My first attempt at a text roguelike game.
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Rob Pearce a297a3c180 - [+] don't show 'the xxx look exhausted' for monsters
- [+] The giant blowfly (null).
- [+] instant disrobe spell - tleports armour to the side
- [+] why did a monk recognise a grenade? bug in conferobjectflags.
- [+] adept nature lore should identify bad mushrooms too
- [+] draining/vampiric brand - gives hp to user.  
- [+] ways to check stairs before travelling
    - [+] make getstairdestination() be the place where new maps are
          generated
    - [+] move getnoisedetails into new function
    - [+] ability to listen down stairs with adept listen skill
        - [+] atomatically trigger walknoise for all lfs within los of
              stairs, and you always pass the check.
        - [+] at expert listn you get names
        - [+] otherwise just get 'slithering' etc
        - [+] test......
    - [+] "check stairs" ability ???
        - [+] this then prompts for various methods
    - [+] smell down stairs with enhancesmell
        - [+] say "you see xxx scent" for all lfs within los of other
              end
    - [+] use perception to check stairs
        - [+] say "you see xxx footprints" for all lfs within los of
              other end
    - [+] ability to peek down stairs with adept stealth skill?
        - [+] temporarily put you there
        - [+] precaclc los with awareness in all directions from there
        - [+] show view
        - [+] wait for key
        - [+] move you back, remove temporary awareness
    - [+] add help for these skills
2011-10-16 22:45:36 +00:00
data - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
doc - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
vaults - [+] if you put a water object onto dirt, it should become a mud 2011-10-05 22:08:13 +00:00
Makefile - [+] move all definitions into data.c 2011-09-15 01:58:16 +00:00
ai.c * [+] maybe a new weapon damage calculation.... 2011-10-13 21:37:15 +00:00
ai.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.c * [+] maybe a new weapon damage calculation.... 2011-10-13 21:37:15 +00:00
attack.h - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
data.c - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
data.h - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
defs.h - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
flag.c - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
god.h - [+] when throwin gn aobject, warn if you have no LOF (just like 2011-09-22 02:00:16 +00:00
io.c * [+] maybe a new weapon damage calculation.... 2011-10-13 21:37:15 +00:00
io.h - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
lf.c - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
lf.h - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
map.c - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
map.h - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
move.h - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
nexus.c * [+] maybe a new weapon damage calculation.... 2011-10-13 21:37:15 +00:00
nexus.h - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
objects.h - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
save.c - [+] job abilities can now generally happen as often as you like, 2011-10-04 03:24:53 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
spell.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
text.c - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
text.h - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00