2796 lines
76 KiB
C
2796 lines
76 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "ai.h"
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#include "attack.h"
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#include "defs.h"
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#include "flag.h"
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#include "god.h"
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#include "io.h"
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#include "lf.h"
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#include "map.h"
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#include "move.h"
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#include "nexus.h"
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#include "objects.h"
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#include "spell.h"
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#include "text.h"
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extern lifeform_t *player;
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extern enum ERROR reason;
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int wantdb = B_TRUE;
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void addignorecell(lifeform_t *lf, cell_t *c) {
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if (c) {
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addflag(lf->flags, F_IGNORECELL, c->x, c->y, NA, NULL);
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}
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}
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// returns true on failure
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int aiattack(lifeform_t *lf, lifeform_t *victim, int timelimit) {
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int db = B_FALSE;
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int innocentattack = 0;
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flag_t *f;
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if (lfhasflag(lf, F_DEBUG)) {
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db = B_TRUE;
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}
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if (!canattack(lf)) {
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dblog(".oO { canattack() is false }");
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return B_TRUE;
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}
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// mindless?
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/*
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if (getattrbracket(getattr(lf, A_IQ), A_IQ, NULL) == IQ_MINDLESS) {
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if (!isundead(lf) && (lf->race->raceclass->id != RC_PLANT)) {
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dblog(".oO { i am mindless and not undead }");
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return B_TRUE;
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}
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}
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*/
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// already targetting this lf?
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f = lfhasflagval(lf, F_TARGETLF, victim->id, NA, NA, NULL);
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if (f) {
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if (db) dblog(".oO { i am already targetting this lf }");
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if ((f->lifetime > 0) && (f->lifetime < timelimit)) {
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f->lifetime = timelimit;
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if (db) dblog(".oO { (flag lifetime updated) }");
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}
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return B_TRUE;
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}
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// feigning death?
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if (lfhasflag(victim, F_FEIGNINGDEATH)) {
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if (!lfhasflagval(lf, F_ATTACHEDTO, victim->id, NA, NA, NULL)) {
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int checkpassed;
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flag_t *alreadyfooled = NULL;
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alreadyfooled = lfhasflagval(lf, F_FEIGNFOOLEDBY, victim->id, NA, NA, NULL);
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if (alreadyfooled) {
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checkpassed = B_FALSE;
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} else {
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int penalty;
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penalty = (getcelldist(lf->cell, victim->cell)-1);
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if (penalty < 0) penalty = 0;
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penalty *= 3;
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checkpassed = skillcheckvs(lf, SC_IQ, -penalty, victim, SC_WILL, 5+gethitdice(victim));
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}
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if (!checkpassed) {
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if (db) dblog(".oO { attempted target fooled me with feign death. ignoring. }");
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if (!alreadyfooled) {
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addtempflag(lf->flags, F_FEIGNFOOLEDBY, victim->id, NA, NA, NULL, rnd(5,10));
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}
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return B_TRUE;
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}
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}
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}
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if (db) {
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char lfname[BUFLEN],vicname[BUFLEN];
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getlfname(lf, lfname);
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getlfname(victim, vicname);
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dblog(".oO { %s setting new target: %s }", lfname, vicname);
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}
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killflagsofid(lf->flags, F_TARGETLF);
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killflagsofid(lf->flags, F_TARGETCELL);
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if ((timelimit == PERMENANT) || (timelimit == UNLIMITED)) {
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addflag(lf->flags, F_TARGETLF, victim->id, victim->cell->x, victim->cell->y, NULL);
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} else {
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addtempflag(lf->flags, F_TARGETLF, victim->id , victim->cell->x , victim->cell->y, NULL,timelimit);
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}
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// tell the player
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if (areallies(player, lf) && cantalk(lf)) {
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char text[BUFLEN];
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if (cansee(lf, victim)) {
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real_getlfname(victim, text, B_FALSE, B_FALSE);
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} else {
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strcpy(text, "something");
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}
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if (cansee(player, victim)) {
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sayphrase(lf, SP_ALLY_ATTACK, SV_SHOUT, NA, text);
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} else {
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sayphrase(lf, SP_ALLY_ATTACKUNSEEN, SV_SHOUT, NA, text);
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}
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} else {
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makenoise(lf, N_GETANGRY);
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}
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// become hostile?
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if (isplayer(victim) && !hasflag(lf->flags, F_HOSTILE) ) {
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addflag(lf->flags, F_HOSTILE, B_TRUE, NA, NA, NULL);
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//innocentattack = 1;
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}
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// change allegience ?
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if (!areenemies(lf, victim)) {
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if (getallegiance(victim) == AL_FRIENDLY) {
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killflagsofid(lf->flags, F_FRIENDLY);
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innocentattack = 3;
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}
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}
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// no longer a pet
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f = lfhasflagval(lf, F_PETOF, victim->id, NA, NA, NULL);
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if (f) {
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if (isplayer(victim)) innocentattack = 3;
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killflag(f);
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}
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return B_FALSE;
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}
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enum OBTYPE aigetattackspell(lifeform_t *lf, lifeform_t *victim) {
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flag_t *retflag[MAXCANDIDATES];
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int nretflags = 0;
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flag_t *f;
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enum OBTYPE poss[MAXPILEOBS];
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int nposs = 0,i;
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int db = B_FALSE;
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if (lfhasflag(lf, F_DEBUG)) {
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db = B_TRUE;
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}
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if (db) {
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dblog(".oO { looking for attack spells/abils }");
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}
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f = lfhasflag(lf, F_NEEDOBFORSPELLS);
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if (f && !hasob(lf->pack, f->val[0])) {
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if (db) dblog(".oO { Cannot cast spell, I don't have my spellcast object }");
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return OT_NONE;
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}
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f = lfhasflag(lf, F_CASTTYPE);
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if (f) {
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switch (f->val[0]) {
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case CT_GAZE: // gaze into victim's eyes: they must be able to see you and vice versa
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if (!cansee(victim, lf) || !cansee(lf, victim)) {
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if (db) dblog(".oO { Cannot cast spell, no 2way los for gaze attack or victims eyes covered }");
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return OT_NONE;
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}
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break;
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case CT_EYESPIT: // spit into the victim's eyes. lof is checked in aispellok
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if (!cansee(victim, lf) ) {
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if (db) dblog(".oO { Cannot cast spell, no 2way los for gaze attack or victims eyes covered }");
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return OT_NONE;
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}
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break;
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}
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}
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getflags(lf->flags, retflag, &nretflags, F_CANCAST, F_CANWILL, F_NONE);
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for (i = 0; i < nretflags; i++) {
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f = retflag[i];
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if (aispellok(lf, f->val[0], victim, F_AICASTTOATTACK)) {
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poss[nposs] = f->val[0];
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nposs++;
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}
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}
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// select a random one
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if (nposs > 0) {
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int sel;
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if (db) {
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char lfname[BUFLEN];
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getlfname(lf,lfname);
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dblog(".oO { %s i have %d valid spells/abils. using one. }", lfname, nposs);
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}
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sel = rnd(0,nposs-1);
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return poss[sel];
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}
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return OT_NONE;
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}
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enum OBTYPE aigetfleespell(lifeform_t *lf) {
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flag_t *f;
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enum OBTYPE poss[MAXPILEOBS];
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int nposs = 0,i;
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int db = B_FALSE;
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lifeform_t *fleefrom = NULL;
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flag_t *retflag[MAXCANDIDATES];
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int nretflags = 0;
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if (lfhasflag(lf, F_DEBUG)) {
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db = B_TRUE;
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}
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f = lfhasflag(lf, F_FLEEFROM);
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if (f) {
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fleefrom = findlf(lf->cell->map, f->val[0]);
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}
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getflags(lf->flags, retflag, &nretflags, F_CANCAST, F_CANWILL, F_NONE);
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for (i = 0; i < nretflags; i++) {
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f = retflag[i];
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if (aispellok(lf, f->val[0], fleefrom, F_AICASTTOFLEE)) {
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poss[nposs] = f->val[0];
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nposs++;
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}
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}
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// select a random one
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if (nposs > 0) {
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int sel;
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sel = rnd(0,nposs-1);
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return poss[sel];
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}
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return OT_NONE;
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}
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// how long with this monster chase you for?
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int aigetchasetime(lifeform_t *lf) {
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flag_t *f;
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f = lfhasflag(lf, F_FOLLOWTIME);
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if (f) return f->val[0];
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return DEF_AIFOLLOWTIME;
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}
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// this function assumes that you can't just SEE the target!
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cell_t *aigetlastknownpos(lifeform_t *lf, lifeform_t *target, int *lastx, int *lasty, int *lastdir) {
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flag_t *f, *tflag, *bestflag = NULL;
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cell_t *c = NULL;
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int besttime = -1;
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int i;
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// defaults
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if (lastx) *lastx = NA;
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if (lasty) *lasty = NA;
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if (lastdir) *lastdir = D_NONE;
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// check scent/footprints first
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for (i = 0; i < lf->nlos; i++) {
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if (hastrailof(lf->los[i]->obpile, target, NA, &tflag, lf)) {
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if (tflag->lifetime > besttime) {
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besttime = tflag->lifetime;
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bestflag = tflag;
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c = lf->los[i];
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}
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}
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}
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if (bestflag && c) {
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if (lastx) *lastx = c->x;
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if (lasty) *lasty = c->y;
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if (lastdir) {
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// can only obtain direction from footprints if your
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// tracking skill is high enough.
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if (bestflag->val[2] == S_SIGHT) {
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if (getskill(lf, SK_PERCEPTION) >= PR_SKILLED) {
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*lastdir = bestflag->val[1];
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} else {
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*lastdir = D_NONE;
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}
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} else {
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*lastdir = bestflag->val[1];
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}
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}
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return c;
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}
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f = ispetortarget(lf, target);
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if (f) {
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c = getcellat(lf->cell->map, f->val[1], f->val[2]);
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if (c) {
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if (lastx) *lastx = c->x;
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if (lasty) *lasty = c->y;
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if (lastdir && strlen(f->text)) {
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*lastdir = atoi(f->text);
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}
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}
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return c;
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}
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return NULL;
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}
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object_t *aigetrangedattack(lifeform_t *lf, lifeform_t *target, enum RANGEATTACK *ra, int *range) {
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int db = B_FALSE;
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enum ATTRBRACKET iqb;
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object_t *o;
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if (lfhasflag(lf, F_DEBUG)) db = B_TRUE;
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if (lfhasflag(lf, F_RAGE)) {
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if (db) dblog(".oO { no ranged attack because i am enraged }");
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if (ra) *ra = RA_NONE;
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return NULL;
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}
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if (lfhasflag(lf, F_FEIGNINGDEATH) && target && (getcelldist(lf->cell, target->cell) == 1)) {
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if (db) dblog(".oO { no ranged attack because i am feigning death and adj to my target }");
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if (ra) *ra = RA_NONE;
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return NULL;
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}
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iqb = getattrbracket(getattr(lf, A_IQ), A_IQ, NULL);
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if (iqb <= IQ_ANIMAL) {
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// animal and lower intelligence won't use ranged
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// attacks.
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if (!lfhasflag(lf, F_WILLTHROW)) {
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if (db) dblog(".oO { no ranged attack due to low iq. }");
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if (ra) *ra = RA_NONE;
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return NULL;
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}
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}
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o = getfirearm(lf);
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if (o && getammo(o)) {
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if (db) {
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char gunname[BUFLEN];
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getobname(o, gunname, o->amt);
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if (db) dblog(".oO { will fire my gun (%s) at target. }",gunname);
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}
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if (ra) *ra = RA_GUN;
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if (range) *range = getfirearmrange(o);
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return o;
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}
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// do we have a wand we can zap?
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if (lfhasflag(lf, F_HUMANOID) || hasbp(lf, BP_HANDS)) {
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if (lfhasflag(lf, F_FLEEFROM)) {
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o = aigetwand(lf, F_AICASTTOFLEE);
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} else {
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o = aigetwand(lf, F_AICASTTOATTACK);
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}
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if (o) {
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if (db) dblog(".oO { will zap %s instead of moving }", o->type->name);
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if (ra) *ra = RA_WAND;
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if (range) *range = getvisrange(lf, B_TRUE); // ie unlimited
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return o;
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}
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}
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// can we attack by throwing something?
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if (hasbp(lf, BP_HANDS)) {
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o = getbestthrowmissile(lf, target);
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if (o) {
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if (db) dblog(".oO { will throw %s at my target }", o->type->name);
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if (ra) *ra = RA_THROW;
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if (range) {
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if (hasflag(o->flags, F_POWDER)) {
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*range = 1;
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} else {
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*range = getmaxthrowrange(lf, o);
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}
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}
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return o;
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}
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}
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if (db) dblog(".oO { found no ranged attack. }");
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if (ra) *ra = RA_NONE;
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if (range) *range = 0;
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return NULL;
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}
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int aigetspelltarget(lifeform_t *lf, objecttype_t *spelltype, lifeform_t *victim, lifeform_t **spelllf, cell_t **spellcell, object_t **spellob, enum FLAG purpose) {
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int specialcase = B_FALSE;
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flag_t *f;
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enum SPELLTARGET spelltarg = ST_NONE;
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// default - at victim.
