My first attempt at a text roguelike game.
Go to file
Rob Pearce 7099d01164 * [+] F_prone if you're knocked down
- [+] make sheilds very good against projectiles
- [+] make smoke just REDUCE vision, not block it.
- [+] noncorporeal should stop grabs!
* [+] don't say 'a javelin is damaged' when you throw it, just apply
      the damge
- [+]  increase damage bonus with every lore level.  +10% each time
      (ie. up to 50% at top)
* [+] give accuracy + critical bonus for lore levles too
- [+] typo: Enhance which skill enhance (1 left)? ['=next page,?=toggle]
- [+] Show Pain on botl.
* [+] more staves
- [+] low hitpoint warning for pets (or make them shriek, whine, etc)
- [+] CRITKNOCKDOWN
* [+] FINISH GRIZZLY
- [+] undead should be immune to poison!!
    - [+] make code to auto add flags to undead.
- [+] if you ever move a door (ie. airblast), automatically open it.
- [+] young wolf shouldn't be able to open a door!
* [+] You throw a dart at the carpet snake.  Your dart misses
      you.--More--
- [+] no sprinting while burdneed
- [+] blood should be drawn BELOW stairs
- [+] weilded torch should do 1d4 fire damage (counts as a club)
* [+] The skeleton touches a leather belt then recoils in pain!The
      skeleton drops a blessed leather belt.The skeleton puts on a
      leather belt.
- [+] don't show "you can cast it at power level xxx" for abilities
* [+] more item randomising
- [+] make grey ooze splatter into acid
- [+] "the vine grabs you" if you walk onto an entangling vine.
- [+] don't start monsters within player's los
- [+] properly randomise sticks to snakes
- [+] stirge
- [+] leech (like stirge but can charge/leap, and slightly more hp /
      damage)
- [+] treesnake
- [+] constrictor
- [+] cobra
- [+] stickes to snakes - make caster's weapon revert.
- [+] A something comes into view.
- [+] is invisibility code working properly when you see someone use
      the invis spell?
- [+] don't include cosmetic objects in 'you see xxx'
* [+] monsters: don't use spells if you don't have lof.
- [+] pets not following around corners if you move diagonally. fixed a
      little.
- [+] summon small animals (2-3 x SZ_SMALL)
* [+] jet of water
- [+] summon medium animals (2-4 x SZ_MEDIUM, wolf etc)
- [+] lightning storm (lightbning everyone within los, and more damage)
- [+] summon large animals (SZ_LARGE, horse, bear etc)
2011-05-03 07:34:07 +00:00
doc * [+] bug: secret doors revealed when we walk away from them. 2011-04-23 04:27:42 +00:00
Makefile Updates 2011-01-31 19:16:13 +00:00
ai.c * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
ai.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
attack.c * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
attack.h * [+] calcxp 2011-04-11 05:05:45 +00:00
defs.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
flag.c * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
flag.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
io.c * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
io.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
lf.c * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
lf.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
log.txt * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
map.c * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
map.h * [+] bug: secret doors revealed when we walk away from them. 2011-04-23 04:27:42 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
move.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
nexus.c * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
nexus.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
objects.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
save.c * [+] bug: secret doors revealed when we walk away from them. 2011-04-23 04:27:42 +00:00
save.h Updates 2011-01-31 19:16:13 +00:00
spell.c * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
spell.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
text.c * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
text.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00