My first attempt at a text roguelike game.
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Rob Pearce 8d0d14b8dc - [+] change noise() calls to use enum sv_
- [+] make skeletons vuln to fall
- [+] sz_tiny an below objects shouldn't block doors from closing
- [+] double message for energy blast trap
- [+] scroll of charging/replenishment
- [+] random wands - maxcharges shouldn't be fixed to the start amount
      of charges. should be the highest possible start amount!
- [+] fixes to jammed door opening
- [+] flying creatures are too hard to hit.
- [+] make armour piercing be a number not a boolean on/off
- [+] make axes be armour piercing.
- [+] change display of armour piercing in io.c to reflect f->val[0]
- [+] change"of sharpness" to "of penetration", and make it use
      f_armourignore, not f_armourpiercing
- [+] You start training...  .  Your frozen battered lit torch freezes
      some more.
      Your training is interrupted!  Something burns you.
    - [+] but i didnt even have a torch!  got this msg for someone else?
- [+] Frozen by a ice sprite's frozen battered lit torch.
    - [+] don't show the condition
- [+] STILL problems with jammed doors opening on the first try
- [+] add more armour sizes for tiny etc, but leave it so that only
      medium/human/large are randomly generated.
- [+] battery - chargable things take power from this (anything with
      f_replenishable)
    - [+] do this during usecharge() 
    - [+] only if it's known.
    - [+] show charges in makedesc_ob
- [+] nullify spell (wild)
- [+] nullify wand
- [+] don't allow criticals on plants since they don't have blood,
      ribs, etc
- [+] gremlin (tools/tech/wands don't work)
2011-12-28 05:06:47 +00:00
data - [+] change noise() calls to use enum sv_ 2011-12-28 05:06:47 +00:00
doc - [+] change noise() calls to use enum sv_ 2011-12-28 05:06:47 +00:00
vaults Added stomach vault 2011-12-20 08:05:44 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
ai.h - [+] when something grabs you, show an 'X' in its location so you know 2011-11-23 22:10:08 +00:00
attack.c - [+] change noise() calls to use enum sv_ 2011-12-28 05:06:47 +00:00
attack.h - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
data.c - [+] change noise() calls to use enum sv_ 2011-12-28 05:06:47 +00:00
data.h * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
defs.h - [+] change noise() calls to use enum sv_ 2011-12-28 05:06:47 +00:00
flag.c - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
flag.h - [+] stomach code 2011-12-19 08:04:49 +00:00
god.c - [+] change noise() calls to use enum sv_ 2011-12-28 05:06:47 +00:00
god.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
io.c - [+] change noise() calls to use enum sv_ 2011-12-28 05:06:47 +00:00
io.h * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
lf.c - [+] change noise() calls to use enum sv_ 2011-12-28 05:06:47 +00:00
lf.h - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
map.c - [+] change noise() calls to use enum sv_ 2011-12-28 05:06:47 +00:00
map.h - [+] stomach code 2011-12-19 08:04:49 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] change noise() calls to use enum sv_ 2011-12-28 05:06:47 +00:00
move.h added bazaar vault. 2011-12-09 00:37:02 +00:00
nexus.c - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
nexus.h * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] change noise() calls to use enum sv_ 2011-12-28 05:06:47 +00:00
objects.h - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
save.c - [+] high metalwork/sewing lets you make things into masterwork 2011-12-20 08:03:15 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
shops.c - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
shops.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
spell.c - [+] change noise() calls to use enum sv_ 2011-12-28 05:06:47 +00:00
spell.h - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
text.c - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
text.h - [+] prevent 'A' (forceattack) behind you 2011-11-14 18:21:40 +00:00
vault.c - [+] stomach code 2011-12-19 08:04:49 +00:00
vault.h - [+] stomach code 2011-12-19 08:04:49 +00:00