My first attempt at a text roguelike game.
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Rob Pearce 804f72f5c7 - [+] monsters vulnerable to lightning
- [+] ice sprite ? (because it's water based)
    - [+] sawgrass
- [+] change how repair works
    - [+] always repair to 100%
    - [+] skill determiens  lowest hp percentage at which you can still
          repair it
    - [+] helper obs lower rather than increase cutoffpct
- [+] felix should take all gold and gems when you die.
- [+] reduce javelin weight
- [+] felix should accept gems as sacrifice too.
- [+] don't show "nothing happens" when felix casts reveal hidden.
- [+] when checking if an object will block a door from closing, use
      the same code as when checking whether a lf is too big.
- [+] The sound of a voice: "Braaaains... awakens you!
    - [+] Missing the last quote!
- [+] check firearm reloading times (F_RELOADTURNS)
- [+] add option:  "automatically relaod empty firearms"
2012-01-19 03:42:10 +00:00
data - [+] monsters vulnerable to lightning 2012-01-19 03:42:10 +00:00
doc - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
vaults - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
ai.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
attack.c - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
attack.h - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
data.c - [+] monsters vulnerable to lightning 2012-01-19 03:42:10 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h - [+] monsters vulnerable to lightning 2012-01-19 03:42:10 +00:00
flag.c - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
flag.h - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
god.c - [+] monsters vulnerable to lightning 2012-01-19 03:42:10 +00:00
god.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
io.c - [+] monsters vulnerable to lightning 2012-01-19 03:42:10 +00:00
io.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
lf.c - [+] monsters vulnerable to lightning 2012-01-19 03:42:10 +00:00
lf.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
map.c - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
map.h - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] monsters vulnerable to lightning 2012-01-19 03:42:10 +00:00
move.h added bazaar vault. 2011-12-09 00:37:02 +00:00
nexus.c - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
nexus.h - [+] prevent ALL overlapping rooms! 2012-01-03 01:21:22 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] monsters vulnerable to lightning 2012-01-19 03:42:10 +00:00
objects.h - [+] monsters vulnerable to lightning 2012-01-19 03:42:10 +00:00
save.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
shops.c - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
shops.h - [+] BUG: trying to go down stairs from L7 (6?) 2012-01-09 04:02:26 +00:00
spell.c - [+] monsters vulnerable to lightning 2012-01-19 03:42:10 +00:00
spell.h - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
text.c - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
text.h - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
vault.c - [+] when we restart map creatuion due to failed fix_reachability, 2012-01-12 05:16:01 +00:00
vault.h - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00