My first attempt at a text roguelike game.
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Rob Pearce 810ab99662 * [+] always add webs if there are randomly generated spiders on a level
- [+] non-wood doors
    - [+] iron
- [+] only interrupt rest for hunger if it's 'starving' or 'vhungry'
- [+] limit the amount of jumping we can do from athletics skill.
- [+] no message when i lockpick with a -6 combat knife.
- [+] make small corpses give much less nutrition!
- [+] high unarmed skill should give you unarmed attacks with a
      1-handed weapon.
- [+] dual weild
    - [+] if you have twoweapon skill, when you weild a weapon, say
          "weild as secondary weapon? y/n"
    - [+] in attackcell(), check if we have a weapon in our second hand
          AND are skilled in twoweaponing
    - [+] if so, get an attack with both, but with an accuracy penalty
          (until adept level)
    - [+] make sure shiedl code doesn't accept weapons!
- [+] knockback() can now knock back other lfs that you hit on the way
* [+] faster resting obs (only via R)
- [+] replace F_RESTING with F_ASLEEP. v0 = onpurpose. if v0, you wake
      up when at full hp/mp/etc
- [+] implement F_TRAINING with traincounter
- [+] don't say 'rest until nearby allies ar eheald' if they aren't
      damaged
- [+] make listen dififculty check dependant on distance to noise
- [+] doesn't make sense for druid to be a vegetarian. use "can only
      eat meat when hungry"
- [+] @@ - combine acc+dmg.  ie.  "weapon: mace (63%,2-9dmg)
- [+] @@ - show both weapons if dualweilding.
- [+] porcupine shoudl have F_SHARP corpse.  implement F_CORPSEFLAGS
- [+] create monster - "giant ant" making "giant antlion"!
- [+] giant porcupine
    - [+] implement
    - [+] should attack ants on sight - f_hatesrace
        - [+] if race=hatesrace or baserace = hatesrace, will attack it.
- [+] gust of wind - blow obs away!
- [+] thorns (grow spikes, attackers take dmg)
    - [+] f_retaliate, v0=ndice,v1=dsides, v2=damype, text=obname
- [+] major healing (new spell)
2011-05-05 03:12:52 +00:00
doc * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
Makefile Updates 2011-01-31 19:16:13 +00:00
ai.c * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
ai.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
attack.c * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
attack.h * [+] calcxp 2011-04-11 05:05:45 +00:00
defs.h * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
flag.c * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
flag.h * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
io.c * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
io.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
lf.c * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
lf.h * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
log.txt * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
map.c * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
map.h * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
move.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
nexus.c * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
nexus.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
objects.h * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
save.c * [+] bug: secret doors revealed when we walk away from them. 2011-04-23 04:27:42 +00:00
save.h Updates 2011-01-31 19:16:13 +00:00
spell.c * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
spell.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
text.c * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
text.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00