(NULL, NULL);
// pick a random attack type.
nposs = 0;
for (f = lf->flags->first ; f ; f = f->next) {
if (f->id == F_HASATTACK) {
strcpy(poss[nposs],f->text);
possflag[nposs] = f;
nposs++;
}
}
if (nposs > 0) {
object_t *uob;
sel = rnd(0,nposs-1);
uob = addob(op, poss[sel]);
assert(uob);
if (uflag) *uflag = possflag[sel];
}
if (!op->first) {
if (uflag) *uflag = NULL;
}
return op;
}
*/
int isphysicaldam(enum DAMTYPE damtype) {
switch (damtype) {
case DT_BASH:
case DT_BITE:
case DT_CHOP:
case DT_COLD:
case DT_CRUSH:
case DT_ELECTRIC:
case DT_EXPLOSIVE:
case DT_FALL:
case DT_FIRE:
case DT_MAGIC:
case DT_PIERCE:
case DT_PROJECTILE:
case DT_SLASH:
case DT_UNARMED:
return B_TRUE;
default:
break;
}
return B_FALSE;
}
// returns true if we hit
int rolltohit(lifeform_t *lf, lifeform_t *victim, object_t *wep, int *critical) {
int acc,ev;
int gothit;
enum LFSIZE szlf,szvictim;
enum SKILLLEVEL slev;
int myroll;
if (critical) {
*critical = 0;
}
acc = getlfaccuracy(lf, wep);
if (isprone(victim)) {
acc += 30;
}
// remember lore about victim...
slev = getlorelevel(lf, victim->race->raceclass->id);
// modify for defender's evasion
if (isprone(victim)) {
ev = 0;
} else {
ev = getevasion(victim);
}
acc -= ev;
// special case
if (lfhasflag(victim, F_NONCORPOREAL) &&
!lfhasflag(lf, F_NONCORPOREAL) ) {
// using a magical or blessed weapon?
if (wep && (ismagical(wep) || isblessed(wep)) ) {
} else {
return B_FALSE; // automatic miss
}
}
// size difference
szlf = getlfsize(lf);
szvictim = getlfsize(victim);
if (szvictim < szlf) {
// if defender is smaller...
// -7% per size difference
acc -= (7 * (szlf - szvictim));
} else if (szvictim > szlf) {
// if defender is bigger...
// +7% per size difference
acc += (7 * (szvictim - szlf));
}
// modify if we can't see the victim
if (!cansee(lf, victim)) {
acc -= 50;
}
// metal weapon versus magnetic shield?
if (lfhasflag(victim, F_MAGSHIELD) && ismetal(wep->material->id)) {
acc -= 45;
}
// victim immobile or asleep?
if (isimmobile(victim)) {
acc += 50;
}
// base 5% critical chance
if (critical) {
int critroll;
critroll = rnd(1,100);
// modify for lore
if (slev != PR_INEPT) {
myroll += (slev*5); // ie. up to 30% bonus
}
if (critroll >= 95) *critical = 1;
}
limit(&acc, 0, 100);
//if (aidb) dblog(".oO { my modified chance to hit is %d %% }", acc);
myroll = rnd(1,100);
if (slev != PR_INEPT) {
myroll += (slev*10);
}
// modify for lore
if (myroll <= acc) {
gothit = B_TRUE;
} else {
if (critical && *critical) {
// turn a miss into a hit
gothit = B_TRUE;
} else {
gothit = B_FALSE;
}
}
return gothit;
}
void wepeffects(flagpile_t *fp, cell_t *where, flag_t *damflag, int dam) {
flag_t *f;
lifeform_t *victim;
lifeform_t *owner = NULL;
object_t *wep;
if (!where) return;
wep = fp->ob;
if (wep) {
cell_t *c;
c = getoblocation(wep);
if (c && c->lf) {
owner = c->lf;
}
} else {
owner = fp->owner;
}
victim = where->lf;
for (f = fp->first ; f ; f = f->next) {
if (f->id == F_FLAMESTRIKE) {
if (!hasob(where->obpile, OT_FIRESMALL)) {
// ignite!
