- [+] make dagger stronger than combat knife (but combat knife is
faster)
- [+] optimise makefile.
- [+] swapplaces message not appearing.
- [+] fix exploit for dizziness with 'A'
- [+] every time we ask for a direction, use askdirection(prompt).
make this do dizziness check.
- [+] no shieldblocking or dodging if you have no stamina.
- [+] object rarity bugs
- [+] i'm finding way too many books! might be fixed now... ?
- [+] never finding wands
- [+] added debugging to see if there is a problem with wands....
- [+] adjust footstep sound based on material
- [+] carpet = soft
- [+] stone = normal
- [+] tiles = loud
- [+] in @e, "you ar etipsy" should also talk about damage resistance.
- [+] don't show starting abilities if you are a diety.
- [+] don't say 'xx walks out of view' if they didn't move on purpose
- [+] CRASH - summon weapon then drop the energy blade.
* [+] CRASH when fumbling attack using energy blade.
- [+] fighter with wisdom 31. novice perception skill. noticied
teleport trap right in front of me. chances?
- [+] maybe make it you can never detect anything further away than
your perception skill.
- [+] fix bug in geteffecttime()
- [+] announce starting spells at beginning of game
- [+] in skill help, highlight your current level. Maybe: "At Novice
level>>> Unskilled weapons etc..."
- [+] inept level lore shouldn't show "Adept Stealth" as a strength
- [+] when you / then move over a cell with footprints short "Dirt
(with human footprints)"
- [+] or "Dirt (with xxx foorprints leading east)
- [+] typo in killer text - an vs a
- [+] get over here! should give you enough time to attack ?
- [+] felix prayer should remove impassable objects.
- [+] robots shoudl have big penalties to getting up checks. slip,
fall, etc.
- [+] fix bug when falling off a fence.
- [+] BUG: no los when i climb on top of a wooden fence. why?
- [+] F_BLOCKSVIEW needs new option: v1 = true means dont block
if you are standing on it
* [+] engineering / construction skill - replaces 'traps'
- [+] fixed bug where you couldn't rest when you pet was visible.
- [+] bug: aigetlastknownpos populating lastx & lasty with different
info from the the cell returned.
- [+] this has happening when following the direction of a scent.
- [+] remove display of "xx throws xxx towards you" if you can't see
the source and something is in the way.
- [+] druid should alway sbe able to swap with plants.
- [+] peaceful check should do this
- [+] try agian...
* [+] problem- create water can be used instead of soften earth ???
- [+] detect life should help with checking stairs.
- [+] pentagrams should heal the undead.
- [+] ekrub - don't et you sacrifice the flower that appears.
* [+] when doing check for piety on eating animals
- [+] don't auto give druid short blade skill due to sickle
- [+] soften earth on boulder... turn it to mud
- [+] adept psychology - receive change for gems.
- [+] BUG: announceflagloss is never happening.
- [+] new nature spell - absorb wood
- [+] clank - robot, chomp to steal health, self destruct
- [+] new tech
- [+] l0
- [+] chewing gum (jam doors with it) - this should be food
though.
- [+] plants shoudl HELP druid from level 4 onwards
- [+] clean up skill ability code
- [+] automate skill descriptions based on skillwills "you gain the
'xxx' ability"
- [+] auto-learn spells from initial spellbook, rather than having to
read it manually
- [+] finding rings of unholiness everywhere.
- [+] because it's the only rare ring!
- [+] fixed by making ALL rings be uncommon
- [+] first time you slip on something, suggest using 's'
- [+] sewing / metalwork: get resize and enhance earlier.
- [+] bug with engineering seeing through one wall!s
- [+] rogue/knifedancer / blademaster - throwing, extra skill with
small blades. starts with extra knives.
- [+] replace all SUBJOBS with plain regular JOBs
- [+] fix "needobforstaff" for wizards!
- [+] sewer should have mossy rock floor. slippery.
- [+] new specialist classes:
- [+] rogue/assassin (no stealing, no traps, lockpicking, better
stealth+backstab, poison knives)
- [+] minor healing spell is too powerful. should do 5-10hp max.
- [+] reveal hidden is not powerful enough for l4. move to l2.
- [+] reduce effects of stench as TR gets higher
- [+] lumara should accept sacrifice of anything magic.
- [+] oil lamp not making my viison longer! (on dlev11)
- [+] just describe f_produceslight in io.c
- [+] with no evasion skill, agi does way less for EV.
- [+] fungus clouds should be in 1 radius, non orthogonal
- [+] try putting monster zoo back in?
- [+] STILL bugs detecting trapped doors ages away!
- [+] detected one 8 away, perception novice!
- [+] when a monster necromancer is made, i'm prompted for spell
school!!!
- [+] new mushroom: greycap. looks like a miniature snowy mountain.
grants cold resistance
- [+] shop opening hours
- [+] F_OPENHOURS
- [+] v0 = start (inclusive)
- [+] v1 = end (inclusive)
- [+] v2 = sayphrase
- [+] SP_CLOSEDTILMORN (come back in the morning)
- [+] SP_CLOSEDTILNIGHT (come back tonight)
- [+] SP_CLOSEDTILHOUR (come back after x oclock!)
- [+] make shops only be open during the day.
- [+] make some temples only be open at night (eg. hecta)