nexus/lf.h

343 lines
16 KiB
C

#include "defs.h"
lifeform_t *addlf(cell_t *cell, enum RACE rid, int level);
lifeform_t *real_addlf(cell_t *cell, enum RACE rid, int level, int controller);
job_t *addjob(enum JOB id, char *name);
race_t *addrace(enum RACE id, char *name, float weight, char glyph, int glyphcolour, enum MATERIAL mat, enum RACECLASS raceclass);
raceclass_t *addraceclass(enum RACECLASS id, char *name, char *pluralname, enum SKILL skill);
skill_t *addskill(enum SKILL id, char *name, char *desc, int traintime);
void addskilldesc(enum SKILL id, enum SKILLLEVEL lev, char *text, int wantmsg);
void addtrail(lifeform_t *lf, int dir);
void adjustdamlf(lifeform_t *lf, int *amt, enum DAMTYPE damtype);
void adjustspeedforwater(lifeform_t *lf, int *speed);
void age(lifeform_t *lf, int pct);
void applywalkdam(lifeform_t *lf, int dam, enum DAMTYPE damtype, object_t *o);
int areallies(lifeform_t *lf1, lifeform_t *lf2);
int areenemies(lifeform_t *lf1, lifeform_t *lf2);
int askforpayment(lifeform_t *shk, lifeform_t *lf);
char *assignnpcname(lifeform_t *lf);
void autoskill(lifeform_t *lf);
void autotarget(lifeform_t *lf);
void autoweild(lifeform_t *lf);
int appearsrandomly(enum RACE rid);
void awardxpfor(lifeform_t *killed, float pct);
void bleed(lifeform_t *lf);
void breakgrabs(lifeform_t *lf, int fromme, int tome);
long calcscore(lifeform_t *lf);
int calcxp(lifeform_t *lf);
int calcxprace(enum RACE rid);
void callguards(lifeform_t *caller, lifeform_t *victim);
int cancast(lifeform_t *lf, enum OBTYPE oid, int *mpcost);
int candrink(lifeform_t *lf, object_t *o);
int caneat(lifeform_t *lf, object_t *o);
int canhear(lifeform_t *lf, cell_t *c, int volume);
int canlearn(lifeform_t *lf, enum SKILL skid);
int canopendoors(lifeform_t *lf);
int canpickup(lifeform_t *lf, object_t *o, int amt);
int canpolymorphto(enum RACE rid);
int canpush(lifeform_t *lf, object_t *o, int dir);
int canquaff(lifeform_t *lf, object_t *o);
int cansee(lifeform_t *viewer, lifeform_t *viewee);
int cansleep(lifeform_t *lf);
int canwear(lifeform_t *lf, object_t *o, enum BODYPART where);
int canweild(lifeform_t *lf, object_t *o);
int cantakeoff(lifeform_t *lf, object_t *o);
int castspell(lifeform_t *lf, enum OBTYPE sid, lifeform_t *targlf, object_t *targob, cell_t *targcell);
int celllitfor(lifeform_t *lf, cell_t *c, int maxvisrange, int nightvisrange);
int celltransparentfor(lifeform_t *lf, cell_t *c, int *xray, int *rangemod);
int checkfordrowning(lifeform_t *lf, object_t *o);
//void checkxp(enum RACE rid);
float comparelfs(lifeform_t *lf1, lifeform_t *lf2);
int countinnateattacks(lifeform_t *lf);
int countmoney(lifeform_t *lf);
int countnearbyallies(lifeform_t *lf);
int countnearbyhurtallies(lifeform_t *lf);
int countplantsinsight(lifeform_t *lf);
void debug(lifeform_t *lf);
int demandbribe(lifeform_t *lf);
void die(lifeform_t *lf);
int digcell(lifeform_t *lf, cell_t *c, object_t *o);
int digdown(lifeform_t *lf, object_t *o);
int digup(lifeform_t *lf, object_t *o);
void dumplev(void);
void dumplf(void);
void dumpxp(void);
int eat(lifeform_t *lf, object_t *o);
void enhancerandomskill(lifeform_t *lf);
void enhanceskills(lifeform_t *lf);
void extinguishlf(lifeform_t *lf);
