My first attempt at a text roguelike game.
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Rob Pearce 899c185870 bugfixes:
- [+] bug: lf->Race being corrupted.
    - [+] happened to a sleeping ogre just after i killed it (crash
          during checkdeath())
    - [+] corrupted:
        - [+] ->id
        - [+] ->race
        - [+] ->level
        - [+] hp / maxhp okay.
    - [+] am i calling hajob() after freeing lf?
    - [+] YES.
- [+] nutters not attacking
    - [+] cansee(nutter, player) = 0
    - [+] haslos(nutter, player->cell) == 0!!
    - [+] why???
- [+] bug: getting abandoned temples for some reason ?
    - [+] have put debugging code in
    - [+] wait for it to happen...
    - [+] fixed! was created dungeon before heaven.
NEW MONSTERS
- [+] revenant
    - [+] intelligent zombie, retains former job.
    - [+] corpse revives
    - [+] last hit with holy damage will stop revivetimer
    - [+] so will beheading/bisecting
- [+] gyrfalcon
    - [+] white, largest falcon, found in arctic. best hawk.
- [+] malik - sprite with backstsab, assassin blink (blue n)
- [+] Unyon (onion monster, grey/white Flora). slash causes blindness
      burst unless eyes shaded.
- [+] swamp troll (poison dam)
- [+] trollkin (half-human, less regen?)
- [+] ogra (female ogre, weaker, higher agil, dodge ability)
- [+] tomb spider (carnivorous, can cast darkness, drain life on hits ?)
- [+] made of metal
- [+] never flee
- [+] corpses start sparking then explode 2 turns later
- [+] examples:
    - [+] security bot (zapper), brown
    - [+] android (humanoid, good stats), grey
    - [+] riot bot (water jet, zap, gas), bold blue
    - [+] flame turret (burning wave, slowly turns, DOESNT turn to face
          noises), red
2012-03-06 10:54:10 +00:00
data - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
doc - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
ai.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
attack.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
attack.h - [+] increase damage for missiles 2012-01-24 20:38:59 +00:00
data.c bugfixes: 2012-03-06 10:54:10 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
flag.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
god.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
io.h - [+] chance to resist knockback? 2012-02-28 11:02:02 +00:00
lf.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
lf.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
map.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
map.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
move.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
nexus.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
nexus.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
objects.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
objects.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
save.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c Paladin changes 2012-02-25 23:42:48 +00:00
shops.h Paladin changes 2012-02-25 23:42:48 +00:00
spell.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
spell.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
text.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
text.h - [+] remove enchantment school 2012-02-27 08:27:55 +00:00
vault.c - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
vault.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00