My first attempt at a text roguelike game.
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Rob Pearce 849e567b43 - [+] replace "fireplace" with "brazier"
- [+] make non-lethal kills (ie. knockouts) display in grey rather than
      green
- [+] ability: merciful fighting? always does bashing damage, always
      ko. 
    - [+] done
- [+] Chatting to gods shouldn't work
- [+] bug: when running with shift+dir, i'm running past corridors.
- [+] when announcing skill gains, say if they are from a level.
    - [+] set lifetime to FROMJOB when giving them.
    - [+] if lifetime = FROMJOB, ""you can now use the ability 'xxx' 
          (warrior skill)"
- [+] grenade/c4 explosions should be able to damage cells!
- [+] change grenades to have bigger radius (dtorth 1)
- [+] automatically call "fireat" for grenades
    - [+] impement this
    - [+] make the timer shorter!
- [+] add extra checks to stop monsters from attacking allies
- [+] replace "insane"monster behaviour with F_TERRITORIAL v0=range.
    - [+] will atatck anything else visible within range xxx
- [+] grave sprite should be able to see in the dark
- [+] instead of saying "An orc [drunk]", change getlfname to return "a
      drunken orc" etc
- [+] when you throw an object at someone in a wall, it should fall
      onto the ground in front, NOT the wall itself!
- [+] show how MUCH high/low str/agi will affect weapon damage/accuracy
- [+] different shoddy/masterwork text based on weapon types
- [+] bug: monsters never bleed from injuries!
- [+] another bug in getavgdam - negative accuracy returns negative
      damage since we modify damage by accuracy!
    - [+] within this function, limit accuracy to range 0-100
- [+] bug with options - opt->id never being initialised!
- [+] don't apply "behaviours" to anythuing other than humanoids.
- [+] increase missile accuracy if you are above your target
    - [+] (ie you are flying higher them them)
    - [+] getflightsizemod()
2012-01-17 20:46:23 +00:00
data - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
doc - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00
vaults - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
ai.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
attack.c - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
attack.h - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
data.c - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
data.h - [+] prevent ALL overlapping rooms! 2012-01-03 01:21:22 +00:00
defs.h - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
flag.c - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
flag.h - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
god.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
god.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
io.c - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
io.h - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
lf.c - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
lf.h - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
map.c - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
map.h - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] corpses should inherit lf vulnerabilities/immunities 2012-01-15 23:18:20 +00:00
move.h added bazaar vault. 2011-12-09 00:37:02 +00:00
nexus.c - [+] corpses should inherit lf vulnerabilities/immunities 2012-01-15 23:18:20 +00:00
nexus.h - [+] prevent ALL overlapping rooms! 2012-01-03 01:21:22 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
objects.h - [+] corpses should inherit lf vulnerabilities/immunities 2012-01-15 23:18:20 +00:00
save.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
shops.c dentifying one map shouldn't identify all maps??? 2012-01-10 05:05:40 +00:00
shops.h - [+] BUG: trying to go down stairs from L7 (6?) 2012-01-09 04:02:26 +00:00
spell.c - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
spell.h - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
text.c - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
text.h - [+] replace "fireplace" with "brazier" 2012-01-17 20:46:23 +00:00
vault.c - [+] when we restart map creatuion due to failed fix_reachability, 2012-01-12 05:16:01 +00:00
vault.h - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00