object_t *eyesshaded(lifeform_t *lf);
int fall(lifeform_t *lf, lifeform_t *fromlf, int announce);
int fallasleep(lifeform_t *lf, int howlong);
void fightback(lifeform_t *lf, lifeform_t *attacker);
job_t *findjob(enum JOB jobid);
job_t *findjobbyname(char *name);
lifeform_t *findlf(map_t *m, int lfid);
lifeform_t *findlfunique(enum RACE rid);
race_t *findrace(enum RACE id);
race_t *findracebyname(char *name);
raceclass_t *findraceclass(enum RACECLASS id);
lifeform_t *findshopkeeper(map_t *m, int roomid);
skill_t *findskill(enum SKILL id);
skill_t *findskillbyname(char *name);
enum SKILLLEVEL findskilllevbyname(char *name);
int flee(lifeform_t *lf);
void fleefrom(lifeform_t *lf, lifeform_t *enemy, int howlong, int onpurpose);
int freezelf(lifeform_t *freezee, lifeform_t *freezer, int howlong);
void gainhp(lifeform_t *lf, int amt);
void gainlevel(lifeform_t *lf);
void gainmp(lifeform_t *lf, int amt);
void gainxp(lifeform_t *lf, long amt);
void genxplist(void);
int getactspeed(lifeform_t *lf);
void getadjallies(lifeform_t *lf, object_t *stairob, lifeform_t **adjally, int *nadjallies);
enum ALIGNMENT getalignment(lifeform_t *lf);
enum ALLEGIENCE getallegiance(lifeform_t *lf);
int getallouterarmour(lifeform_t *lf, object_t **ob, int *nobs);
object_t *getarmour(lifeform_t *lf, enum BODYPART bp);
int getarmournoise(lifeform_t *lf);
int getarmourrating(lifeform_t *lf, object_t **hitob, int *hitchance, int *narms);
int getattackspeed(lifeform_t *lf);
int getattpoints(lifeform_t *lf);
int getattr(lifeform_t *lf, enum ATTRIB attr);
enum ATTRBRACKET getattrbracket(int attrval, enum ATTRIB whichatt, char *buf);
int real_getattr(lifeform_t *lf, enum ATTRIB attr, int ignoreattrset);
int getavgdam(lifeform_t *lf, int forxp);
float getequippedweight(lifeform_t *lf);
int getevasion(lifeform_t *lf);
object_t *getbestthrowmissile(lifeform_t *lf);
object_t *getbestweapon(lifeform_t *lf);
object_t *getbestfirearm(lifeform_t *lf);
int getbodyparthitchance(enum BODYPART bp);
char *getbodypartname(enum BODYPART bp);
char *getbodypartequipname(enum BODYPART bp);
object_t *getequippedob(obpile_t *op, enum BODYPART bp);
int getexposedlimbs(lifeform_t *lf);
object_t *getfirearm(lifeform_t *lf);
int getfootprinttime(lifeform_t *lf);
lifeform_t *getguntarget(lifeform_t *lf);
int getguntargetid(lifeform_t *lf);
//int gethealtime(lifeform_t *lf);
int gethearingrange(lifeform_t *lf);
int gethidemodifier(lifeform_t *lf);
int gethitdice(lifeform_t *lf);
int gethppct(lifeform_t *lf);
enum HUNGER gethungerlevel(int hunger);
char *gethungername(lifeform_t *lf, enum HUNGER hunger, char *buf);
int gethungerval(lifeform_t *lf);
job_t *getjob(lifeform_t *lf);
int getlastdir(lifeform_t *lf);
int getlfaccuracy(lifeform_t *lf, object_t *wep);
char getlfcol(lifeform_t *lf, enum MSGCHARCOL cc);
enum LFCONDITION getlfcondition(lifeform_t *lf);
int getminions(lifeform_t *lf, lifeform_t **minion, int *nminions);
int getnightvisrange(lifeform_t *lf);
char *getlfconditionname(enum LFCONDITION cond);
object_t *getouterequippedob(lifeform_t *lf, enum BODYPART bp);
int getowing(lifeform_t *buyer, int shopid, int *retnitems);
enum LFCONDITION getseenlfconditioncutoff(lifeform_t *lf);
