My first attempt at a text roguelike game.
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Rob Pearce 95e470238e - [+] fire skeleton shouldn't be immune to cold
- [+] if monster dodges your first atatack, cancel the second!
- [+] make god anger/happiness fade over time, unless they are enraged
      (1 per turn ?)
    - [+] chance of fading is 1 in (abs(piety)/100)
- [+] don't include " [tried] when dumping bones!
- [+] "repair all"!
    - [+] implement repairall
    - [+] make repairall like eating (auto action)
- [+] time taken when you fall down should be longer
- [+] F_STAYINROOM monsters will go back to their lair if they ahve no
      target.
- [+] more object decay in bones files:
    - [+] blood splashes/pools become blood stines
    - [+] all objects have a 1/4 chance of vanishing (someone picked
          them up)
- [+] resting should only please glorana if your'e actually worshipping
      her!
- [+] exploit: stand outside jimbo's room and pelt him! fixed.
- [+] random "behaviours" for more/less hp
- [+] around dlev 8-9, monsters are too easy.  at this point i'm
      dealing 10-20 damage per hit.
    - [+] give monsters a "Challenge Rating" seperate to their hitdice.
    - [+] instead of gethitdice(), use getcr()
    - [+] change dumpmonsters
    - [+] use cr() to determine what monsters will appear, not hit dice.
    - [+] that way i can have certain mosnters have more hp, but still
          appear higher in the dungeon
    - [+] initially, assign CRs based on hit dice
    - [+] when rolling hitdice for monsters, always give maximum, then
          go up/down by 15%
- [+] monsters shoiuld always know spells from their spellbooks.
2012-03-06 10:47:26 +00:00
data - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
doc - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
ai.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
attack.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
attack.h - [+] increase damage for missiles 2012-01-24 20:38:59 +00:00
data.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
flag.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
god.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
io.h - [+] chance to resist knockback? 2012-02-28 11:02:02 +00:00
lf.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
lf.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
map.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
map.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
move.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
nexus.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
nexus.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
objects.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
objects.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
save.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c Paladin changes 2012-02-25 23:42:48 +00:00
shops.h Paladin changes 2012-02-25 23:42:48 +00:00
spell.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
spell.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
text.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
text.h - [+] remove enchantment school 2012-02-27 08:27:55 +00:00
vault.c - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
vault.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00