My first attempt at a text roguelike game.
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Rob Pearce 893540af19 - [+] chemistry skill lets to mix venom sacs into potions
- [+] need a potion and venom sac
    - [+] make more things drop venom sacs - snakes etc
    - [+] F_EXTRACORPSE
    - [+] operate the venom sac ?
    - [+] can do this with first levle chemistry
- [+] different kind of venom - blindness
    - [+] "blue venom sac" vs "purple venom sac"
    - [+] combiesn to potion of blindness
- [+] more amulets
    - [+] common
        - [+] of bravery
        - [+] of light (common)
        - [+] of minor protection (common) (=5 AR
        - [+] energy absorbtion (absorb explosions, then pump them out)
    - [+] uncommon
        - [+] injury prvention (instead of ring)
    - [+] rare
        - [+] or major protection (not common) +10 AR
- [+] had a missing eye. drunk a healing potino.
    - [+] Your head grows back!  Your injured head has healed.
- [+] objects with positive F_BONUS should never start cursed
    - [+] (in addobject)
- [+] territorial monsters talk when you are approaching their
      threshold  (but not within it)
    - [+] put this in ai_talk()
        - [+] if someone almost at territorial range:
            - [+] make f_noisetext v2 be SP_xxx. if it's set, just say
                  this instead.
            - [+] it not, N_TERRITORY_APPROACH
            - [+] if we can talk, SP_TERRITORY_APPROACH
    - [+] possibilities:
        - [+] stay away!
        - [+] keep back!
        - [+] get away froma me!
        - [+] don't come any closer!
        - [+] that's close enough.
        - [+] keep your distance, stranger!
        - [+] out of my way!
    - [+] test with giant and
    - [+] test with insane humanoid
    - [+] make territorial creatures not walk too close to things,
          unless they are attacking or fleeing
        - [+] in willmove(), fail if it is too close to something
        - [+] ...unless we have a target lf
        - [+] ...or we are fleeing
- [+] jumping when woozy will go to a random cell
- [+] fix autoshortcuts to include starting spells
- [+] still bugs with canreachbp - "The giant rat critically scratches
      your wizard hat."
- [+] zombies shoudln't be able to talk.
- [+] allow pets to "cheat" to find player's lcoation.
- [+] need some kind of limit on zombie army creation
    - [+] no stairs 
- [+] areallies() on two pets returning false
- [+] psychic shove
    - [+] push off something, or push them away
    - [+] l2 mental
    - [+] pushback power+1 cells (max power 3)
- [+] different god message for first prayer.
- [+] fix crash during swapplaces()
- [+] sacrifice of masterwork weapons should work better.  shoddy
      should be worse.
- [+] bug: shops don't work anymore
- [+] change lessen poison - power always goes to 1
- [+] replace description "spell's power is boosted when cast outside"
      with "boosted when cast in a forested area"
- [+] minor healing problem. "at lest 2hp per power" but mxpower 10.
      should be maxpwer 5
- [+] wish for 'protection' should give something you can wear without
      penalties.
- [+] locate object should give a message when none are found.
2012-11-15 11:39:46 +00:00
data - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
doc - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
Makefile - [+] "peek" down stairs now works 2012-11-07 20:21:35 +00:00
ai.c - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
ai.h - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
attack.c - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
attack.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
data.c - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
flag.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
god.c - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
god.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
io.c - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
io.h - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
lf.c - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
lf.h - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
map.c - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
map.h - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
move.h - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
nexus.c - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
nexus.h - [+] vault:pub 2012-11-13 05:04:30 +00:00
objects.c - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
objects.h - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
save.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
spell.h - [+] vault:pub 2012-11-13 05:04:30 +00:00
text.c - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
text.h - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
vault.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00