My first attempt at a text roguelike game.
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Rob Pearce 858a264b07 * [+] need to set "needredraw" every time we exit:
- [+] make eating take longer - depends on lf size and food sizes
* [+] stop eating if something attacks you!
- [+] change spell code to cope with caster = NULL!!
- [+] why are rooms never more than 2 high
* [+] traps
* [+] eating bug again
* [+] disarm trap skill?
- [+] lots of needredraw bugs
- [+] bug with cursor jumping around lots
- [+] draw darkened visible cells in blue
* [+] shadow cloak
- [+] tree shouldn't prevent resting!
- [+] make plants not attack druids
* [+] cooking
- [+] stop eating if your eating object is no longer with you
* [+] FLAG CORRUPTION BUG
- [+] pet walking back and forth on rotted objects
- [+] purified food shouldn't decay anymore.
- [+] plants shouldn't sleep
- [+] RESTING on statbar not being cleared. the add of f_interrupted
      was clearing statdirty before f_asleep got removed in killflag().
- [+] AI:  don't eat if in battle
- [+] reduce projectile damage
- [+] show raceclass in statbars
- [+] smoke should make you cough.
- [+] when going up levle, only prompt for spells you can cast?? (don't
      show "NOTCASTABLE")
- [+] Your young hawk dies.  The stirge releases something!
- [+] sleeping thigns shoudn't follow you up/down stairs.
- [+] when throw'ng an object, don't let it stack (otherwise we might
      destroy too much)
- [+] don't draw "c  - " for nopickup objects.
- [+] saving throw for traps if you know about it.
- [+] druid - get xp for calming animals
- [+] rogue- get xp for picking locks, disarming traps.  
- [+] metal should be immune to most damage types
* [+] make heavy blow need HEAVY weapon, not bashing.
- [+] can't rest/train while levitating!
- [+] gas traps only go off once.
- [+] bug: The goblin throws a boulder at you.  A boulder misses you.
- [+] don't give short sword skill to wizard.
- [+] hearing range based on listen skill
* [+] coldness disease:
- [+] CRASH when swapping places
- [+] bug: i can teleport into an impassable object!
- [+] add: "really target (your ally)?"
- [+] give wizards school-based skill instead of manaspike + wildmagic
- [+] LevUp still not being cleared!!!
* [+] why is air wizard being prompted for call lightning at level 2???
* [+] summon weapon (summoning)
- [+] hold portal (mod)
- [+] reveal hidden
- [+] stench (death)
- [+] frostbite (minor but direct cold damage. 1dpower. maxpower 3)
- [+] grease (modific) creates oil in a circle
- [+] fear (death)
- [+] seeinvis (div)
- [+] locate obejct (div) tells you where a seen objcet is.
- [+] swap places (transl) "twiddle"
- [+] fire brand (fire, melee attaks deal fire damage)
- [+] iceedge
- [+] lore (div, temporary knowledge from a particular school?)
- [+] icicle (cold, deals cold dam and knocks enemies away)
* [+] chill (ice, 1d3 damage per exposed body part)
- [+] hail storm (ice, big damage in area)
- [+] wall of ice (creates icy wall, hp based on power)
2011-05-12 01:49:35 +00:00
doc * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
Makefile Updates 2011-01-31 19:16:13 +00:00
ai.c * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
ai.h * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
attack.c * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
attack.h * [+] calcxp 2011-04-11 05:05:45 +00:00
defs.h * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
flag.c * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
flag.h * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
io.c * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
io.h * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
lf.c * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
lf.h * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
log.txt * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
map.c * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
map.h * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
move.h * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
nexus.c * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
nexus.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
objects.h * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
save.c * [+] bug: secret doors revealed when we walk away from them. 2011-04-23 04:27:42 +00:00
save.h Updates 2011-01-31 19:16:13 +00:00
spell.c * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
spell.h * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
text.c * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
text.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00