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if (spelllf) *spelllf = victim;
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if (spellcell) *spellcell = victim->cell;
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if (spellob) *spellob = NULL;
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f = lfhasflagval(lf, F_AISPELLTARGETOVERRIDE, spelltype->id, NA, NA, NULL);
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if (f) {
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spelltarg = f->val[1];
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} else {
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f = hasflag(spelltype->flags, purpose);
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if (f) {
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spelltarg = f->val[0];
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}
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}
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switch (spelltarg) {
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case ST_VICTIM:
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// at victim.
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if (spelllf) *spelllf = victim;
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if (spellcell) *spellcell = victim->cell;
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if (spellob) *spellob = NULL;
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break;
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case ST_ADJSELF: // cast at myself when next to victim
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if (getcelldist(lf->cell, victim->cell) <= 1) {
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if (spelllf) *spelllf = lf;
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if (spellcell) *spellcell = lf->cell;
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if (spellob) *spellob = NULL;
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}
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break;
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case ST_ADJVICTIM: // cast at victim when next to victim
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if (getcelldist(lf->cell, victim->cell) <= 1) {
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if (spelllf) *spelllf = victim;
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if (spellcell) *spellcell = victim->cell;
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if (spellob) *spellob = NULL;
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}
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break;
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case ST_SELF:
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if (spelllf) *spelllf = lf;
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if (spellcell) *spellcell = lf->cell;
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if (spellob) *spellob = NULL;
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break;
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case ST_ANYWHERE:
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if (spelllf) *spelllf = NULL;
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if (spellcell) *spellcell = NULL;
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if (spellob) *spellob = NULL;
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break;
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case ST_SPECIAL:
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specialcase = B_TRUE;
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break;
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case ST_NONE:
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break;
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}
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if (specialcase) {
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if (spelltype->id == OT_A_CLIMB) {
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int i,nposs = 0;
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cell_t *poss[MAXCANDIDATES];
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// cell in sight and adjacent? aispellok() should have already confirmed
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// that there will be at least one of these.
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for (i = 1; i < lf->nlos; i++) {
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if (!lf->los[i]->lf && lf->los[i]->type->solid && (getcelldist(lf->cell, lf->los[i]) == 1)) {
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poss[nposs++] = lf->los[i];
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}
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}
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if (!nposs) {
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if (spellcell) spellcell = NULL;
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if (spelllf) *spelllf = NULL;
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if (spellob) *spellob = NULL;
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return B_TRUE;
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}
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if (spellcell) {
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*spellcell = poss[rnd(0,nposs-1)];
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}
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if (spelllf) *spelllf = NULL;
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if (spellob) *spellob = NULL;
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} else if (spelltype->id == OT_A_JUMP) {
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cell_t *cell[MAXCANDIDATES],*c;
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cell_t *poss[MAXCANDIDATES];
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int ncells,i,bestdist,nposs;
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if (purpose == F_AICASTTOATTACK) {
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bestdist = 99;
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} else {
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bestdist = -99;
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}
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getradiuscells(lf->cell, 2, DT_COMPASS, B_TRUE, LOF_WALLSTOP, B_FALSE, cell, &ncells, 0);
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for (i = 0; i < ncells; i++) {
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int disttovictim;
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c = cell[i];
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if (!cellwalkable(lf, c, NULL) || celldangerous(lf, c, B_TRUE, NULL)) {
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continue;
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|
}
|
|
disttovictim = getcelldist(victim->cell, c);
|
|
if (purpose == F_AICASTTOATTACK) {
|
|
// get closest cell to victim
|
|
if (disttovictim < bestdist) {
|
|
bestdist = disttovictim;
|
|
}
|
|
} else {
|
|
// get furthest cell from victim
|
|
if (disttovictim > bestdist) {
|
|
bestdist = disttovictim;
|
|
}
|
|
}
|
|
}
|
|
// now get all possible cells...
|
|
nposs = 0;
|
|
for (i = 0; i < ncells; i++) {
|
|
int disttovictim;
|
|
c = cell[i];
|
|
if (!cellwalkable(lf, c, NULL) || celldangerous(lf, c, B_TRUE, NULL)) {
|
|
continue;
|
|
}
|
|
disttovictim = getcelldist(victim->cell, c);
|
|
if (disttovictim == bestdist) {
|
|
poss[nposs++] = c;
|
|
}
|
|
}
|
|
// cast spell at one of the cells we found.
|
|
// we should ALWAYS have at least one cell, because aispellok()
|
|
// will check this.
|
|
if (spellcell) *spellcell = poss[rnd(0,nposs-1)];
|
|
} else if (spelltype->id == OT_S_DIG) {
|
|
cell_t *cell[MAXCANDIDATES],*poss[MAXCANDIDATES];
|
|
int ncells,i,nposs = 0;
|
|
getradiuscells(lf->cell, 1, DT_COMPASS, B_TRUE, LOF_DONTNEED, B_FALSE, cell, &ncells, 0);
|
|
for (i = 0; i < ncells; i++) {
|
|
if (cell[i]->type->solid &&
|
|
(cell[i]->type->material->id == MT_STONE) &&
|
|
getcelldist(cell[i], victim->cell) == 1) {
|
|
poss[nposs++] = cell[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
// aim at an adjacent wall cell
|
|
if (spellcell) *spellcell = poss[rnd(0,nposs-1)];
|
|
} else if (spelltype->id == OT_S_TELEKINESIS) {
|
|
float maxweight;
|
|
object_t *poss[MAXPILEOBS];
|
|
int nposs;
|
|
int i;
|
|
// find nearest object which can be picked up
|
|
|
|
// this is copied out of the telekenesis spell code!
|
|
maxweight = getlfweight(lf, B_NOOBS) +
|
|
(getlfweight(lf, B_NOOBS) * (getstatmod(lf, A_IQ) / 100));
|
|
|
|
nposs = 0;
|
|
for (i = 0; i < lf->nlos; i++) {
|
|
if (lf->los[i] != lf->cell) {
|
|
object_t *o;
|
|
for (o = lf->los[i]->obpile->first ; o ; o = o->next) {
|
|
if (!hasflag(o->flags, F_NOPICKUP) &&
|
|
getobweight(o) <= maxweight) {
|
|
poss[nposs] = o;
|
|
nposs++;
|
|
if (nposs >= MAXPILEOBS) break;
|
|
}
|
|
}
|
|
if (nposs >= MAXPILEOBS) break;
|
|
}
|
|
}
|
|
// should always be true since we check this in aispellok
|
|
if (nposs > 0) {
|
|
if (spellob) *spellob = poss[rnd(0,nposs-1)];
|
|
}
|
|
|
|
// cast spell at the victim
|
|
if (spelllf) *spelllf = victim;
|
|
if (spellcell) *spellcell = victim->cell;
|
|
} else if (spelltype->id == OT_S_CHARM) {
|
|
lifeform_t *l;
|
|
l = getnearbypeaceful(lf);
|
|
if (l) {
|
|
if (spelllf) *spelllf = l;
|
|
if (spellcell) *spellcell = l->cell;
|
|
if (spellob) *spellob = NULL;
|
|
}
|
|
}
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
|
|
object_t *aigetwand(lifeform_t *lf, enum FLAG purpose) {
|
|
object_t *o;
|
|
object_t *poss[MAXPILEOBS];
|
|
int nposs = 0;
|
|
for (o = lf->pack->first ; o ; o = o->next) {
|
|
// wand with charges left?
|
|
if ((o->type->obclass->id == OC_WAND) && (getcharges(o) > 0)) {
|
|
// do we know how to use it?
|
|
if (hasflag(o->flags, purpose)) {
|
|
// TODO: if castatself, check whether we actually need to (ie. healing, invis, etc)
|
|
poss[nposs] = o;
|
|
nposs++;
|
|
}
|
|
}
|
|
}
|
|
if (nposs > 0) {
|
|
return poss[rnd(0,nposs-1)];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// returns targetcell flag on success
|
|
flag_t *aigoto(lifeform_t *lf, cell_t *c, enum MOVEREASON why, void *data, int timelimit) {
|
|
int db = B_FALSE;
|
|
char whybuf[BUFLEN];
|
|
flag_t *f = NULL;
|
|
|
|
if (lfhasflag(lf, F_DEBUG)) {
|
|
db = B_TRUE;
|
|
}
|
|
|
|
|
|
if (lfhasflagval(lf, F_IGNORECELL, c->x, c->y, NA, NULL)) {
|
|
char lfname[BUFLEN];
|
|
getlfname(lf, lfname);
|
|
if (db) dblog(".oO { %s cannot go to targecell %d,%d due to f_ignorecell flag }", lfname, c->x, c->y);
|
|
return NULL;
|
|
}
|
|
|
|
|
|
if (db) {
|
|
char lfname[BUFLEN];
|
|
getlfname(lf, lfname);
|
|
dblog(".oO { %s going to targecell: %d, %d }", lfname, c->x, c->y);
|
|
}
|
|
|
|
|
|
|
|
// kill previous target flags.
|
|
killflagsofid(lf->flags, F_TARGETLF);
|
|
killflagsofid(lf->flags, F_TARGETCELL);
|
|
|
|
if (why == MR_LF) {
|
|
snprintf(whybuf, BUFLEN, "%d", ((lifeform_t *)data)->id);
|
|
} else if (why == MR_OB) {
|
|
snprintf(whybuf, BUFLEN, "%ld", ((object_t *)data)->id);
|
|
} else {
|
|
strcpy(whybuf, "");
|
|
}
|
|
|
|
if ((timelimit == PERMENANT) || (timelimit == UNLIMITED)) {
|
|
f = addflag(lf->flags, F_TARGETCELL, c->x, c->y, why, whybuf);
|
|
} else {
|
|
f = addtempflag(lf->flags, F_TARGETCELL, c->x, c->y, why, whybuf,timelimit);
|
|
}
|
|
return f;
|
|
}
|
|
|
|
int ai_attack_existing_target(lifeform_t *lf) {
|
|
lifeform_t *target;
|
|
int db = B_FALSE;
|
|
if (lfhasflag(lf, F_DEBUG)) db = B_TRUE;
|
|
|
|
// do we already have a target we are attacking?
|
|
target = gettargetlf(lf);
|
|
if (!target) return B_FALSE;
|
|
|
|
if (db) dblog(".oO { i have a target: lfid %d (%s). }", target->id, target->race->name);
|
|
|
|
// target dead or unconscious?
|
|
if (isdead(target) || isunconscious(target)) {
|
|
if (db) dblog(".oO { my target is dead/ko'd }", target->id, target->race->name);
|
|
loseaitargets(lf);
|
|
if (areallies(lf, player) && cantalk(lf)) {
|
|
char text[BUFLEN];
|
|
real_getlfname(target, text, B_FALSE, B_FALSE);
|
|
sayphrase(lf, SP_ALLY_TARGETKILL, SV_SHOUT, NA, text);
|
|
}
|
|
} else {
|
|
// aquatic grabbers will try to drag their prey into the water
|
|
if (lfhasflagval(lf, F_GRABBING, target->id, NA, NA, NULL) && isaquatic(lf) ) {
|
|
if ( hasobwithflag(lf->cell->obpile, F_DEEPWATER) &&
|
|
!hasobwithflag(target->cell->obpile, F_DEEPWATER)) {
|
|
// move away!
|
|
if (!moveawayfrom(lf, target->cell, DT_ORTH, B_FALSE, B_TRUE)) {
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
}
|
|
// try to move towards them.
|
|
if (!aimovetolf(lf, target, B_TRUE)) {
|
|
// success
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
|
|
// i am bored - look for something to do!
|
|
int ai_bored(lifeform_t *lf, lifeform_t *master, int icanattack) {
|
|
int db = B_FALSE,n,i;
|
|
lifeform_t *newtarget = NULL;
|
|
flag_t *retflag[MAXCANDIDATES];
|
|
int nretflags = 0;
|
|
flag_t *f;
|
|
if (lfhasflag(lf, F_DEBUG)) db = B_TRUE;
|
|
|
|
// not attacking anyone in particular
|
|
if (db) dblog(".oO { i do not have a target or can't move towards it. }");
|
|
|
|
// special cases
|
|
if (lf->race->id == R_IVYRAPID) {
|
|
if (cancast(lf, OT_S_CLONE, NULL)) {
|
|
// try to expand
|
|
if (!castspell(lf, OT_S_CLONE, lf, NULL, lf->cell, NULL, NULL)) {
|
|
// stop reproducing
|
|
f = hasflagval(lf->flags, F_CANWILL, OT_S_CLONE, NA, NA, NULL);
|
|
if (f) killflag(f);
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
// shopkeepers will return to their shops
|
|
if (hasjob(lf, J_SHOPKEEPER)) {
|
|
f = lfhasflag(lf, F_OWNSSHOP);
|
|
if (f) {
|
|
int myshop;
|
|
cell_t *where;
|
|
myshop = f->val[0];
|
|
// find the closest cell of my shop
|
|
where = getclosestroomcell(lf, myshop);
|
|
// move towards my shop. note that if the player leaves then
|
|
// re-enters this map, they will find that we have instantly
|
|
// teleported there (see mapentereffects).
