My first attempt at a text roguelike game.
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Rob Pearce 6cd743b9f9 - [+] askchar - default isnt working.
* [+] implement regions
- [+] new vaultflag:  norandom (doesn't rnadomly appear)
* [+] jimbo's lair
* [+] implememnt skill training
* [+] still a bug with flooded rooms having no doors!
* [+] change f_impassable to be a size _range_ which can't pass it.
- [+] metal armour should add to walking volume!
- [+] sewing/metalwork skill to repair cloth/metal armour, instead of
      "armour" skill?
- [+] moveob() onto a pit - they fall through!
vault options:
- [+] dlevmin/max:xx appears at this depth/difficulty
- [+] goesin appears in habitat xx (if none of these, can be anywhere)
    - [+] habitat has to be a struct first, with a name.
- [+] norandom (don't randomly generate - only from outline)
- [+] pits
    - [+] only one can exist in a cell
- [+] replace getemptycelltype() with entries in habitat_t
- [+] make map->habitat a link.
* [+] update linkstairs to do pits
SPELLS:
- [+] shatter (grav/air, break glass, break potions. damage to anyone
      nearby)
2011-06-22 06:01:48 +00:00
doc - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
vaults - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
Makefile VAULTS 2011-06-02 08:34:44 +00:00
ai.c - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
ai.h - [+] implement getradiuscells() 2011-06-09 08:58:35 +00:00
attack.c - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
attack.h - [+] adjust damage for size 2011-06-20 03:16:30 +00:00
defs.h - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
flag.c - [+] adjust damage for size 2011-06-20 03:16:30 +00:00
flag.h * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
io.c - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
io.h - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
lf.c - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
lf.h - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
map.c - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
map.h - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
move.h - [+] 's' = slowwalk(lf, dir). ask which dir if not given and player. 2011-05-27 02:50:59 +00:00
nexus.c - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
nexus.h - [+] implement getradiuscells() 2011-06-09 08:58:35 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
objects.h - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
save.c - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
save.h Updates 2011-01-31 19:16:13 +00:00
spell.c - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
spell.h - [+] adjust damage for size 2011-06-20 03:16:30 +00:00
text.c - [+] implement getradiuscells() 2011-06-09 08:58:35 +00:00
text.h - [+] implement getradiuscells() 2011-06-09 08:58:35 +00:00