My first attempt at a text roguelike game.
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Rob Pearce 95c6ab8396 - [+] tweak armour damage -make natural armour hittable.
- [+] getdirtowards/away bug
- [+] metalwork or armour skills let you see armour hp!
* [+] allow players to select their weapon specialties at the start
- [+] make statbar easier to read
* [+] druids
- [+] spark on rum will blow it up!
* [+] evasion skill
- [+] add charisma
* [+] add speech skill 
- [+] bug: gate to level 1 took me to the outside!
* [+] bug: not hearing shopkeepers final yell - out of range??
- [+] special corpses:  i - a Jimbo corpse should be "Jimbo's corpse"
- [+] when autogenerating monsters, make sure they have ammo for ranged
      weapons.
* [+] map to town
- [+] randomly place the town now.
* [+] shopkeeper still doesn't talk to us if we can't see him when we
      pick up an object
- [+] i am STILL not hearing when the shopkeeper yells you "stop
      thief"!!
* [+] bug:  LOTS of dungeon rooms with no exit
- [+] town guards want money
- [+] announce "a xxx falls through a pit" 
* [+] make running go around corners
* [+] colourise known skills
- [+] rename constitution to fitness
* [+] scroll of mending - should this fix dulled weapons (by hitting
      doors etc)?
- [+] colourise @@ (boldwhite for titles)
* [+] colourise @s
* [+] colourise @m and @e
2011-07-01 03:34:41 +00:00
doc - [+] tweak armour damage -make natural armour hittable. 2011-07-01 03:34:41 +00:00
vaults - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
Makefile - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
ai.c - [+] tweak armour damage -make natural armour hittable. 2011-07-01 03:34:41 +00:00
ai.h - [+] implement getradiuscells() 2011-06-09 08:58:35 +00:00
attack.c - [+] tweak armour damage -make natural armour hittable. 2011-07-01 03:34:41 +00:00
attack.h * [+] check darkmantle code now that i can se ab it in dark 2011-06-23 05:57:55 +00:00
defs.h - [+] tweak armour damage -make natural armour hittable. 2011-07-01 03:34:41 +00:00
flag.c - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
flag.h - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
io.c - [+] tweak armour damage -make natural armour hittable. 2011-07-01 03:34:41 +00:00
io.h - [+] tweak armour damage -make natural armour hittable. 2011-07-01 03:34:41 +00:00
lf.c - [+] tweak armour damage -make natural armour hittable. 2011-07-01 03:34:41 +00:00
lf.h - [+] tweak armour damage -make natural armour hittable. 2011-07-01 03:34:41 +00:00
map.c - [+] tweak armour damage -make natural armour hittable. 2011-07-01 03:34:41 +00:00
map.h - [+] tweak armour damage -make natural armour hittable. 2011-07-01 03:34:41 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] tweak armour damage -make natural armour hittable. 2011-07-01 03:34:41 +00:00
move.h - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
nexus.c - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
nexus.h - [+] implement getradiuscells() 2011-06-09 08:58:35 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] tweak armour damage -make natural armour hittable. 2011-07-01 03:34:41 +00:00
objects.h - [+] tweak armour damage -make natural armour hittable. 2011-07-01 03:34:41 +00:00
save.c - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
save.h Updates 2011-01-31 19:16:13 +00:00
spell.c - [+] tweak armour damage -make natural armour hittable. 2011-07-01 03:34:41 +00:00
spell.h - [+] adjust damage for size 2011-06-20 03:16:30 +00:00
text.c - [+] tweak armour damage -make natural armour hittable. 2011-07-01 03:34:41 +00:00
text.h - [+] implement getradiuscells() 2011-06-09 08:58:35 +00:00