|
|
if (aigoto(lf, where, MR_OTHER, NULL, PERMENANT)) {
|
|
// success
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!lfhasflag(lf, F_STUNNED)) {
|
|
lifeform_t *hateposs[MAXCANDIDATES],*poss[MAXCANDIDATES];
|
|
int nposs = 0, nhateposs = 0;
|
|
if (db) dblog(".oO { looking for a target . }");
|
|
|
|
// look for any hated lfs or enemies
|
|
newtarget = NULL;
|
|
for (n = 0; n < lf->nlos; n++) {
|
|
lifeform_t *who;
|
|
if (lf->los[n] != lf->cell) { // not ourself
|
|
who = lf->los[n]->lf;
|
|
if (who && !isdead(who) && !isunconscious(who) && cansee(lf, who)) {
|
|
int chance = 100; // chance that we ('lf') will attack 'who'
|
|
int reachpenalty;
|
|
// will usually ignore targets who we can't reach
|
|
if (!canreach(lf, who, &reachpenalty) && !aigetrangedattack(lf, who, NULL, NULL)) {
|
|
// 1 size too small = 53% chance to attack
|
|
// 1 size too small = 6% chance to attack
|
|
chance = 100 - (reachpenalty*47);
|
|
if (db) dblog(".oO { target %d (%s) is %d sizes out of reach. %d%% chance to ignore }",
|
|
who->id, who->race->name,
|
|
reachpenalty, reachpenalty*47);
|
|
} else if (isresting(who)) {
|
|
// targets sleeping in a tent will probably be ignored
|
|
object_t *restob;
|
|
restob = getrestob(who);
|
|
if (restob) {
|
|
switch (restob->type->id) {
|
|
case OT_TENT: chance = 5; break;
|
|
case OT_MOTEL: chance = 0; break;
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pctchance(chance)) {
|
|
flag_t *f;
|
|
if (lfhasflag(lf, F_HATESALL) || lfhasflag(lf, F_RAGE)) {
|
|
if (nhateposs < MAXCANDIDATES) {
|
|
if (db) dblog(".oO { hate everything - found lfid %d (%s) ! }",who->id, who->race->name);
|
|
hateposs[nhateposs++] = who;
|
|
}
|
|
break;
|
|
} else if (lfhasflagval(lf, F_HATESRACE, who->race->id, NA, NA, NULL) ||
|
|
lfhasflagval(lf, F_HATESRACE, who->race->baseid, NA, NA, NULL) ) {
|
|
if ((nhateposs < MAXCANDIDATES) && !areallies(lf, who)) {
|
|
if (db) dblog(".oO { found a hated target - lfid %d (%s) ! }",who->id, who->race->name);
|
|
hateposs[nhateposs++] = who;
|
|
}
|
|
break;
|
|
} else if ( ((f = lfhasflag(lf, F_TERRITORIAL)) != NULL) &&
|
|
(getcelldist(who->cell, lf->cell) <= f->val[0]) ) {
|
|
if ((nhateposs < MAXCANDIDATES) && !areallies(lf, who)) {
|
|
if (db) dblog(".oO { territorial and found target in range - lfid %d (%s) ! }",who->id, who->race->name);
|
|
hateposs[nhateposs++] = who;
|
|
}
|
|
break;
|
|
} else if (!nhateposs && areenemies(lf, who)) { // dont check if we've already found a hated target
|
|
if (nposs < MAXCANDIDATES) {
|
|
if (db) dblog(".oO { found an enemy target - lfid %d (%s) ! }",who->id, who->race->name);
|
|
poss[nposs++] = who;
|
|
}
|
|
} else {
|
|
getflags(lf->flags, retflag, &nretflags, F_HATESRACEWITHFLAG, F_NONE);
|
|
for (i = 0; i < nretflags; i++) {
|
|
if (lfhasflag(who, retflag[i]->id) &&
|
|
!areallies(lf, who)) {
|
|
|
|
if (db) dblog(".oO { found a target with hated flags - lfid %d (%s) ! }",who->id, who->race->name);
|
|
hateposs[nhateposs++] = who;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (nhateposs) {
|
|
newtarget = hateposs[rnd(0,nhateposs-1)];
|
|
} else if (nposs) {
|
|
newtarget = poss[rnd(0,nposs-1)];
|
|
}
|
|
}
|
|
|
|
if (newtarget) {
|
|
if (aiattack(lf, newtarget, aigetchasetime(lf))) {
|
|
// failed for some reason. maybe target was feigning
|
|
// death?
|
|
if (db) dblog(".oO { setting a new target via aiattack failed! }");
|
|
} else {
|
|
// then move towards them...
|
|
if (db) dblog(".oO { moving towards my new target (%d,%d) -> (%d,%d) }", lf->cell->x, lf->cell->y,
|
|
newtarget->cell->x, newtarget->cell->y);
|
|
|
|
if (icanattack) {
|
|
if (!movetowards(lf, newtarget->cell, DT_ORTH, B_FALSE)) {
|
|
turntoface(lf, newtarget->cell);
|
|
return B_TRUE;
|
|
}
|
|
} else {
|
|
if (db) dblog(".oO { won't move towards target - i have no weapon. }");
|
|
}
|
|
}
|
|
} else {
|
|
// god with no targets?
|
|
if (lf->race->raceclass->id == RC_GOD) {
|
|
if (onein(6) && (lf->cell->map->habitat->id != H_HEAVEN)) {
|
|
if (db) dblog(".oO { planeshifting home }");
|
|
// gods will planeshift away
|
|
if (!castspell(lf, OT_S_PLANESHIFT, lf, NULL, lf->cell, NULL, NULL)) {
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////
|
|
// training
|
|
///////////////////////////////////////////////
|
|
|
|
// need to train skills?
|
|
if (readytotrain(lf)) {
|
|
if (safetorest(lf)) {
|
|
// special case - monsters don't need to actually rest to gain
|
|
// skills, although they DO still need to wait until the player
|
|
// is out of sight.
|
|
enhanceskills(lf);
|
|
}
|
|
}
|
|
|
|
// do we have armour which needs repairing?
|
|
if (getskill(lf, SK_ARMOUR) >= PR_SKILLED) {
|
|
if (db) dblog(".oO { do i have any armour to repair? }");
|
|
// just try to use the ability - it'll fail if we have nothing
|
|
// which we can repair.
|
|
if (!useability(lf, OT_A_REPAIR, NULL, NULL)) {
|
|
if (db) dblog(".oO { yes - done. }");
|
|
// success
|
|
return B_TRUE;
|
|
} else {
|
|
if (db) dblog(".oO { no armour to repair. }");
|
|
}
|
|
}
|
|
|
|
// pet movement - note that pets will only rest if their
|
|
// master is resting. the normal rest code underneath this section
|
|
// will never be called.
|
|
if (master) {
|
|
//lifeform_t *master;
|
|
//master = findlf(lf->cell->map, mf->val[0]);
|
|
if (!aimovetolf(lf, master, B_FALSE)) {
|
|
// success
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////
|
|
// resting / healing
|
|
///////////////////////////////////////////////
|
|
|
|
// need to heal?
|
|
if (needstorest(lf, NULL) && safetorest(lf) && !hasflag(lf->flags, F_RAGE)) {
|
|
if (db) dblog(".oO { resting to heal }");
|
|
rest(lf, B_TRUE);
|
|
return B_TRUE;
|
|
}
|
|
|
|
return B_FALSE;
|
|
}
|
|
|
|
|
|
// returns true if we did somethign
|
|
int ai_handle_emergencies(lifeform_t *lf, enum ATTRBRACKET iqb) {
|
|
int db = B_FALSE;
|
|
if (lfhasflag(lf, F_DEBUG)) db = B_TRUE;
|
|
|
|
if (lfhasflag(lf, F_RAGE)) return B_FALSE;
|
|
|
|
if (iqb >= AT_AVERAGE) {
|
|
if (celldangerous(lf, lf->cell, B_TRUE, NULL)) {
|
|
// if our cell is dangerous, move away!
|
|
if (!dorandommove(lf, B_NOBADMOVES, B_FALSE)) {
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
// flying monsters not flying?
|
|
if (!isprone(lf)) {
|
|
if (hasflag(lf->race->flags, F_FLYING) && !lfhasflag(lf, F_FLYING)) {
|
|
if (cancast(lf, OT_S_FLIGHT, NULL)) {
|
|
if (!castspell(lf, OT_S_FLIGHT, lf, NULL, lf->cell, NULL, NULL)) {
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
}
|
|
if (hasflag(lf->race->flags, F_LEVITATING) && !lfhasflag(lf, F_LEVITATING)) {
|
|
copyflag(lf->flags, lf->race->flags, F_LEVITATING);
|
|
taketime(lf, getmovespeed(lf));
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
|
|
int ai_healing(lifeform_t *lf) {
|
|
int db = B_FALSE;
|
|
if (lfhasflag(lf, F_DEBUG)) db = B_TRUE;
|
|
|
|
// special cases
|
|
if ((lf->race->id == R_STIRGE) || (lf->race->id == R_LEECH)) {
|
|
if (ispeaceful(lf)) {
|
|
int sleepval = 18;
|
|
if (modcounter(lf->flags, 1) >= sleepval) {
|
|
// we say that this ISNT on purpose, because otherwise
|
|
// we'll wake up as soon as we're healed. in this case
|
|
// we actually want to sleep forever (or until woken).
|
|
if (!gotosleep(lf, B_FALSE)) {
|
|
// force this since when not on purpose, gotosleep wont
|
|
// take time.
|
|
taketime(lf, getactspeed(lf));
|
|
return B_TRUE; // success
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!lfhasflag(lf, F_RAGE)) {
|
|
// feigning death with enemies in sight, and hurt?
|
|
if (lfhasflag(lf, F_FEIGNINGDEATH) && !safetorest(lf)) {
|
|
if (islowhp(lf)) {
|
|
if (db) dblog(".oO { i am feigning death and bleeding (hp=%d/%d), skipping turn. }",lf->hp,lf->maxhp);
|
|
// just wait...
|
|
rest(lf, B_TRUE);
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
|
|
// hurt gods planeshift away
|
|
if (lf->race->raceclass->id == RC_GOD) {
|
|
if (gethppct(lf) <= 10) {
|
|
if (!castspell(lf, OT_S_PLANESHIFT, lf, NULL, lf->cell, NULL, NULL)) {
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
// need to heal?
|
|
if (lf->hp < (lf->maxhp/2)) {
|
|
if (!useitemwithflag(lf, F_AIHEALITEM)) {
|
|
return B_TRUE;
|
|
} else if (cansleep(lf)) {
|
|
// don't have or can't use our healing items
|
|
// no enemies in sight?
|
|
if (safetorest(lf)) {
|
|
// gods will only sleep/meditate if they are in the realm of gods
|
|
if (isgod(lf) && (lf->cell->habitat->id != H_HEAVEN)) {
|
|
} else {
|
|
// if it's "night time" for us, sleep forever.
|
|
// otehrwise just sleep until we're healed
|
|
if (!gotosleep(lf, issleepingtimefor(lf) ? B_TRUE : B_FALSE)) {
|
|
taketime(lf, getactspeed(lf)); // to make sure our turn ends
|
|
return B_TRUE; // success
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
|
|
int ai_housekeeping(lifeform_t *lf, lifeform_t *master) {
|
|
int i;
|
|
flag_t *f;
|
|
int db = B_FALSE;
|
|
if (lfhasflag(lf, F_DEBUG)) db = B_TRUE;
|
|
|
|
if (lfhasflag(lf, F_RAGE)) return B_FALSE;
|
|
|
|
if (lfhasflag(lf, F_ISPRISONER) && master && isplayer(master) && cansee(lf, master)) {
|
|
if (isoutdoors(lf->cell->map) && pctchance(20)) {
|
|
object_t *o;
|
|
say(lf, "Thanks for getting me out!", SV_TALK);
|
|
o = addobfast(master->pack, OT_MANUAL);
|
|
if (o) {
|
|
char obname[BUFLEN];
|
|
say(lf, "Here, let me teach you something as a reward.", SV_TALK);
|
|
getobname(o, obname, o->amt);
|
|
msgnocap("%c - %s", o->letter, obname);
|
|
}
|
|
// no longer an ally
|
|
killflagsofid(lf->flags, F_PETOF);
|
|
killflagsofid(lf->flags, F_ISPRISONER);
|
|
}
|
|
}
|
|
|
|
// too many objects?
