My first attempt at a text roguelike game.
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Rob Pearce 8a70cd0f99 - [+] don't make skill points exponentially harder to gain (or greatly
reduce the impact)
- [+] remove 'attacked peaceful' penalty for animals
- [+] ring of decel should also not let YOU throw. limit your throw
      range to 1.
- [+] fruit should get bruised when it takes dt_projectile / dt_bash
      damage?
    - [+] -25% nutrition.
    - [+] f_bruisable
    - [+] f_bruised
    - [+] *addobject()
    - [+] getobname()
- [+] gluon (yellow)
    - [+] f_adhesive, xx
    - [+] sticky
        - [+] str check of diff xx
        - [+] - weapons have a chance of sticking to it when you hit it
        - [+] same if you block its attack with a shield.
        - [+] always stick if thrown .
- [+] bug on load - no gods.
    - [+] need to repopulate godlf[] on load.
- [+] monsters getting stuck. changed so that turntoface isn't called
      if you just turned.
- [+] sanctuary potion should knock other lfs away
- [+] backstabbing shoudl please felix
- [+] genericize determining casttype
- [+] remove nutrition penalty for uncooked food - the threat of
      disease should be enough.
2012-04-18 21:34:41 +00:00
data - [+] don't make skill points exponentially harder to gain (or greatly 2012-04-18 21:34:41 +00:00
doc - [+] tweak random monster code - highest TR () shiuld appear at level 2012-04-14 13:23:04 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] don't make skill points exponentially harder to gain (or greatly 2012-04-18 21:34:41 +00:00
ai.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.c - [+] don't make skill points exponentially harder to gain (or greatly 2012-04-18 21:34:41 +00:00
attack.h - [+] griddler didnt start with trident? 2012-04-13 22:52:35 +00:00
data.c - [+] don't make skill points exponentially harder to gain (or greatly 2012-04-18 21:34:41 +00:00
data.h - [+] bones file error:" the lazy minotaur" 2012-03-30 03:34:24 +00:00
defs.h - [+] don't make skill points exponentially harder to gain (or greatly 2012-04-18 21:34:41 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] tweak random monster code - highest TR () shiuld appear at level 2012-04-14 13:23:04 +00:00
flag.h - [+] tweak random monster code - highest TR () shiuld appear at level 2012-04-14 13:23:04 +00:00
god.c - [+] griddler didnt start with trident? 2012-04-13 22:52:35 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c - [+] griddler didnt start with trident? 2012-04-13 22:52:35 +00:00
io.h - [+] disrupt undead 2012-04-01 19:48:13 +00:00
lf.c - [+] don't make skill points exponentially harder to gain (or greatly 2012-04-18 21:34:41 +00:00
lf.h - [+] don't make skill points exponentially harder to gain (or greatly 2012-04-18 21:34:41 +00:00
map.c - [+] tweak random monster code - highest TR () shiuld appear at level 2012-04-14 13:23:04 +00:00
map.h - [+] populate ant nest with objects (set rarity) 2012-04-05 09:28:20 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] griddler didnt start with trident? 2012-04-13 22:52:35 +00:00
move.h - [+] if you cancel a limited wish, don't age you. 2012-04-04 09:59:48 +00:00
nexus.c - [+] don't make skill points exponentially harder to gain (or greatly 2012-04-18 21:34:41 +00:00
nexus.h - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
objects.c - [+] don't make skill points exponentially harder to gain (or greatly 2012-04-18 21:34:41 +00:00
objects.h - [+] griddler didnt start with trident? 2012-04-13 22:52:35 +00:00
save.c - [+] populate ant nest with objects (set rarity) 2012-04-05 09:28:20 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] add territorial to monsters!!! 2012-04-07 07:18:56 +00:00
shops.h Paladin changes 2012-02-25 23:42:48 +00:00
spell.c - [+] don't make skill points exponentially harder to gain (or greatly 2012-04-18 21:34:41 +00:00
spell.h - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
text.c - [+] griddler didnt start with trident? 2012-04-13 22:52:35 +00:00
text.h - [+] griddler didnt start with trident? 2012-04-13 22:52:35 +00:00
vault.c - [+] tweak random monster code - highest TR () shiuld appear at level 2012-04-14 13:23:04 +00:00
vault.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00