My first attempt at a text roguelike game.
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Rob Pearce 965fcdd4c0 - [+] monsters should automatically attack locked doors if they're
chasing the plaeyr
- [+] if a monster tries to open a jammed door, make a noise
* [+] glyph of warding spell - monsters won't walk on it
- [+] ice crust not working? fixed.
- [+] seal entrance should close doors too
- [+] more kinds of wizard staff
* [+] replace 'freezing touch' with something more useful.
- [+] in askcoords, writing:xxx, use colours
- [+] replace poisongas damtype name with 'gas'
* [+] redo skill screen
- [+] make ash clouds (sleeping etc) not affect thrower's square?
- [+] There is a magical inscription here:  ""
* [+] rename some spells
* [+] poltergeist spell keeps missing.
- [+] reduce fire damage from burning objects in pack, or equipped
- [+] first spell in beginner spellbook should be the one we know. 
- [+] fix bug with item inspect ability
* [+] stamina food
* [+] locate object issues
- [+] still got a wrapprint bug when showing spell descriptions.
2011-11-01 20:35:50 +00:00
data - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
doc - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
vaults - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
Makefile - [+] move all definitions into data.c 2011-09-15 01:58:16 +00:00
ai.c - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
ai.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.c - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
attack.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
data.c - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
data.h - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
defs.h - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
flag.c - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
god.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
io.c - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
io.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
lf.c - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
lf.h - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
map.c - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
map.h - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
move.h - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
nexus.c - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
nexus.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
objects.h - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
save.c - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
spell.h - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
text.c - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
text.h - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00