|
|
i = countobs(lf->pack, B_FALSE);
|
|
if (i >= (MAXPILEOBS - 5)) {
|
|
object_t *container;
|
|
// get largest container with space
|
|
container = getbestcontainer(lf->pack);
|
|
if (container) {
|
|
object_t *o;
|
|
// find object which will fit
|
|
for (o = lf->pack->first ; o ; o = o->next) {
|
|
if ((o != container) && !isequipped(o) && obfits(o, container->contents)) {
|
|
// put it in.
|
|
moveob(o, container->contents, ALL);
|
|
if (cansee(player, lf)) {
|
|
char obname[BUFLEN];
|
|
char lfname[BUFLEN];
|
|
char containername[BUFLEN];
|
|
// announce
|
|
getobname(o, obname, o->amt);
|
|
getobname(container, containername, 1);
|
|
getlfname(lf, lfname);
|
|
msg("%s puts %s into %s.", lfname, obname, containername);
|
|
}
|
|
// timetime
|
|
taketime(lf, getactspeed(lf));
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// talking
|
|
f = lfhasflag(lf, F_RANDOMTALKPCT);
|
|
if (f) {
|
|
if (pctchance(f->val[0])) {
|
|
flag_t *poss[MAXCANDIDATES];
|
|
int nposs = 0,i;
|
|
flag_t *retflag[MAXCANDIDATES];
|
|
int nretflags = 0;
|
|
|
|
getflags(lf->flags, retflag, &nretflags, F_RANDOMTALK, F_NONE);
|
|
for (i = 0; i < nretflags; i++) {
|
|
poss[nposs++] = retflag[i];
|
|
}
|
|
if (nposs) {
|
|
int vol;
|
|
f = poss[rnd(0,nposs-1)];
|
|
vol = rnd(f->val[1], f->val[2]);
|
|
if (strlen(f->text)) {
|
|
say(lf, f->text, vol);
|
|
} else {
|
|
sayphrase(lf, f->val[0], vol, NA, NULL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
|
|
int ai_inventory_mgt(lifeform_t *lf, int *canattack) {
|
|
int db = B_FALSE,i;
|
|
object_t *curwep,*bestwep, *o;
|
|
object_t *curgun,*bestgun;
|
|
enum BODYPART bp;
|
|
int icanattack = B_FALSE;
|
|
|
|
if (lfhasflag(lf, F_DEBUG)) db = B_TRUE;
|
|
|
|
if (lfhasflag(lf, F_RAGE)) return B_FALSE;
|
|
|
|
// burdened?
|
|
if (isburdened(lf)) {
|
|
object_t *o,*heaviest = NULL;
|
|
float hevweight = 0;
|
|
|
|
if (db) dblog(".oO { i am burdened }");
|
|
|
|
// drop our heaviest non-equipped object
|
|
for (o = lf->pack->first ; o ; o = o->next) {
|
|
if (!isequipped(o)) {
|
|
float thisweight;
|
|
thisweight = getobweight(o);
|
|
if (thisweight > hevweight) {
|
|
hevweight = thisweight;
|
|
heaviest = o;
|
|
}
|
|
}
|
|
}
|
|
if (heaviest) {
|
|
if (db) {
|
|
char obname[BUFLEN];
|
|
getobname(o, obname, ALL);
|
|
dblog(".oO { i will drop %s to lower my burden }", obname);
|
|
}
|
|
if (!drop(heaviest, ALL)) {
|
|
return B_TRUE;
|
|
}
|
|
if (db) dblog(".oO { drop failed! }");
|
|
}
|
|
if (db) dblog(".oO { couldn't drop anything }");
|
|
}
|
|
|
|
// do we have a better weapon we could use?
|
|
curwep = getweapon(lf);
|
|
bestwep = getbestweapon(lf);
|
|
|
|
if ((curwep != bestwep) && !isfirearm(curwep)) {
|
|
if (db) dblog(".oO { i have a better weapon than my current one (%s > %s) }",bestwep->type->name, curwep ? curwep->type->name : "nothing");
|
|
// weild better one
|
|
if (!weild(lf, bestwep)) return B_TRUE;
|
|
}
|
|
|
|
// do we have a better firearm ?
|
|
curgun = getfirearm(lf);
|
|
if (curwep && hasflag(curwep->flags, F_TWOHANDED)) {
|
|
// we are using a two handed weapon. don't
|
|
// check for guns.
|
|
} else {
|
|
bestgun = getbestfirearm(lf);
|
|
|
|
if (curgun != bestgun) {
|
|
if (db) dblog(".oO { i have a better gun than my current one (%s > %s) }",bestgun->type->name, curgun ? curgun->type->name : "nothing");
|
|
// weild better one
|
|
if (!weild(lf, bestgun)) return B_TRUE;
|
|
}
|
|
}
|
|
|
|
// do we have ammo for an empty gun?
|
|
if (curgun) {
|
|
object_t *curammo;
|
|
curammo = getammo(curgun);
|
|
if (!curammo) {
|
|
o = getrandomammo(lf);
|
|
if (o && !loadfirearm(lf, curgun, o)) {
|
|
// success
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
// do we have better armour?
|
|
for (i = 0; i < lf->race->nbodyparts; i++) {
|
|
object_t *curarm;
|
|
bp = lf->race->bodypart[i].id;
|
|
curarm = getarmour(lf, bp);
|
|
// do we have a better one?
|
|
for (o = lf->pack->first ; o ; o = o->next) {
|
|
if (canwear(lf, o, BP_NONE) && isbetterarmourthan(o, curarm)) {
|
|
// wear this armour instead
|
|
if (!wear(lf, o)) return B_TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// now check whetehr we have ANY weapon
|
|
if (curwep || lfhasflag(lf, F_HASATTACK)) {
|
|
icanattack = B_TRUE;
|
|
if (canattack) *canattack = B_TRUE;
|
|
}
|
|
|
|
// before attacking targets,
|
|
// look for any object which we _covet_.
|
|
// ie. if we covet something, we will pick it up
|
|
// instead of attacking our target.
|
|
if (!lfhasflag(lf, F_HIDING) && !lfhasflag(lf, F_FEIGNINGDEATH)) {
|
|
if (db) dblog(".oO { looking for covetted objects... }");
|
|
if (lookforobs(lf)) {
|
|
if (db) dblog(".oO { found covetted object. returning. }");
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
|
|
int ai_movement(lifeform_t *lf) {
|
|
int valid = B_TRUE;
|
|
cell_t *c;
|
|
int db = B_FALSE;
|
|
flag_t *f;
|
|
if (lfhasflag(lf, F_DEBUG)) db = B_TRUE;
|
|
|
|
// do we have a target cell?
|
|
f = hasflag(lf->flags, F_TARGETCELL);
|
|
if (!f) return B_FALSE;
|
|
|
|
// is it still valid?
|
|
c = getcellat(lf->cell->map, f->val[0], f->val[1]);
|
|
if (!c) {
|
|
valid = B_FALSE;
|
|
} else if (f->val[2] == MR_LF) {
|
|
lifeform_t *who;
|
|
who = findlf(lf->cell->map, atoi(f->text));
|
|
// lf doesn't exist?
|
|
if (!who) {
|
|
valid = B_FALSE;
|
|
} else if (cansee(lf, who) && (lf->cell != c)) {
|
|
// can see them and they're not where we are going?
|
|
valid = B_FALSE;
|
|
}
|
|
} else if (f->val[2] == MR_OB) {
|
|
object_t *what;
|
|
what = findobidinmap(lf->cell->map, atol(f->text));
|
|
if (!what) {
|
|
valid = B_FALSE;
|
|
} else if (haslos(lf, c) && (what->pile->where != c)) {
|
|
// if you can see the cell and object isn't there anymore
|
|
valid = B_FALSE;
|
|
} else if (c->lf && !areenemies(lf, c->lf) && haslos(lf, c) && (getcelldist(lf->cell, c) == 1)) {
|
|
// can see a non-enemy on top of the object, and we are adjacent
|
|
valid = B_FALSE;
|
|
}
|
|
}
|
|
|
|
if (valid) {
|
|
aimovetotargetcell(lf, f);
|
|
return B_TRUE;
|
|
} else {
|
|
killflag(f);
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
|
|
int ai_premovement(lifeform_t *lf) {
|
|
int db = B_FALSE;
|
|
int i;
|
|
if (lfhasflag(lf, F_DEBUG)) db = B_TRUE;
|
|
|
|
// need light?
|
|
if (!haslos(lf, lf->cell)) {
|
|
object_t *lamp;
|
|
lamp = hasobwithflagval(lf->pack, F_ACTIVATECONFER, F_PRODUCESLIGHT, NA, NA, NULL);
|
|
if (lamp && !isactivated(lamp)) {
|
|
if (db) dblog(".oO { it's dark and i have an inactive light source (%s) }", lamp->type->name);
|
|
if (!operate(lf, lamp, NULL)) {
|
|
if (db) dblog(".oO { successfully turned it on. }");
|
|
return B_TRUE;
|
|
} else {
|
|
if (db) dblog(".oO { failed to turn it on. }");
|
|
}
|
|
}
|
|
}
|
|
// ally needs ammo?
|
|
for (i = 0; i < lf->nlos; i++) {
|
|
cell_t *c;
|
|
c = lf->los[i];
|
|
if (c->lf && (c->lf != lf) && areallies(lf, c->lf)) {
|
|
object_t *gun;
|
|
gun = getfirearm(c->lf);
|
|
if (gun && !getammo(gun)) {
|
|
object_t *o;
|
|
for (o = lf->pack->first ; o ; o = o->next) {
|
|
if (isammofor(o->type, gun) ) {
|
|
if (getcelldist(lf->cell, c) <= getmaxthrowrange(lf, o)) {
|
|
// throw it to them!
|
|
if (!throwat(lf, o, c)) {
|
|
// success
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
|
|
flag_t *aihastarget(lifeform_t *lf) {
|
|
flag_t *f;
|
|
f = lfhasflag(lf, F_TARGETLF);
|
|
if (f) return f;
|
|
f = lfhasflag(lf, F_TARGETCELL);
|
|
if (f) return f;
|
|
return NULL;
|
|
}
|
|
|
|
// returns B_FALSE if we did something.
|
|
// returns B_TRUE if we failed (ie. did nothing)
|
|
int aimovetolf(lifeform_t *lf, lifeform_t *target, int wantattack) {
|
|
int db = B_FALSE;
|
|
int ismaster = B_FALSE;
|
|
flag_t *targetflag = NULL;
|
|
|
|
if (lfhasflag(lf, F_DEBUG)) db = B_TRUE;
|
|
|
|
if (db) {
|
|
dblog(".oO { starting aimovetolf }");
|
|
}
|
|
|
|
targetflag = lfhasflagval(lf, F_PETOF, target->id, NA, NA, NULL);
|
|
if (targetflag) {
|
|
ismaster = B_TRUE;
|
|
} else {
|
|
targetflag = lfhasflagval(lf, F_TARGETLF, target->id, NA, NA, NULL);
|
|
}
|
|
|
|
if (cansee(lf, target)) {
|
|
int dist,wantdistmin,wantdistmax;
|
|
int attackok;
|
|
enum OBTYPE spell;
|
|
object_t *rangedob = NULL;
|
|
enum RANGEATTACK rangedattack = RA_NONE;
|
|
int shootrange = 0;
|
|
int movefailed = B_FALSE;
|
|
int closethrowok = B_FALSE;
|
|
|
|
// pet movement
|
|
if (ismaster) {
|
|
if (isresting(target)) {
|
|
// rest as well.
|
|
rest(lf, B_TRUE);
|
|
return B_FALSE;
|
|
} else if (isadjacent(lf->cell, target->cell)) {
|
|
if (db) dblog(".oO { i can see my master adjacent - moving randomly }");
|
|
// move randomly. TODO: just return ??
|
|
dorandommove(lf, B_NOBADMOVES, B_TRUE);
|
|
return B_FALSE;
|
|
}
|
|
// otherwise fall through to below movement code.
|
|
}
|
|
|
|
// how far away is my target ?
|
|
dist = getcelldist(lf->cell, target->cell);
|
|
// how far away do i _want_ to be?
|
|
getwantdistance(lf,target, &wantdistmin,&wantdistmax, wantattack);
|
|
|
|
// reset F_TARGET lifetime to full.
|
|
if (targetflag) {
|
|
if (targetflag->id == F_TARGETLF) {
|
|
targetflag->lifetime = aigetchasetime(lf);
|
|
}
|
|
if (db) dblog(".oO { i can see my target (at %d,%d). might move towards it. }",target->cell->x,target->cell->y);
|
|
// remember their location
|
|
targetflag->val[1] = target->cell->x;
|
|
targetflag->val[2] = target->cell->y;
|
|
}
|
|
|
|
// is an attack possible?
|
|
attackok = B_FALSE;
|
|
if (wantattack) {
|
|
if (dist == 1) {
|
|
attackok = B_TRUE;
|
|
} else if (!lfhasflag(lf, F_HIDING)) {
|
|
attackok = B_TRUE;
|
|
} else if (!lfhasflag(lf, F_FEIGNINGDEATH)) {
|
|
attackok = B_TRUE;
|
|
}
|
|
}
|
|
|
|
if (attackok) {
|
|
objecttype_t *st;
|
|
flag_t *f;
|
|
int spellchance = 0;
|
|
// drink boost potions
|
|
if (!useitemwithflag(lf, F_AIBOOSTITEM)) {
|
|
return B_FALSE;
|
|
}
|
|
|
|
// try spells first.