char *getseenlfconditionname(lifeform_t *lf, lifeform_t *viewer);
glyph_t *getlfglyph(lifeform_t *lf);
enum MATERIAL getlfmaterial(lifeform_t *lf);
enum SKILLLEVEL getlorelevel(lifeform_t *lf, enum RACECLASS rcid);
int getattacks(lifeform_t *lf, int *min, int *max);
float getmaxcarryweight(lifeform_t *lf);
float getmaxliftweight(lifeform_t *lf);
int getmaxmp(lifeform_t *lf);
float getmaxpushweight(lifeform_t *lf);
int getmr(lifeform_t *lf);
int getvisrange(lifeform_t *lf);
void idxtoxy(lifeform_t *lf, int idx, int *x, int *y);
void setviscell(lifeform_t *lf, cell_t *cell, int how);
int getviscell(lifeform_t *lf, cell_t *cell);
int xytoidx(lifeform_t *lf, int x, int y);
int getmovespeed(lifeform_t *lf);
char *getmoveverb(lifeform_t *lf);
char *getmoveverbother(lifeform_t *lf);
lifeform_t *getnearbypeaceful(lifeform_t *lf);
char *getpitverb(lifeform_t *lf, int dir, int onpurpose);
char *getlfname(lifeform_t *lf, char *buf);
char *real_getlfname(lifeform_t *lf, char *buf, int usevis);
char *getlfnamea(lifeform_t *lf, char *buf);
char *real_getlfnamea(lifeform_t *lf, char *buf, int usevis);
enum LFSIZE getlfsize(lifeform_t *lf);
float getlfweight(lifeform_t *lf, int withobs);
object_t *getsecmeleeweapon(lifeform_t *lf);
object_t *getshield(lifeform_t *lf);
int getspellspeed(lifeform_t *lf);
char *getplayername(char *buf);
char *getplayernamefull(char *buf);
int getpoisondamchance(enum POISONTYPE ptype);
char *getpoisondamverb(enum POISONTYPE ptype);
char *getpoisondesc(enum POISONTYPE ptype);
char *getpoisonname(enum POISONTYPE ptype);
enum POISONSEVERITY getpoisonseverity(enum POISONTYPE ptype);
int getraceclass(lifeform_t *lf);
int getracerarity(map_t *map, enum RACE rid);
object_t *getrandomarmour(lifeform_t *lf);
job_t *getrandomjob(int onlyplayerjobs);
int getrandommonlevel(race_t *r, map_t *m);
race_t *getrandomrace(cell_t *c, int forcedepth);
race_t *getreallyrandomrace(enum RACECLASS wantrc);
enum SKILL getrandomskill(void);
object_t *getrestob(lifeform_t *lf);
enum SKILLLEVEL getskill(lifeform_t *lf, enum SKILL id);
int getsounddist(int volume);
char *getspeedname(int speed, char *buf);
char *getspeednameshort(int speed, char *buf);
float getstatmod(lifeform_t *lf, enum ATTRIB att);
char *getskilldesc(enum SKILL id );
char *getskillname(enum SKILL id );
char *getskilllevelname(enum SKILLLEVEL sl);
int getthrowspeed(int str);
void getwantdistance(lifeform_t *lf, int *min, int *max, int attacking);
object_t *getweapon(lifeform_t *lf);
long getxpforlev(int level);
void givejob(lifeform_t *lf, enum JOB jobid);
int givemoney(lifeform_t *from, lifeform_t *to, int amt);
void giveobflags(lifeform_t *lf, object_t *o, enum FLAG whattype);
int giveskill(lifeform_t *lf, enum SKILL id);
int giveskilllev(lifeform_t *lf, enum SKILL id, enum SKILLLEVEL slev);
void givestartobs(lifeform_t *lf, object_t *targob, flagpile_t *fp);
void givestartskills(lifeform_t *lf, flagpile_t *fp);
map_t *gotolev(lifeform_t *lf, int depth, object_t *fromstairs);
int gotosleep(lifeform_t *lf, int onpurpose);
int hasfreeaction(lifeform_t *lf);
job_t *hasjob(lifeform_t *lf, enum JOB job);
int lfcanbestoned(lifeform_t *lf);
flag_t *lfhasflag(lifeform_t *lf, enum FLAG fid);
