My first attempt at a text roguelike game.
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Rob Pearce 7e8aecf958 - [+] bug: "10 flaming arrows ##########\n are no longer on fire"
- [+] bug:  when wearing no boots: "A small puddle of water hits you!"
- [+] animated zombie keeps changing colour
* [+] wizard special case:
* [+] bug - walked down stiars on top of a monster
- [+] change "haslof" to come from a cell
- [+] replace WE_NOTSOLID with WE_WALKABLE
- [+] show hp/mp in colour
- [+] invis potion should always traget user
- [+] generic functions to curse/uncurse an object
- [+] not prompting for statgain after training properly. fixed.
* [+] pressing a key should interrupt resting
* [+] implement doublebuffering for screen
- [+] don't show attack dmg for mosnters
- [+] reduce sprint time
- [+] if a monster is chasing someone (ie has F_TARGET), then don't
      consider cursed ob ells as valid
- [+] don't hear noises when in battle
- [+] colourise attribs on status bar
* [+] askob/askobmulti
- [+] "lockpick with what" showing too much
* [+] inventoy colours
- [+] "masterwork stick" ?!
- [+] poison:  save to get rid of poison should be HARDER than save to
      prevent getting it
* [+] why are xats starting off carrying objects ?
* [+] small chance of catching a thrown missile if you have very high
      dex
* [+] if you polymorphed on purpose, have a "revert to original form"
      ability
- [+] nausea should only affect humanoids
- [+] BUG displaying knowledge when it goes longer than 1 screen.
- [+] monsters are attacking each other again! fixed?
* [+] BUG: when i load a game, i gain all knowledge!
- [+] more pole weapons
* [+] disarming weapons
* [+] tripping weapons
* [+] MORE ISSUES with askobject
* [+] validatelf
- [+] fix bug with poison triggering too often
- [+] chance of retching when nauseated. no hp loss, but takes time.
- [+] monsters shouldn't throw stuff if they don't have lof.
- [+] fix crash in knockbackob->fireat, caused by thrower == null
- [+] let high powered KNOCK knockback creatures again ?
- [+] test function to dump out:  dungeonlev   
      which_monsters_can_appear
- [+] firstaid tells you how long poison will last and whether it's
      lifethreatenting?
* [+] high level listen gives more info
- [+] wind shield spell
    - [+] repels all missiles of speed <= power 
- [+] variable level spells
    - [+] F_VARLEVEL
    - [+] when you cast, say "cast at how much power" with choices
          "Power II (5 MP)"
    - [+] show in spell list:  "5-10 MP"
- [+] replace ARBOOST with MAGICARMOUR
- [+] needan()
* [+] move psychic shield check into losehp
- [+] high level detectlife should show actual lf glyphs
- [+] control which jobs can learn which new skills.
    - [+] F_CANLEARN xxx
- [+] remember last target from spells
    - [+] askcoords = does lf for lastlftarg exist? if not, set it to
          null
    - [+] if so, start with it
    - [+] when you pick one, set it.
- [+] F_SHIELDPENALTY - modifies accuracy.
* [+] stop wizards from using shields
2011-04-06 07:27:55 +00:00
doc - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
Makefile Updates 2011-01-31 19:16:13 +00:00
ai.c - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
ai.h - [+] auto swap places with peaceful lfs only if they are a lot smaller 2011-03-25 01:23:15 +00:00
attack.c - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
attack.h - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
defs.h - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
flag.c - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
flag.h * [+] goblins aren't opening doors... 2011-03-31 23:54:44 +00:00
io.c - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
io.h - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
lf.c - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
lf.h - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
log.txt - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
map.c - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
map.h - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
move.h * [+] goblins aren't opening doors... 2011-03-31 23:54:44 +00:00
nexus.c - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
nexus.h - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
objects.h - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
save.c - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
save.h Updates 2011-01-31 19:16:13 +00:00
spell.c - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
spell.h * [+] backstab 2011-03-24 05:09:31 +00:00
text.c - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
text.h - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00