My first attempt at a text roguelike game.
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Rob Pearce 7370b60375 - [+] flak jacket too powerful
- [+] make it only protect against missiles?  no AR as such
- [+] facing N, walk NW.  turn instead of walk! bug in
      getrelativedir(). fixed.
- [+] ctrl+dir = turn.
- [+] make novice level listen more useful.
- [+] l2 tech: "styptic" -
    - [+]  heals certain bleeding injuries
    - [+] then if still bleeding() due to low hp, heal back up.
* [+] tool: bandage -fix blood loss
- [+] change enhancedsmell to happen in same place as 'detectlife'
- [+] spells:
    - [+] sixth sense - l1 - warns if someone is within 2 cells behind
          you.  lasts for a single use.
    - [+] canine tracking - l2 divination spell, gives temporary
          enhanced smell for short range (3).
    - [+] heightened awareness - l3 ongoing divination spell to enhance
          FOV to 360 degrees
    - [+] scrolls for the second two
    - [+] apportation
- [+] let wizards pick two secondary spell schools
    - [+] start with beginner in primary, novice in sec
2011-09-12 23:52:21 +00:00
data - [+] flak jacket too powerful 2011-09-12 23:52:21 +00:00
doc - [+] bug: when running, i jumped into deep water! 2011-08-24 23:48:29 +00:00
vaults - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
Makefile - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
ai.c - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
ai.h * [+] why did i get a gift from yumi in the middle of a battle? 2011-08-10 02:40:29 +00:00
attack.c - [+] flak jacket too powerful 2011-09-12 23:52:21 +00:00
attack.h - [+] fix bug with help not working 2011-08-24 08:15:09 +00:00
defs.h - [+] flak jacket too powerful 2011-09-12 23:52:21 +00:00
flag.c - [+] flak jacket too powerful 2011-09-12 23:52:21 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
god.h - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
io.c - [+] flak jacket too powerful 2011-09-12 23:52:21 +00:00
io.h - [+] flak jacket too powerful 2011-09-12 23:52:21 +00:00
lf.c - [+] flak jacket too powerful 2011-09-12 23:52:21 +00:00
lf.h - [+] flak jacket too powerful 2011-09-12 23:52:21 +00:00
map.c - [+] flak jacket too powerful 2011-09-12 23:52:21 +00:00
map.h - [+] flak jacket too powerful 2011-09-12 23:52:21 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] flak jacket too powerful 2011-09-12 23:52:21 +00:00
move.h - [+] monster chase bug with new LOS code 2011-09-12 00:05:42 +00:00
nexus.c - [+] flak jacket too powerful 2011-09-12 23:52:21 +00:00
nexus.h - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] flak jacket too powerful 2011-09-12 23:52:21 +00:00
objects.h - [+] flak jacket too powerful 2011-09-12 23:52:21 +00:00
save.c - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] flak jacket too powerful 2011-09-12 23:52:21 +00:00
spell.h - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
text.c - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
text.h - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00