flag_t *lfhasflagval(lifeform_t *lf, enum FLAG fid, int val0, int val1, int val2, char *text);
flag_t *lfhasknownflag(lifeform_t *lf, enum FLAG fid);
flag_t *lfhasknownflagval(lifeform_t *lf, enum FLAG fid, int val0, int val1, int val2, char *text);
int lfproduceslight(lifeform_t *lf);
int lockpick(lifeform_t *lf, object_t *target, object_t *device);
void loseobflags(lifeform_t *lf, object_t *o, int kind);
int hasbp(lifeform_t *lf, enum BODYPART bp);
flag_t *hasactivespell(lifeform_t *lf, enum OBTYPE sid);
int haslof(cell_t *src, cell_t *dest, enum LOFTYPE loftype, cell_t **newdest);
int haslos(lifeform_t *viewer, cell_t *dest);
void initjobs(void);
void initrace(void);
void initskills(void);
void interrupt(lifeform_t *lf);
int isairborne(lifeform_t *lf);
int isaquatic(lifeform_t *lf);
int isbleeding(lifeform_t *lf);
int isblind(lifeform_t *lf);
enum BURDENED isburdened(lifeform_t *lf);
int ischarmable(lifeform_t *lf);
int isdead(lifeform_t *lf);
flag_t *isdrunk(lifeform_t *lf);
object_t *isdualweilding(lifeform_t *lf);
int isfleeing(lifeform_t *lf);
int isfreebp(lifeform_t *lf, enum BODYPART bp);
int isfriendly(lifeform_t *lf);
int isgenius(lifeform_t *lf);
int isgod(lifeform_t *lf);
int ishirable(lifeform_t *lf);
int isimmobile(lifeform_t *lf);
flag_t *isimmuneto(flagpile_t *fp, enum DAMTYPE dt);
int isinbattle(lifeform_t *lf);
int isingunrange(lifeform_t *lf, cell_t *where);
int isloreskill(enum SKILL skid);
int ismaxedskill(lifeform_t *lf, enum SKILL skid);
int ispeaceful(lifeform_t *lf);
int ispetof(lifeform_t *lf, lifeform_t *owner);
flag_t *ispetortarget(lifeform_t *lf, lifeform_t *ownertarget);
int isplayer(lifeform_t *lf);
flag_t *ispoisoned(lifeform_t *lf);
flag_t *ispoisonedwith(lifeform_t *lf, enum POISONTYPE pt);
int ispolymorphed(lifeform_t *lf);
int isprone(lifeform_t *lf);
flag_t *isresistantto(flagpile_t *fp, enum DAMTYPE dt);
flag_t *isresting(lifeform_t *lf);
object_t *isstuck(lifeform_t *lf);
int isswimming(lifeform_t *lf);
int isundead(lifeform_t *lf);
flag_t *isvulnto(flagpile_t *fp, enum DAMTYPE dt);
int isweaponskill(enum SKILL skid);
void killjob(job_t *job);
void killlf(lifeform_t *lf);
void killrace(race_t *race);
flag_t *levelabilityready(lifeform_t *lf);
int loadfirearm(lifeform_t *lf, object_t *gun, object_t *ammo);
int loadfirearmfast(lifeform_t *lf);
void loseconcentration(lifeform_t *lf);
int losehp(lifeform_t *lf, int amt, enum DAMTYPE damtype, lifeform_t *fromlf, char *damsrc);
int losehp_real(lifeform_t *lf, int amt, enum DAMTYPE damtype, lifeform_t *fromlf, char *damsrc, int reducedam, object_t *fromob);
void losemp(lifeform_t *lf, int amt);
void makefriendly(lifeform_t *lf, int howlong);
int makenauseated(lifeform_t *lf, int amt, int howlong);
void makenoise(lifeform_t *lf, enum NOISETYPE nid);
void makepeaceful(lifeform_t *lf);
lifeform_t *makezombie(object_t *o);
void mayusespellschool(flagpile_t *fp, enum SPELLSCHOOL ss, enum FLAG how);
int meetsattreq(lifeform_t *lf, flag_t *f, object_t *o);
int modattr(lifeform_t *lf, enum ATTRIB attr, int amt);
void modhunger(lifeform_t *lf, int amt);
float modifybystat(float num, lifeform_t *lf, enum ATTRIB att);
int needstorest(lifeform_t *lf, char *validchars);