addob(where->obpile, "small fire");
// announce
if (haslos(player, where)) {
msg("A column of fire erupts from the ground!");
f->known = B_KNOWN;
}
}
} else if ((f->id == F_REVENGE) && victim && !isdead(victim)) {
if (dam) { // only works if we did damage
lifeform_t *owner;
owner = wep->pile->owner;
if (owner && victim) {
float ratio;
float dampct;
int maxdam;
int extradam;
// figure out hp percentage
ratio = 1.0 - ((float)owner->hp / (float)owner->maxhp);
dampct = (ratio * 100); // ie. lower hp% = higher dampct
if (dampct >= 50) {
getdamrange(damflag, NULL, &maxdam);
extradam = (int)(dampct * (float)maxdam);
if (extradam > 0) {
char buf[BUFLEN];
char buf2[BUFLEN];
char obname[BUFLEN];
char damstring[BUFLEN];
char victimname[BUFLEN];
getlfname(owner, buf);
real_getlfname(owner, buf2, B_FALSE);
getlfname(victim, victimname);
getobname(wep, obname, 1);
// announce
if (isplayer(owner)) {
msg("Your %s blasts %s!",noprefix(obname),victimname);
f->known = B_TRUE;
} else if (cansee(player, owner)) {
msg("%s%s %s blasts %s!",buf, getpossessive(buf),noprefix(obname),victimname);
f->known = B_TRUE;
}
sprintf(damstring, "%s%s blast of revenge",buf2, getpossessive(buf2));
losehp(victim, extradam, DT_DIRECT, owner, damstring);
}
} // end if dampct > 50
}
}
} else if ((f->id == F_DISARMATTACK) && victim && owner && !isdead(victim)) {
object_t *victimwep;
skill_t *sk;
int skillmod;
victimwep = getweapon(victim);
if (victimwep) {
sk = getobskill(wep);
if (sk) {
skillmod = getskill(owner, sk->id);
if (skillmod == 0) skillmod = -5;
} else {
skillmod = 0;
}
if (skillcheckvs(owner, SC_DEX, skillmod, victim, SC_SLIP, 0)) {
char lfname[BUFLEN];
char victimname[BUFLEN];
getlfname(owner,lfname);
getlfname(victim, victimname);
if (cansee(player, owner)) {
msg("%s disarm%s %s!",lfname, isplayer(owner) ? "" : "s", victimname);
}
drop(victimwep, ALL);
}
}
} else if ((f->id == F_TRIPATTACK) && victim && owner && !isdead(victim)) {
skill_t *sk;
int skillmod;
sk = getobskill(wep);
if (sk) {
skillmod = getskill(owner, sk->id);
if (skillmod == 0) skillmod = -5;
} else {
skillmod = 0;
}
if (skillcheckvs(owner, SC_DEX, skillmod, victim, SC_SLIP, 0)) {
char lfname[BUFLEN];
char victimname[BUFLEN];
getlfname(owner,lfname);
getlfname(victim, victimname);
if (cansee(player, owner)) {
msg("%s trip%s %s.",lfname, isplayer(owner) ? "" : "s", victimname);
}
fall(victim, NULL, B_TRUE);
}
} else if ((f->id == F_HEAVYBLOW) && victim && owner) {
int dir;
// knock back victim
dir = getdirtowards(owner->cell, victim->cell, victim, B_FALSE, DT_COMPASS);
knockback(victim, dir , 2, owner, 30);
f->known = B_TRUE;
} else if ((f->id == F_HITCONFER) && victim ) {
// only works if we did damage
if (dam) {
enum FLAG fid;
int howlong;
flag_t *valflag = NULL;
fid = f->val[0];
// the f_poisoned flag stacks, others don't.
if (!lfhasflag(victim, fid) || (fid == F_POISONED)) {
int passedcheck = B_FALSE;
// do they get a saving throw?
if (f->val[1] != NA) {
int scdiff;
if (f->val[2] == NA) {
scdiff = 20; // default
} else {
scdiff = f->val[2];
}
if (skillcheck(victim, f->val[1], scdiff, 0)) {
passedcheck = B_TRUE;
}
}
if (!passedcheck) {
howlong = gethitconferlifetime(f->text, NULL, NULL);
// get conferred flag values
valflag = hasflag(f->pile, F_HITCONFERVALS);
if (fid == F_POISONED) {
// need to fill in the name of what poisoned us
char frombuf[BUFLEN];
enum POISONTYPE ptype;
int ppower;
if (wep) {
if (owner) {
char lfname[BUFLEN];
char wepname[BUFLEN];
getlfnamea(owner, lfname);
getobname(wep, wepname, 1);
// ie. "a goblin's poisoned short sword"
sprintf(frombuf, "%s%s %s",lfname,getpossessive(lfname), wepname);
} else {
char wepname[BUFLEN];
getobname(wep, wepname, 1);
// ie "a poisoned short sword"
sprintf(frombuf, "%s", wepname);
}
} else {
strcpy(frombuf, "something unknown");
}
if (valflag) {
ptype = valflag->val[0];
if (valflag->val[1] == NA) {
ppower = 1;
} else {
ppower = valflag->val[1];
}
} else {
// should never happen.
ptype = P_VENOM;
ppower = 1;
}
poison(victim, howlong, ptype, ppower, frombuf);
} else {
flag_t *conferredflag;
conferredflag = addtempflag(victim->flags, fid, NA, NA, NA, NULL, howlong);
// flag values
if (valflag) {
conferredflag->val[0] = valflag->val[0];
conferredflag->val[1] = valflag->val[1];
conferredflag->val[2] = valflag->val[2];
free(conferredflag->text);
conferredflag->text = strdup(valflag->text);
}
}
} // end if passedcheck
} // end (if victim doesn't already have the flag)
// was this from a poisoned weapon? if so the poison vanishes
if ((f->val[0] == F_POISONED) && (f->lifetime == FROMOBMOD)) {
killflag(f);
}
}
} // end if (fid == hitconfer)
}
}