|
|
// can we attack with spells (ie. ones which target the victim)?
|
|
// if target is adjacent, we will normally just attack rather than try a spell.
|
|
|
|
// random chance of casting a spell
|
|
f = lfhasflag(lf, F_CASTCHANCE);
|
|
if (f) spellchance = f->val[0];
|
|
else spellchance = 30;
|
|
|
|
// some attacks can always happen
|
|
if (cancast(lf, OT_A_THRUST, NULL) && (dist == 2) && haslof(lf->cell, target->cell, LOF_NEED, NULL)) {
|
|
spellchance = 100;
|
|
}
|
|
|
|
if (pctchance(spellchance)) {
|
|
spell = aigetattackspell(lf, target);
|
|
} else {
|
|
spell = OT_NONE;
|
|
}
|
|
st = findot(spell);
|
|
if ( (spell != OT_NONE) && // found a valid spell/ability to use
|
|
// AND one of these:
|
|
((dist != 1) || // there is distance between us and target
|
|
(getspellrange(lf, st->id, 1) == 1) || // OR this works from adjacent
|
|
(st->obclass->id == OC_ABILITY) || // OR this is an ability
|
|
!countinnateattacks(lf) || // OR we have no melee attack
|
|
(rnd(1,3) == 1)) // OR random chance of using anyway...
|
|
) {
|
|
int spellfailed = B_FALSE;
|
|
lifeform_t *spelllf = NULL;
|
|
cell_t *spellcell = NULL;
|
|
object_t *spellob = NULL;
|
|
if (db) {
|
|
dblog(".oO { will cast attack spell: %s }", st->name);
|
|
}
|
|
|
|
// special cases: eg. spells like telekenesis
|
|
if (spell == OT_S_TELEKINESIS) {
|
|
float maxweight;
|
|
object_t *poss[MAXPILEOBS];
|
|
int nposs;
|
|
int i;
|
|
// find nearest object which can be picked up
|
|
|
|
// this is copied out of the telekenesis spell code!
|
|
maxweight = getlfweight(lf, B_NOOBS) +
|
|
(getlfweight(lf, B_NOOBS) * (getstatmod(lf, A_IQ) / 100));
|
|
|
|
nposs = 0;
|
|
for (i = 0; i < lf->nlos; i++) {
|
|
if (lf->los[i] != lf->cell) {
|
|
object_t *o;
|
|
for (o = lf->los[i]->obpile->first ; o ; o = o->next) {
|
|
if (!hasflag(o->flags, F_NOPICKUP) &&
|
|
getobweight(o) <= maxweight) {
|
|
poss[nposs] = o;
|
|
nposs++;
|
|
if (nposs >= MAXPILEOBS) break;
|
|
}
|
|
}
|
|
if (nposs >= MAXPILEOBS) break;
|
|
}
|
|
}
|
|
if (nposs > 0) {
|
|
spellob = poss[rnd(0,nposs-1)];
|
|
} else {
|
|
spellfailed = B_TRUE;
|
|
}
|
|
|
|
// cast spell at the player
|
|
spelllf = target;
|
|
spellcell = target->cell;
|
|
} else {
|
|
// pick targets based on spell flags
|
|
if (aigetspelltarget(lf, st, target, &spelllf, &spellcell, &spellob, F_AICASTTOATTACK)) {
|
|
spellfailed = B_TRUE;
|
|
}
|
|
}
|
|
|
|
if (spellfailed) {
|
|
if (db) dblog(".oO { cast spell/ability failed (1)! }");
|
|
} else {
|
|
if (getschool(spell) == SS_ABILITY) {
|
|
spellfailed = useability(lf, spell, spelllf, spellcell);
|
|
} else {
|
|
spellfailed = castspell(lf, spell, spelllf, spellob, spellcell, NULL, NULL);
|
|
}
|
|
}
|
|
if (spellfailed) {
|
|
if (db) dblog(".oO { cast spell/ability tried but failed (2)! reason = %d }", reason);
|
|
// spell failed. we will keep going through aiturn.
|
|
} else {
|
|
// spell succesful
|
|
|
|
if ((spell == OT_A_STEAL) && !lfhasflag(lf, F_NOFLEE)) {
|
|
if (!isgod(lf)) {
|
|
// run away for a while
|
|
fleefrom(lf, spelllf, rnd(10,20), B_TRUE);
|
|
}
|
|
}
|
|
if ((spell == OT_A_DRAGUNDERGROUND) && (lf->race->id == R_HECTASSERVANT)) {
|
|
lf->hp = 0;
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
}
|
|
|
|
// see if we have a ranged attack. if so, adjust wantdist
|
|
// to maintain distance.
|
|
rangedob = aigetrangedattack(lf, target, &rangedattack, &shootrange);
|
|
|
|
// for firearms/projectiles, chance to fire/throw depends on accuracy.
|
|
if ((rangedattack == RA_GUN) || (rangedattack == RA_THROW)) {
|
|
int chance;
|
|
if (lfhasflag(lf, F_WILLTHROW)) {
|
|
chance = 100;
|
|
} else {
|
|
int acc;
|
|
acc = getmissileaccuracy(lf, target->cell, getammo(rangedob), rangedob, NULL);
|
|
switch (getpctletter(acc,100)) {
|
|
case 'S':
|
|
case 'A':
|
|
chance = 100; break;
|
|
case 'B':
|
|
chance = 75; break;
|
|
case 'C':
|
|
chance = 50; break;
|
|
default:
|
|
chance = 25; break;
|
|
}
|
|
}
|
|
if (!pctchance(chance)) {
|
|
rangedattack = RA_NONE;
|
|
rangedob = NULL;
|
|
}
|
|
}
|
|
|
|
if (rangedattack != RA_NONE) { // ie if we found a ranged attack
|
|
if ((rangedattack == RA_THROW) && rangedob && hasflag(rangedob->flags, F_POWDER)) {
|
|
// don't have to maintain distance to throw powder
|
|
closethrowok = B_TRUE;
|
|
if (wantdistmin < 1) wantdistmin = 1;
|
|
if (wantdistmax < wantdistmin) wantdistmax = shootrange;
|
|
} else {
|
|
// stay out of target's attack range
|
|
if (wantdistmin < 2) wantdistmin = 2;
|
|
// and stay within range for our ranged attack
|
|
if (wantdistmax < wantdistmin) wantdistmax = shootrange;
|
|
}
|
|
}
|
|
} // end if attackok
|
|
|
|
// move towards the target lf.
|
|
// try to get to our ideal range from them.
|
|
if (db) dblog(".oO { i am at distance %d, want to be at %d-%d }", dist, wantdistmin, wantdistmax);
|
|
if (dist > wantdistmax) {
|
|
|
|
// want to move but our race doesn't move?
|
|
if (lfhasflag(lf, F_DOESNTMOVE)) {
|
|
if (db) dblog(".oO { want to move towards target but have f_doesntmove - abandonning target. }");
|
|
loseaitargets(lf);
|
|
return B_TRUE;
|
|
}
|
|
|
|
if (db) {
|
|
dblog(".oO { moving towards target. }");
|
|
}
|
|
|
|
// do we need to sprint got catch up?
|
|
if (lfhasflag(target, F_SPRINTING) && !lfhasflag(lf, F_SPRINTING) && cancast(lf, OT_A_SPRINT, NULL)) {
|
|
useability(lf, OT_A_SPRINT, NULL,NULL); // doesn't matter if it fails
|
|
}
|
|
|
|
if (!movetowards(lf, target->cell, DT_ORTH, B_FALSE)) {
|
|
turntoface(lf, target->cell);
|
|
// success
|
|
return B_FALSE;
|
|
} else {
|
|
if (db) dblog(".oO { move towards failed! - reason = %d }",reason);
|
|
movefailed = B_TRUE;
|
|
}
|
|
} else if (dist < wantdistmin) {
|
|
if (db) dblog(".oO { moving away from target to maintain mindist %d. }", wantdistmin);
|
|
if (!moveawayfrom(lf, target->cell, DT_ORTH, B_KEEPLOF, B_TRUE)) { // maintain LOF, and keep facing the target
|
|
// success
|
|
return B_FALSE;
|
|
} else {
|
|
if (db) dblog(".oO { move towards failed! - reason = %d }",reason);
|
|
movefailed = B_TRUE;
|
|
}
|
|
}
|
|
|
|
// if we got here, we're either at the correct distance or couldn't
|
|
// move.
|
|
if (attackok) {
|
|
// if not adjacent, check for guns, wands, throwing
|
|
if ( (rangedattack != RA_NONE) && // we have a ranged attack
|
|
haslof(lf->cell, target->cell, LOF_NEED, NULL) && // and we have line of fire to them
|
|
(closethrowok || onein(2) || (getcelldist(lf->cell, target->cell) > 1) )) { // and we're not adjacent to target OR random
|
|
if (rangedattack == RA_GUN) {
|
|
setguntarget(lf, target);
|
|
if (!shoot(lf)) {
|
|
// succesful
|
|
return B_FALSE;
|
|
} else {
|
|
if (db) dblog(".oO { shoot gun failed! reason = %d }", reason);
|
|
}
|
|
} else if (rangedattack == RA_THROW) {
|
|
// try to throw it!
|
|
if (!throwat(lf, rangedob, target->cell)) {
|
|
// succesful
|
|
return B_FALSE;
|
|
} else {
|
|
if (db) dblog(".oO { throw failed! }");
|
|
}
|
|
} else if (rangedattack == RA_WAND) {
|
|
int wandfailed = B_FALSE;
|
|
objecttype_t *st;
|
|
cell_t *zapcell = NULL;
|
|
st = getlinkspell(rangedob);
|
|
if (st) {
|
|
enum FLAG purpose;
|
|
if (lfhasflag(lf, F_FLEEFROM)) {
|
|
purpose = F_AICASTTOFLEE;
|
|
} else {
|
|
purpose = F_AICASTTOATTACK;
|
|
}
|
|
if (aigetspelltarget(lf, st, target, NULL, &zapcell, NULL, purpose)) {
|
|
wandfailed = B_TRUE;
|
|
}
|
|
} else {
|
|
// no linkspell - just zap it.
|
|
zapcell = NULL;
|
|
}
|
|
|
|
// zap it
|
|
if (!wandfailed) {
|
|
if (!operate(lf, rangedob, zapcell)) {
|
|
// succesful
|
|
return B_FALSE;
|
|
} else {
|
|
if (db) dblog(".oO { zap failed! }");
|
|
}
|
|
}
|
|
}
|
|
} // end if rangedattackok
|
|
} // end if attackok
|
|
|
|
// if we could see our traget, but everything we tried failed (spells, moving and ranged attack),
|
|
// either rest or move randomly.
|
|
if (movefailed) {
|
|
makenoise(lf, N_FRUSTRATED);
|
|
if (onein(2)) {
|
|
rest(lf, B_TRUE);
|
|
} else {
|
|
if (dorandommove(lf, B_NOBADMOVES, B_FALSE)) {
|
|
rest(lf, B_TRUE);
|
|
}
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
} else {
|
|
// can't see target.
|
|
// move towards their last known location instead
|
|
cell_t *targcell;
|
|
int lastx,lasty;
|
|
int lastdir = D_NONE;
|
|
|
|
targcell = aigetlastknownpos(lf, target, &lastx, &lasty, &lastdir);
|
|
|
|
if (targcell) {
|
|
// are we already AT their last known location?
|
|
if (targcell == lf->cell) {
|
|
if (db) dblog(".oO { cannot see target. i am already at their last known loc %d/%d }",lastx, lasty);
|
|
|
|
// go in their last known direction.
|
|
if (lastdir == D_NONE) {
|
|
if (db) dblog(".oO { i don't know my target's last known movement dir. }");
|
|
} else {
|
|
// try going in last known dir
|
|
if (db) dblog(".oO { trying target's last known move dir (%s) }",getdirname(lastdir));
|
|
if (!trymove(lf, lastdir, B_TRUE, B_FALSE)) {
|
|
if (db) dblog(".oO { ...successfully }");
|
|
// we now don't know their last known dir.
|
|
if (targetflag) {
|
|
changeflagtext(targetflag, "");
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
}
|
|
} else {
|
|
// not already at their last known cell. try to go there.
|
|
if (db) dblog(".oO { i cannot see my target. moving to last known loc %d/%d }",lastx,lasty);
|
|
if (aigoto(lf, targcell, MR_LF, target, PERMENANT)) {
|
|
if (db) dblog(".oO { successfuly moved towards LKL. }");
|
|
// success
|
|
return B_FALSE;
|
|
} else {
|
|
if (db) dblog(".oO { aigoto target's last known loc failed! }");
|
|
}
|
|
}
|
|
} else {
|
|
// we don't know their last known location....
