My first attempt at a text roguelike game.
Go to file
Rob Pearce 984999d912 - [+] change real_getlfname():
- [+] take lifeform_t * for usevis instead of boolean
    - [+] add new option "useorigrace" for shapechangers
- [+] whips
    - [+] F_WHIP
    - [+] new skill: sk_whips
    - [+] basic trais:
        - [+] high accuracy
        - [+] lowish dam
        - [+] pierce/slash/bash damage
        - [+] some will let you cast 'snatch' and suck
        - [+] no crit chance
    - [+] examples:
        - [+] bull whip (lowest damage)
        - [+] flail (ie. chain whip ,change type from club to whip)
        - [+] heavy flail
        - [+] metal-tipped whip (flail with higher acc)
        - [+] barbed whip (causes piercing damage as well)
        - [+] io.c @@ should take extradam into account
        - [+] describbeob() should show F_EXTRADAM 
- [+] change morale values - this shoudl default to your TR, otherwise
      f_morale replaces it.
- [+] CRASH in doknowledgelist()
- [+] hecta bug: fixed!
    - [+] You bisect the kobold!  The dying kobold shouts "Nooooo!".
          Hecta's voice grates against your mind:
          "You allowed my sacrifice to escape!"
        - [+] is this because i'm calling "flee" after the lf takes
              fatal damage but before die() is called?
            - [+] NO, because flee() checks isdead(lf)
        - [+] it's happening when i kill a monster, and another one of
              the same type sees me!
        - [+] change:  only trigger this is the player has previously
              attacked the monster
- [+] replace fire titan with balrog
- [+] You bisect the giant gnat!  The dying giant gnat shouts "Nooooo!".
    - [+] fixed.
- [+] boggart -brown 'n'
    - [+] made of wood
    - [+] cause things to disappear
    - [+] cause milk to sour (low power blight)
    - [+] scared of salt
    - [+] demandgold 
- [+] briar thrash (spiky) - yellow 'T' (grab)
- [+] bingebark - red 'T'. wants edible, canwill snatch
- [+] leshy (human with leaves) - green 'h'
- [+] manticore - red 'm''
    - [+] lion, bat lings, man head, tail tipped with iron spikes
    - [+] carnivore
    - [+] human sized
    - [+] shoots 1-6 spikes. each spike does 1d6. too much!!
        - [+] change this to be 5d3 damage per volley.
            - [+] ie missiledam 4d3
        - [+] can do this once every 50 turns.
    - [+] can fly
    - [+] claws - 1d3 1d3
    - [+] want gold (non covet)
2012-03-28 20:17:47 +00:00
data - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
doc - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
ai.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.c - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
attack.h - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
data.c - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
flag.h - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
god.c - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
io.h - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
lf.c - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
lf.h - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
map.c - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
map.h - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
move.h - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
nexus.c - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
nexus.h - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
objects.c - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
objects.h - [+] battlemage spellbook 2012-03-26 20:21:43 +00:00
save.c - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
shops.h Paladin changes 2012-02-25 23:42:48 +00:00
spell.c - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
spell.h - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
text.c - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
text.h - [+] remove enchantment school 2012-02-27 08:27:55 +00:00
vault.c - [+] bones bug: 2012-03-23 04:36:32 +00:00
vault.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00