Rob Pearce
7f809977ce
percentages - [+] change hardness calculation - [+] assertion roomidx failure - [+] map roomids are geetting screwed up. - [+] especially when i do RESTART MAP GENERATION. - [+] possible fix is in place... - [+] maybe make all monsters always have close to max hp * [+] change weapons to use 'damage rating' - [+] when reading a spellbook, notify which spells are too hard. OR don't even list them? - [+] print "it is too powerful for you to cast" in red - [+] don't show "[magic]" on identified objects - [+] why does agility of 12 give +3 accuracy??? should be lower - [+] why do i suddenly show about rings??? - [+] bug in giveobflag() - [+] fixed ??? - [+] why could i learn a level 4 fire spell (flame pillar) when my fire mgic skillw as only lv3 (adept) ??? - [+] bug in getspellpower's enforecement of max spell levels - [+] higher level spells should cost more to cast. - [+] l1 = 1 - [+] l2 = 2 - [+] l3 = 4 - [+] l4 = 8 - [+] l5 = 16 - [+] l6 = 32 - [+] lurking horror missing a weapon - [+] in makedesc_spell, put mp cost in red if you can't cast it |
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hiscores.db | ||
npcnames.txt |