|
|
if (db) dblog(".oO { go to target's last known loc failed! }");
|
|
}
|
|
}
|
|
|
|
if (db) dblog(".oO { aimovetolf failed. }");
|
|
// FAILED.
|
|
return B_TRUE;
|
|
}
|
|
|
|
|
|
void aimovetotargetcell(lifeform_t *lf, flag_t *f) {
|
|
int x,y;
|
|
cell_t *c;
|
|
int db = B_FALSE;
|
|
|
|
if (lfhasflag(lf, F_DEBUG)) {
|
|
db = B_TRUE;
|
|
}
|
|
|
|
x = f->val[0];
|
|
y = f->val[1];
|
|
if (db) dblog(".oO { walking from %d,%d towards f_targetcell (%d,%d) ... }", lf->cell->x, lf->cell->y, x, y);
|
|
c = getcellat(lf->cell->map, x, y);
|
|
if (c) {
|
|
// try to move towards the cell
|
|
if (movetowards(lf, c, DT_ORTH, B_FALSE )) {
|
|
// couldn't move towards it for some reason.
|
|
// so stop trying.
|
|
if (db) dblog(".oO { couldn't walk towards f_targetcell. abandoning it. }");
|
|
killflag(f);
|
|
// remember NOT to target this one.
|
|
addignorecell(lf, c);
|
|
} else {
|
|
if (db) dblog(".oO { successfully walked towards f_targetcell. arrived at %d,%d }",lf->cell->x, lf->cell->y);
|
|
// moved towards it.
|
|
// reset lifetime
|
|
f->lifetime = aigetchasetime(lf);
|
|
|
|
// are we there yet?
|
|
if (lf->cell == c) {
|
|
// yes. remove target cell
|
|
if (db) dblog(".oO { arrived at f_targetcell. removing. }");
|
|
if (f->val[2] == MR_LF) {
|
|
lifeform_t *targlf;
|
|
// if we were chasing someone, keep looking
|
|
// for them.
|
|
targlf = findlf(lf->cell->map, atoi(f->text));
|
|
if (targlf) {
|
|
if (db) dblog(".oO { resuming pursuit of %s }", targlf->race->name);
|
|
addflag(lf->flags, F_TARGETLF, targlf->id, NA, NA, NULL);
|
|
}
|
|
|
|
}
|
|
killflag(f);
|
|
} else {
|
|
turntoface(lf, c);
|
|
}
|
|
}
|
|
} else {
|
|
if (db) dblog(".oO { f_targetcell doesn't exist. abandoning. }");
|
|
// destination doesn't exist!
|
|
killflag(f);
|
|
// remember NOT to target this one.
|
|
addignorecell(lf, c);
|
|
}
|
|
}
|
|
|
|
int aipickup(lifeform_t *lf, object_t *o) {
|
|
// special case
|
|
if ((o->type->id == OT_COFFIN) && (lf->race->id == R_GASCLOUD) && lfhasflagval(lf, F_ORIGRACE, R_VAMPIRE, NA, NA, NULL)) {
|
|
return rest(lf, B_TRUE);
|
|
}
|
|
if (isedible(o)) {
|
|
return eat(lf, o);
|
|
} else {
|
|
return pickup(lf, o, o->amt, B_TRUE, B_TRUE);
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
|
|
|
|
int aipickupok(lifeform_t *lf, object_t *o) {
|
|
int ok = B_FALSE;
|
|
|
|
// special case
|
|
if ((o->type->id == OT_COFFIN) && (lf->race->id == R_GASCLOUD) && lfhasflagval(lf, F_ORIGRACE, R_VAMPIRE, NA, NA, NULL)) {
|
|
return B_TRUE;
|
|
}
|
|
|
|
if (hasflag(o->flags, F_SHOPITEM)) {
|
|
return B_FALSE;
|
|
}
|
|
|
|
if (isedible(o)) {
|
|
if (caneat(lf, o) && !isinbattle(lf, B_FALSE)) {
|
|
ok = B_TRUE;
|
|
}
|
|
} else if (canpickup(lf, o, 1)) {
|
|
ok = B_TRUE;
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
int aiobok(lifeform_t *lf, object_t *o, lifeform_t *target) {
|
|
// non-humanoids can only use food.
|
|
if (!lfhasflag(lf, F_HUMANOID)) {
|
|
if (o->type->obclass->id != OC_FOOD) {
|
|
return B_FALSE;
|
|
}
|
|
}
|
|
switch (o->type->id) {
|
|
case OT_POT_INVIS:
|
|
case OT_WAND_INVIS:
|
|
if (target && lfhasflag(target, F_INVISIBLE)) {
|
|
return B_FALSE;
|
|
}
|
|
break;
|
|
case OT_POT_INVULN:
|
|
if (target && lfhasflag(target, F_INVULNERABLE)) {
|
|
return B_FALSE;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return B_TRUE;
|
|
}
|
|
|
|
void aiturn(lifeform_t *lf) {
|
|
int db = B_FALSE;
|
|
int icanattack = B_FALSE;
|
|
flag_t *f;
|
|
lifeform_t *master = NULL;
|
|
enum ATTRBRACKET iqb;
|
|
|
|
|
|
checkflagpile(lf->flags);
|
|
|
|
/*
|
|
if (wantdb && haslos(player, lf->cell)) {
|
|
db = B_TRUE;
|
|
} else {
|
|
db = B_FALSE;
|
|
}
|
|
*/
|
|
|
|
|
|
if (wantdb && lfhasflag(lf, F_DEBUG)) {
|
|
db = B_TRUE;
|
|
} else {
|
|
db = B_FALSE;
|
|
}
|
|
|
|
if (db) {
|
|
char lfname[BUFLEN];
|
|
real_getlfname(lf, lfname, B_FALSE, B_TRUE);
|
|
dblog("AIMOVE: %s, facing %s", lfname, getdirnameshort(lf->facing));
|
|
}
|
|
|
|
// if lifeform isn't alive, skip turn
|
|
if (isdead(lf)) {
|
|
if (db) dblog(".oO { i am not alive, skipping turn. }");
|
|
taketime(lf, SPEED_DEAD);
|
|
return;
|
|
}
|
|
|
|
///////////////////////////////////////////
|
|
// info gathering
|
|
///////////////////////////////////////////
|
|
// remember our intelligence
|
|
iqb = getattrbracket(getattr(lf, A_IQ), A_IQ, NULL);
|
|
|
|
// are we a pet?
|
|
f = lfhasflagval(lf, F_PETOF, NA, NA, NA, NULL);
|
|
if (f && (getallegiance(lf) == AL_FRIENDLY)) {
|
|
master = findlf(lf->cell->map, f->val[0]);
|
|
}
|
|
|
|
///////////////////////////////////////////////
|
|
// emergencies / fixing up
|
|
///////////////////////////////////////////////
|
|
if (ai_handle_emergencies(lf, iqb)) return;
|
|
|
|
///////////////////////////////////////////////
|
|
// housekeeping - weapon changes, drop/pickup,
|
|
// use items, talk,etc
|
|
///////////////////////////////////////////////
|
|
if (ai_housekeeping(lf, master)) return;
|
|
|
|
///////////////////////////////////////////////
|
|
// healing
|
|
///////////////////////////////////////////////
|
|
if (ai_healing(lf)) return;
|
|
|
|
///////////////////////////////////////////////
|
|
// inventory management
|
|
///////////////////////////////////////////////
|
|
if (ai_inventory_mgt(lf, &icanattack)) return;
|
|
|
|
///////////////////////////////////////////////
|
|
// attacking existing targets
|
|
///////////////////////////////////////////////
|
|
if (ai_attack_existing_target(lf)) return;
|
|
|
|
///////////////////////////////////////////////
|
|
// generic pre-movement actions.
|
|
///////////////////////////////////////////////
|
|
if (ai_premovement(lf)) return;
|
|
|
|
///////////////////////////////////////////////
|
|
// movement
|
|
///////////////////////////////////////////////
|
|
if (ai_movement(lf)) return;
|
|
|
|
///////////////////////////////////////////////
|
|
// look for something to do (objects, things
|
|
// to attack, etc)
|
|
///////////////////////////////////////////////
|
|
if (ai_bored(lf, master, icanattack)) return;
|
|
|
|
// DEFAULT - try to move in a random direction
|
|
if (db) dblog(".oO { default - moving randomly }");
|
|
dorandommove(lf, B_NOBADMOVES, B_TRUE); // this function will call rest() if we cant move
|
|
|
|
// somehow still here?
|
|
if (!lf->timespent) {
|
|
taketime(lf, getmovespeed(lf));
|
|
}
|
|
}
|
|
|
|
// is the spell 'spellid' okay for AI lifeform 'lf' to cast at 'victim', for given purpose.
|
|
// purpose could be F_AICASTTOFLEE or F_ATCASTTOATTACK
|
|
int aispellok(lifeform_t *lf, enum OBTYPE spellid, lifeform_t *victim, enum FLAG purpose) {
|
|
objecttype_t *ot;
|
|
flag_t *f;
|
|
int db = B_FALSE;
|
|
int ok = B_FALSE;
|
|
int specialcase = B_FALSE;
|
|
int specificcheckok = B_FALSE;
|
|
int needlos = B_TRUE;
|
|
enum LOFTYPE needlof = LOF_NEED;
|
|
|
|
if (lfhasflag(lf, F_DEBUG)) {
|
|
db = B_TRUE;
|
|
}
|
|
|
|
if (lfhasflag(lf, F_RAGE)) {
|
|
if (db) dblog(".oO { can't cast spells, i am enraged }");
|
|
return B_FALSE;
|
|
}
|
|
|
|
ot = findot(spellid);
|
|
if (ot) {
|
|
flag_t *f;
|
|
f = hasflag(ot->flags, F_LOSLOF);
|
|
if (f) {
|
|
needlos = f->val[0];
|
|
needlof = f->val[1];
|
|
}
|
|
}
|
|
// override needlos/lof based on cast type
|
|
f = lfhasflag(lf, F_CASTTYPE);
|
|
if (f) {
|
|
switch (f->val[0]) {
|
|
case CT_GAZE:
|
|
needlos = B_TRUE;
|
|
break;
|
|
case CT_EYESPIT:
|
|
needlof = LOF_NEED;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// enough mp etc?
|
|
if (!cancast(lf, spellid, NULL)) {
|
|
if (db) {
|
|
char why[BUFLEN];
|
|
if (reason == E_NOMP) {
|
|
strcpy(why, "not enough mp");
|
|
} else if (reason == E_CLIMBING) {
|
|
strcpy(why, "climbing");
|
|
} else if (reason == E_NOSTAM) {
|
|
strcpy(why, "not enough stamina");
|
|
} else if (reason == E_LOWIQ) {
|
|
strcpy(why, "lowiq");
|
|
} else if (reason == E_PRONE) {
|
|
strcpy(why, "prone");
|
|
} else if (reason == E_SWIMMING) {
|
|
strcpy(why, "swimming");
|
|
} else if (reason == E_TOOPOWERFUL) {
|
|
strcpy(why, "spell too powerful");
|
|
} else if (reason == E_NOTREADY) {
|
|
strcpy(why, "abil not ready");
|
|
} else if (reason == E_NEEDGRAB) {
|
|
strcpy(why, "needs grab");
|
|
} else if (reason == E_INJURED) {
|
|
strcpy(why, "injured");
|
|
} else {
|
|
strcpy(why, "unknown reason");
|
|
}
|
|
if (db) {
|
|
if (ot) {
|
|
dblog(".oO { can't cast %s right now (%s) (mpcost=%d, i have %d) }",
|
|
ot ? ot->name : "?unkownspell?", why,
|
|
getmpcost(lf, ot->id), lf->mp);
|
|
} else {
|
|
dblog(".oO { can't cast ?unknownspell? right now }");
|
|
}
|
|
}
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
|
|
// boost spell already active?
