25 lines
693 B
Plaintext
25 lines
693 B
Plaintext
defs.h:
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add the OT_xxx enum
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(optional) add a scroll to do the same effect - not for boosts though
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(optional) add a potion to do the same effect - not for boosts though
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objects.c:
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define the spell
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remember to have spelllevel
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(optional) add a scroll to do the same effect, use F_LINKSPELL
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(optional) add a potion to do the same effect
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assign AI hint flags so it knows how to cast it
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spell.c:
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implement the effects
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remember to fill in *seenbyplayer if there is a scroll version
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cope with:
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blessed/cursed
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target having antimagic - use hasmr(victim)
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blindness if the effect is vision-based
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ai.c
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update aigetspelltarget(); (if we have target ST_SPECIAL)
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update aispellok();
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