int noise(cell_t *c, lifeform_t *noisemaker, enum NOISECLASS nt, int volume, char *text, char *seetext);
void outfitlf(lifeform_t *lf);
void petify(lifeform_t *lf, lifeform_t *owner);
int pickup(lifeform_t *lf, object_t *what, int howmany, int fromground, int antannounce);
void poison(lifeform_t *lf, int howlong, enum POISONTYPE ptype, int power, char *fromwhat);
int poisoncausesvomit(enum POISONTYPE ptype);
int poisonthreatenslife(lifeform_t *lf, flag_t *f);
void practice(lifeform_t *lf, enum SKILL skid, int amt);
void precalclos_old(lifeform_t *lf);
void precalclos_new(lifeform_t *lf);
int push(lifeform_t *lf, object_t *o, int dir);
int readytotrain(lifeform_t *lf);
int recruit(lifeform_t *lf);
void refreshlevelabilities(lifeform_t *lf);
void relinklf(lifeform_t *src, map_t *dst);
int rest(lifeform_t *lf, int onpurpose);
int startresting(lifeform_t *lf, int willtrain);
int rollattr(enum ATTRBRACKET bracket);
int rollstat(lifeform_t *lf, enum ATTRIB attr);
int safetorest(lifeform_t *lf);
int say(lifeform_t *lf, char *text, int volume);
int sayphrase(lifeform_t *lf, enum SAYPHRASE what, int volume, int val0, char *text);
int scare(lifeform_t *lf, lifeform_t *scarer, int howlong, int scarerbonus);
//int setammo(lifeform_t *lf, object_t *o);
void setattr(lifeform_t *lf, enum ATTRIB attr, int val);
void setfollowdistance(lifeform_t *lf, int min, int max);
void setguntarget(lifeform_t *lf, lifeform_t *targ);
void setrace(lifeform_t *lf, enum RACE rid, int frompolymorph);
void setlastdam(lifeform_t *lf, char *buf);
//void setlftarget(lifeform_t *lf, lifeform_t *victim);
int setlfmaterial(lifeform_t *lf, enum MATERIAL id);
int shoot(lifeform_t *lf);
int skillcheck(lifeform_t *lf, enum CHECKTYPE ct, int diff, int mod);
int real_skillcheck(lifeform_t *lf, enum CHECKTYPE ct, int diff, int mod, int *result);
int skillcheckvs(lifeform_t *lf1, enum CHECKTYPE ct1, int mod1, lifeform_t *lf2, enum CHECKTYPE ct2, int mod2);
int slipon(lifeform_t *lf, object_t *o);
void sortlf(map_t *map, lifeform_t *lf);
int steal(lifeform_t *lf, obpile_t *op, enum FLAG wantflag);
int stone(lifeform_t *lf);
void stopeating(lifeform_t *lf);
void stopresting(lifeform_t *lf);
void stoprunning(lifeform_t *lf);
void stopsprinting(lifeform_t *lf);
lifeform_t *summonmonster(lifeform_t *caster, cell_t *c, enum RACE rid, char *racename, int lifetime, int wantfriendly);
//int testammo(lifeform_t *lf, object_t *o);
int takeoff(lifeform_t *lf, object_t *o);
void taketime(lifeform_t *lf, long howlong);
int throwat(lifeform_t *thrower, object_t *o, cell_t *where);
void timeeffectslf(lifeform_t *lf);
int tryclimb(lifeform_t *lf, cell_t *where, char *towhat);
void turneffectslf(lifeform_t *lf);
int touch(lifeform_t *lf, object_t *o);
void unpoison(lifeform_t *lf);
void unsummon(lifeform_t *lf, int vanishobs);
int unweild(lifeform_t *lf, object_t *o);
int useability(lifeform_t *lf, enum OBTYPE aid, lifeform_t *who, cell_t *where);
int useringofmiracles(lifeform_t *lf, int charges);
int usestairs(lifeform_t *lf, object_t *o, int onpurpose);
int validateraces(void);
int wear(lifeform_t *lf, object_t *o);
int weild(lifeform_t *lf, object_t *o);
int willflee(lifeform_t *lf);
//int youhear(cell_t *c, char *text);