|
|
if (hasflag(ot->flags, F_ONGOING)) {
|
|
if (lfhasflagval(lf, F_BOOSTSPELL, ot->id, NA, NA, NULL)) {
|
|
if (db) {
|
|
dblog(".oO { can't cast %s - it is already active.", ot ? ot->name : "?unkownspell?");
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
}
|
|
|
|
f = hasflag(ot->flags, purpose);
|
|
if (f) {
|
|
if ((f->val[1] == NA) || pctchance(f->val[1])) {
|
|
int range;
|
|
switch (f->val[0]) {
|
|
case ST_VICTIM:
|
|
range = getspellrange(lf, spellid, getspellpower(lf, spellid));
|
|
if ((range == UNLIMITED) || (getcelldist(lf->cell, victim->cell) <= range)) {
|
|
if (db) {
|
|
dblog(".oO { spell possibility: %s }", ot ? ot->name : "?unkownspell?");
|
|
}
|
|
ok = B_TRUE;
|
|
}
|
|
break;
|
|
case ST_SELF:
|
|
case ST_ANYWHERE:
|
|
if (db) {
|
|
dblog(".oO { spell possibility: %s }", ot ? ot->name : "?unkownspell?");
|
|
}
|
|
ok = B_TRUE;
|
|
break;
|
|
case ST_ADJVICTIM:
|
|
if (getcelldist(lf->cell,victim->cell) == 1) {
|
|
if (ot->id == OT_A_GRAB) {
|
|
if (lfhasflag(lf, F_GRABBING) || lfhasflag(lf, F_GRABBEDBY) ||
|
|
lfhasflag(victim, F_GRABBING) || lfhasflag(victim, F_GRABBEDBY)) {
|
|
} else {
|
|
ok = B_TRUE;
|
|
}
|
|
} else if (ot->id == OT_A_CRUSH) {
|
|
// can only crush if you first grab something
|
|
if (lfhasflag(lf, F_GRABBING)) {
|
|
ok = B_TRUE;
|
|
}
|
|
} else if (ot->id == OT_A_SUCKBLOOD) {
|
|
// must attach first
|
|
if (lfhasflag(lf, F_ATTACHEDTO)) {
|
|
ok = B_TRUE;
|
|
}
|
|
} else {
|
|
ok = B_TRUE;
|
|
}
|
|
}
|
|
break;
|
|
case ST_ADJSELF:
|
|
if (getcelldist(lf->cell,victim->cell) == 1) {
|
|
ok = B_TRUE;
|
|
}
|
|
break;
|
|
case ST_SPECIAL:
|
|
specialcase = B_TRUE;
|
|
break;
|
|
}
|
|
|
|
// now check for line of sight / fire
|
|
switch (f->val[0]) {
|
|
case ST_VICTIM:
|
|
case ST_ADJVICTIM:
|
|
if (needlos && (!victim || !cansee(lf, victim)) ) {
|
|
if (db) dblog(".oO { cant cast %s - no LOS to victim }", ot ? ot->name : "?unkownspell?");
|
|
return B_FALSE;
|
|
}
|
|
if (needlof && !haslof(lf->cell, victim->cell, needlof, NULL) ) {
|
|
if (db) dblog(".oO { cant cast %s - no LOF to victim }", ot ? ot->name : "?unkownspell?");
|
|
return B_FALSE;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else { // failed pctchance for spell
|
|
if (db) dblog(".oO { failed pct check for casting %s }", ot ? ot->name : "?unkownspell?");
|
|
return B_FALSE;
|
|
}
|
|
} else {
|
|
// invalid spell for this purpose
|
|
if (db) dblog(".oO { cant cast %s - not valid for given purpose }", ot ? ot->name : "?unkownspell?");
|
|
return B_FALSE;
|
|
}
|
|
|
|
if (specialcase) {
|
|
if (ot->id == OT_A_CLIMB) {
|
|
int possible = B_TRUE,i;
|
|
enum ERROR reason;
|
|
// can't climb for a reason other than that there isn't
|
|
// a climbabnle cell in front of us?
|
|
if (!canclimb(lf, &reason)) {
|
|
if (reason != E_BADCLIMBDIR) {
|
|
possible = B_FALSE;
|
|
}
|
|
}
|
|
if (possible) {
|
|
// cell in sight and adjacent?
|
|
for (i = 1; i < lf->nlos; i++) {
|
|
if (!lf->los[i]->lf && lf->los[i]->type->solid && (getcelldist(lf->cell, lf->los[i]) == 1)) {
|
|
ok = B_TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else if (ot->id == OT_S_DIG) {
|
|
cell_t *cell[MAXCANDIDATES];
|
|
int ncells,i;
|
|
getradiuscells(lf->cell, 1, DT_COMPASS, B_TRUE, LOF_DONTNEED, B_FALSE, cell, &ncells, 0);
|
|
for (i = 0; i < ncells; i++) {
|
|
if (cell[i]->type->solid &&
|
|
(cell[i]->type->material->id == MT_STONE) &&
|
|
getcelldist(cell[i], victim->cell) == 1) {
|
|
ok = B_TRUE;
|
|
break;
|
|
}
|
|
}
|
|
} else if (ot->id == OT_A_JUMP) {
|
|
cell_t *cell[MAXCANDIDATES],*c;
|
|
int ncells,i;
|
|
getradiuscells(lf->cell, 2, DT_COMPASS, B_TRUE, LOF_WALLSTOP, B_FALSE, cell, &ncells, 0);
|
|
for (i = 0; i < ncells; i++) {
|
|
c = cell[i];
|
|
if (!cellwalkable(lf, c, NULL) || celldangerous(lf, c, B_TRUE, NULL)) {
|
|
continue;
|
|
}
|
|
if (purpose == F_AICASTTOATTACK) {
|
|
// is this cell closer to the victim?
|
|
if (getcelldist(victim->cell, c) < getcelldist(victim->cell, lf->cell)) {
|
|
ok = B_TRUE;
|
|
break;
|
|
}
|
|
} else {
|
|
// is this cell further away from the victim?
|
|
if (getcelldist(victim->cell, c) > getcelldist(victim->cell, lf->cell)) {
|
|
ok = B_TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else if (ot->id == OT_S_PYROMANIA) {
|
|
int i;
|
|
for (i = 0; i < lf->nlos; i++) {
|
|
if ((lf->los[i] != lf->cell) && getflamingobs(lf->los[i]->obpile, NULL, NULL)) {
|
|
ok = B_TRUE;
|
|
}
|
|
}
|
|
} else if (ot->id == OT_S_TELEKINESIS) {
|
|
int i,nposs;
|
|
float maxweight;
|
|
maxweight = getlfweight(lf, B_NOOBS) +
|
|
(getlfweight(lf, B_NOOBS) * (getstatmod(lf, A_IQ) / 100));
|
|
|
|
nposs = 0;
|
|
for (i = 0; i < lf->nlos; i++) {
|
|
if (lf->los[i] != lf->cell) {
|
|
object_t *o;
|
|
for (o = lf->los[i]->obpile->first ; o ; o = o->next) {
|
|
if (!hasflag(o->flags, F_NOPICKUP) &&
|
|
getobweight(o) <= maxweight) {
|
|
ok = B_TRUE;
|
|
break;
|
|
}
|
|
if (ok) break;
|
|
}
|
|
}
|
|
}
|
|
} else if (ot->id == OT_S_CHARM) {
|
|
if (getnearbypeaceful(lf)) {
|
|
ok = B_TRUE;
|
|
}
|
|
} else {
|
|
if (db) dblog(".oO { cant cast %s - specialcase conditions not yet coded }", ot ? ot->name : "?unkownspell?");
|
|
return B_FALSE;
|
|
}
|
|
}
|
|
|
|
if (!ok) {
|
|
if (db) dblog(".oO { cant cast %s - targetting conditions cannot be met }", ot ? ot->name : "?unkownspell?");
|
|
return B_FALSE;
|
|
}
|
|
|
|
// now check whether it meets specific spell conditions
|
|
specificcheckok = B_TRUE;
|
|
if (ot->id == OT_S_AIRBLAST) {
|
|
// target must be in a straight compass dir from us
|
|
if ((victim->x != lf->x) ||
|
|
(victim->y != lf->y) ||
|
|
(abs(victim->x - lf->x) != abs(victim->y - lf->y)) ) {
|
|
} else {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
}
|
|
if (ot->id == OT_S_ANIMATEDEAD) {
|
|
int found = B_FALSE,i;
|
|
// must be a corpse in sight
|
|
for (i = 0; i < lf->nlos; i++) {
|
|
if (hasob(lf->los[0]->obpile, OT_CORPSE)) {
|
|
found = B_TRUE;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
}
|
|
if (ot->id == OT_S_ANIMATEMETAL) {
|
|
object_t *wep;
|
|
wep = getweapon(lf);
|
|
if (!wep || !ismetal(wep->material->id)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
}
|
|
if ((ot->id == OT_S_BLINDNESS) && isblind(victim)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
if (ot->id == OT_A_DISARM) {
|
|
if (!getweapon(victim)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
}
|
|
if ((ot->id == OT_S_DISPERSAL) && (lf->race->raceclass->id == RC_GOD)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
if ((ot->id == OT_S_DRAINLIFE) && isimmuneto(victim->flags, DT_NECROTIC, B_FALSE)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
if (ot->id == OT_A_FLIP) {
|
|
if (getlfsize(victim) > getlfsize(lf)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
}
|
|
if (ot->id == OT_A_FLURRY) {
|
|
if (!isdualweilding(lf)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
}
|
|
if ((ot->id == OT_S_FREEZEOB) && lfhasflag(lf, F_FREEZINGTOUCH)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
if ((ot->id == OT_S_HASTE) && (lfhasflag(victim, F_FASTACT) || lfhasflag(victim, F_FASTACTMOVE)) ) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
if (ot->id == OT_A_HEAVYBLOW) {
|
|
object_t *w;
|
|
w = getweapon(lf);
|
|
if (!w || !isheavyweapon(w)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
}
|
|
if (ot->id == OT_A_HIDE) {
|
|
if (lfhasflag(lf, F_HIDING)) {
|
|
specificcheckok = B_FALSE;
|
|
} else if (lfhasflag(lf, F_FEIGNINGDEATH)) {
|
|
specificcheckok = B_FALSE;
|
|
} else if (!safetorest(lf)) {
|
|
specificcheckok = B_FALSE;
|
|
} else if (lfhasflag(lf, F_PRODUCESLIGHT)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
}
|
|
if (ot->id == OT_S_ICECRUST) {
|
|
object_t *wep;
|
|
wep = getweapon(lf);
|
|
if (!wep) {
|
|
specificcheckok = B_FALSE;
|
|
} else if (hasflag(wep->flags, F_FROZEN)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
}
|
|
if ((ot->id == OT_S_INVISIBILITY) && lfhasflag(victim, F_INVISIBLE)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
if ((ot->id == OT_S_PAIN) && lfhasflag(victim, F_PAIN)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
if ((ot->id == OT_S_HEALING) && (lf->hp >= lf->maxhp)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
if ((ot->id == OT_S_HEALINGMIN) && (lf->hp >= lf->maxhp)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
if ((ot->id == OT_S_PARALYZE) && lfhasflag(victim, F_PARALYZED)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
if (ot->id == OT_A_SHIELDBASH) {
|
|
if (!getshield(lf, DT_ALL)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
}
|
|
if ((ot->id == OT_S_SLEEP) && lfhasflag(victim, F_ASLEEP)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
if ((ot->id == OT_S_SLOW) && (lfhasflag(victim, F_SLOWACT) || lfhasflag(victim, F_SLOWACTMOVE)) ) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
if ((ot->id == OT_S_SMITEGOOD) && (getalignment(victim) != AL_GOOD)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
if ((ot->id == OT_S_SMITEEVIL) && (getalignment(victim) != AL_EVIL)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
if (ot->id == OT_A_SPRINT) {
|
|
if (lfhasflag(lf, F_SPRINTING) || !getstamina(lf) || (getstamina(lf) <= (getmaxstamina(lf)/2))) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
if (isairborne(lf)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
}
|
|
if ((ot->id == OT_A_STEAL) || (ot->id == OT_S_CONFISCATE)) {
|
|
if (!countobs(victim->pack, B_FALSE)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
}
|
|
if (ot->id == OT_S_SUMMONWEAPON) {
|
|
if (getweapon(lf)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
}
|
|
if ((ot->id == OT_A_SWOOP) || (ot->id == OT_A_CHARGE)) {
|
|
cell_t *adjcell;
|
|
flag_t *willflag, *srflag;
|
|
int srange = 5;
|
|
|
|
willflag = lfhasflagval(lf, F_CANWILL, ot->id, NA, NA, NULL);
|
|
if (willflag) {
|
|
texttospellopts(f->text, "range:", &srange, NULL);
|
|
if (!srange) srange = 5;
|
|
}
|
|
// override...
|
|
srflag = lfhasflag(lf, F_SWOOPRANGE);
|
|
if (srflag) {
|
|
srange = srflag->val[0];
|
|
}
|
|
|
|
adjcell = get_closest_adjcell(lf->cell, victim->cell);
|
|
if (!adjcell || celldangerous(lf, adjcell, B_TRUE, NULL)) { // don't charge into dangerous cells
|
|
specificcheckok = B_FALSE;
|
|
} else if (!haslof(lf->cell, victim->cell, LOF_NEED,NULL)) {
|
|
specificcheckok = B_FALSE;
|
|
} else if (isimmobile(lf)) {
|
|
specificcheckok = B_FALSE;
|
|
} else if ((ot->id == OT_A_SWOOP) && !lfhasflag(lf, F_FLYING)) {
|
|
specificcheckok = B_FALSE;
|
|
} else if (getcelldist(lf->cell, victim->cell) > srange) {
|
|
specificcheckok = B_FALSE;
|
|
} else if (getcelldist(lf->cell, victim->cell) == 1) { // ie already adjacent
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
}
|
|
|
|
if (ot->id == OT_A_TRIPLF) {
|
|
if (isairborne(victim)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
}
|
|
|
|
if ((ot->id == OT_A_TUMBLE) || (ot->id == OT_A_JUMP)) {
|
|
if (lfhasflag(lf, F_GRABBING) || lfhasflag(lf, F_GRABBEDBY) || isairborne(lf)) {
|
|
specificcheckok = B_FALSE;
|
|
}
|
|
}
|
|
|
|
if ((ot->id == OT_S_WARPWOOD)) {
|
|
specificcheckok = B_FALSE;
|
|
if (victim) {
|
|
object_t *oo;
|
|
for (oo = victim->pack->first ; oo ; oo = oo->next) {
|
|
if ((oo->type->material->id == MT_WOOD) && isequipped(oo)) {
|
|
specificcheckok = B_TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if ((ot->id == OT_S_WEAKEN)) {
|
|
flag_t *lff;
|
|
for (lff = lf->flags->first; lff ; lff = lff->next) {
|
|
if ((lff->id == F_ATTRMOD) && (lff->val[0] == A_STR) && (lff->obfrom == OT_S_WEAKEN)) {
|
|
specificcheckok = B_FALSE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!specificcheckok) {
|
|
if (db) dblog(".oO { cant cast %s - specific spell check failed }", ot ? ot->name : "?unkownspell?");
|
|
return B_FALSE;
|
|
}
|
|
|
|
return B_TRUE;
|
|
}
|
|
|
|
int aiwants(lifeform_t *lf, object_t *o, int *covets) {
|
|
enum OBTYPE oid[MAXPILEOBS];
|
|
int oidcovet[MAXPILEOBS];
|
|
int noids = 0;
|
|
enum FLAG wantflag[MAXPILEOBS];
|
|
int wantflagcovet[MAXPILEOBS];
|
|
int nwantflags = 0;
|
|
makewantedoblist(lf, &noids, oid, oidcovet, &nwantflags, wantflag, wantflagcovet);
|
|
return aiwants_real(lf, o, covets, &noids, oid, oidcovet, &nwantflags, wantflag, wantflagcovet);
|
|
}
|
|
|
|
int aiwants_real(lifeform_t *lf, object_t *o, int *covets, int *noids, enum OBTYPE *oid, int *oidcovet,int *nwantflags, enum FLAG *wantflag, int *wantflagcovet) {
|
|
int i;
|
|
for (i = 0; i < *noids; i++) {
|
|
if (oid[i] == o->type->id) {
|
|
if (covets) {
|
|
*covets = oidcovet[i];
|
|
}
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
for (i = 0; i < *nwantflags; i++) {
|
|
if (hasflag(o->flags, wantflag[i])) {
|
|
if ((wantflag[i] == F_EDIBLE) && !caneat(lf, o)) { // special case
|
|
} else {
|
|
if (covets) {
|
|
*covets = wantflagcovet[i];
|
|
}
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
|
|
lifeform_t *gettargetlf(lifeform_t *lf) {
|
|
flag_t *f;
|
|
lifeform_t *target = NULL;
|
|
f = hasflag(lf->flags, F_TARGETLF);
|
|
if (f) {
|
|
target = findlf(lf->cell->map, f->val[0]);
|
|
}
|
|
return target;
|
|
}
|
|
|
|
object_t *hasbetterarmour(lifeform_t *lf, obpile_t *op) {
|
|
object_t *o;
|
|
|
|
for (o = op->first ; o ; o = o->next) {
|
|
if (isarmour(o)) {
|
|
object_t *curarm;
|
|
enum BODYPART bp;
|
|
flag_t *f;
|
|
// where does it go?
|
|
f = hasflag(o->flags, F_GOESON);
|
|
bp = f->val[0];
|
|
// is it better than what we have in that position?
|
|
curarm = getarmour(lf, bp);
|
|
if (isbetterwepthan(o, curarm, lf)) {
|
|
return o;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
object_t *hasbetterweapon(lifeform_t *lf, obpile_t *op) {
|
|
object_t *bestwep, *o;
|
|
|
|
bestwep = getbestweapon(lf);
|
|
for (o = op->first ; o ; o = o->next) {
|
|
if (isweapon(o) && isbetterwepthan(o, bestwep, lf) && canweild(lf, o)) {
|
|
return o;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
// returns B_TRUE if we did something
|
|
int lookforobs(lifeform_t *lf) {
|
|
object_t *o,*nexto;
|
|
enum OBTYPE oid[MAXPILEOBS];
|
|
int oidcovet[MAXPILEOBS];
|
|
int noids = 0;
|
|
enum FLAG wantflag[MAXPILEOBS];
|
|
int wantflagcovet[MAXPILEOBS];
|
|
int nwantflags = 0;
|
|
flag_t *f;
|
|
cell_t *c;
|
|
int i;
|
|
int db = B_FALSE;
|
|
lifeform_t *target;
|
|
int targdist = 999;
|
|
int covets = B_FALSE;
|
|
|
|
target = gettargetlf(lf);
|
|
if (target) {
|
|
targdist = getcelldist(lf->cell, target->cell);
|
|
}
|
|
|
|
if (wantdb && lfhasflag(lf, F_DEBUG)) {
|
|
db = B_TRUE;
|
|
} else {
|
|
db = B_FALSE;
|
|
}
|
|
|
|
makewantedoblist(lf, &noids, oid, oidcovet, &nwantflags, wantflag, wantflagcovet);
|
|
|
|
// current cell has an object we want?
|
|
for (o = lf->cell->obpile->first ; o ; o = nexto) {
|
|
nexto = o->next;
|
|
if (aiwants_real(lf, o, &covets, &noids, oid, oidcovet, &nwantflags, wantflag, wantflagcovet)) {
|
|
int getit = B_TRUE;
|
|
// if we are in battle only go for it if we covet it
|
|
if (target && !covets) getit = B_FALSE;
|
|
if (isdangerousob(o, lf, B_TRUE) || !aipickupok(lf, o)) getit = B_FALSE;
|
|
if (getit) {
|
|
if (db) dblog(".oO { current cell has ob i want (%s) }",o->type->name);
|
|
// try to pick it up
|
|
if (!aipickup(lf, o)) return B_TRUE;
|
|
if (db) dblog(".oO { pickup of %s failed, trying to eat! }",o->type->name);
|
|
if (!eat(lf, o)) return B_TRUE;
|
|
if (db) dblog(".oO { eating %s failed }",o->type->name);
|
|
}
|
|
}
|
|
}
|
|
|
|
// current cell has better weapon?
|
|
if (lfhasflag(lf, F_HUMANOID) && hasbp(lf, BP_WEAPON)) {
|
|
f = hasflag(lf->flags, F_WANTSBETTERWEP);
|
|
if (f) {
|
|
// if we are in battle only go for it if we covet it
|
|
if (!target || (f->val[1] == B_COVETS)) {
|
|
o = hasbetterweapon(lf, lf->cell->obpile);
|
|
if (o && !isdangerousob(o, lf, B_TRUE) && aipickupok(lf, o) && canpickup(lf, o, 1)) {
|
|
if (db) dblog(".oO { current cell has better weapon (%s) }",o->type->name);
|
|
// try to pick it up
|
|
if (!aipickup(lf, o)) return B_TRUE;
|
|
if (db) dblog(".oO { pickup of better wep %s failed! }",o->type->name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (lfhasflag(lf, F_HUMANOID)) {
|
|
// current cell has better armour?
|
|
f = hasflag(lf->flags, F_WANTSBETTERARM);
|
|
if (f ) {
|
|
// if we are in battle only go for it if we covet it
|
|
if (!target || (f->val[1] == B_COVETS)) {
|
|
o = hasbetterarmour(lf, lf->cell->obpile);
|
|
if (o && !isdangerousob(o, lf, B_TRUE) && aipickupok(lf, o) && canpickup(lf, o, 1)) {
|
|
if (db) dblog(".oO { current cell has better armour (%s) }",o->type->name);
|
|
// try to pick it up
|
|
if (!aipickup(lf, o)) return B_TRUE;
|
|
if (db) dblog(".oO { pickup of better armour %s failed! }",o->type->name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// look around for objects which we want, if we don't already have a targetcell.
|
|
if (!hasflag(lf->flags, F_TARGETCELL)) {
|
|
if (db) dblog(".oO { no targetcell, so looking for remote objects }");
|
|
for (i = 0 ; i < lf->nlos; i++) {
|
|
int gothere = B_FALSE;
|
|
int celldist;
|
|
|
|
c = lf->los[i];
|
|
celldist = getcelldist(lf->cell, c);
|
|
if ((c != lf->cell) && !c->lf && !lfhasflagval(lf, F_IGNORECELL, c->x, c->y, NA, NULL)) {
|
|
|
|
for (o = c->obpile->first ; o ; o = nexto) {
|
|
nexto = o->next;
|
|
if (aiwants_real(lf, o, &covets, &noids, oid, oidcovet, &nwantflags, wantflag, wantflagcovet) &&
|
|
canpickup(lf, o, 1)) {
|
|
gothere = B_TRUE;
|
|
|
|
// if we are in battle only go for it if we covet it and
|
|
// it's closer than our target
|
|
if (target) {
|
|
if (!covets || (celldist > targdist)) {
|
|
gothere = B_FALSE;
|
|
}
|
|
}
|
|
|
|
if (gothere) {
|
|
if (db) dblog(".oO { remote cell has ob i want (%s). setting f_targetcell. }",o->type->name);
|
|
break;
|
|
}
|
|
} // end if aiwantsthisob
|
|
} // end foreach ob in cell
|
|
|
|
if (!gothere) {
|
|
if (lfhasflag(lf, F_HUMANOID) && hasbp(lf, BP_WEAPON)) {
|
|
// remote cell has better weapon?
|
|
f = hasflag(lf->flags, F_WANTSBETTERWEP);
|
|
if (f) {
|
|
// if we are in battle only go for it if we covet it
|
|
if (!target ||
|
|
((f->val[1] != B_COVETS) && (celldist <= targdist)) ) {
|
|
o = hasbetterweapon(lf, c->obpile);
|
|
if (o && !isdangerousob(o, lf, B_TRUE) && aipickupok(lf, o) &&
|
|
canpickup(lf, o, 1)) {
|
|
if (db) dblog(".oO { remote cell has better weapon (%s). setting f_targetcell }",o->type->name);
|
|
gothere = B_TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!gothere) {
|
|
if (lfhasflag(lf, F_HUMANOID)) {
|
|
// remote cell has better armour?
|
|
f = hasflag(lf->flags, F_WANTSBETTERARM);
|
|
if (f) {
|
|
if (!target ||
|
|
((f->val[1] != B_COVETS) && (celldist <= targdist)) ) {
|
|
|
|
o = hasbetterarmour(lf, c->obpile);
|
|
if (o && !isdangerousob(o, lf, B_TRUE) && aipickupok(lf, o) &&
|
|
canpickup(lf, o, 1)) {
|
|
if (db) dblog(".oO { remote cell has better armour (%s). setting f_targetcell }",o->type->name);
|
|
gothere = B_TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (gothere) {
|
|
// cast a spell?
|
|
if (cancast(lf, OT_S_CALLWIND, NULL) && haslof(lf->cell, c, LOF_NEED, NULL)) {
|
|
if (!castspell(lf, OT_S_CALLWIND, NULL, o, c, NULL, NULL)) {
|
|
// successful
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
// start walking towards target cell
|
|
if (aigoto(lf, c, MR_OB, o, aigetchasetime(lf))) {
|
|
return B_FALSE;
|
|
}
|
|
}
|
|
} else if ((celldist == 1) && c->lf &&
|
|
(isunconscious(c->lf) || isasleep(c->lf)) &&
|
|
(getattrbracket(getattr(lf, A_IQ), A_IQ, NULL) > IQ_ANIMAL) && !isundead(lf) && !willeatlf(lf, c->lf)) {
|
|
// intelligent enemies will loot unconscious lfs to make sure they are not a threat.
|
|
//
|
|
// in this case they'll loot more than normal. even if they wouldn't normally pick up
|
|
// some of these objects, they'll assume they are good because the player was holding
|
|
// them.
|
|
|
|
int getit = B_FALSE;
|
|
for (o = c->lf->pack->first ; o ; o = nexto) {
|
|
nexto = o->next;
|
|
getit = B_FALSE;
|
|
if (aiwants_real(lf, o, &covets, &noids, oid, oidcovet, &nwantflags, wantflag, wantflagcovet)) {
|
|
getit = B_TRUE;
|
|
} else if (areenemies(lf, c->lf) && (isweapon(o) || isarmour(o))) {
|
|
getit = B_TRUE;
|
|
} else {
|
|
if (aiobok(lf, o, NULL)) {
|
|
flag_t *retflag[MAXCANDIDATES];
|
|
int nretflags;
|
|
getflags(o->flags, retflag, &nretflags, F_AIBOOSTITEM, F_AIFLEEITEM, F_AIHEALITEM, F_NONE);
|
|
if (nretflags) {
|
|
getit = B_TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if we are in battle only go for it if we covet it
|
|
if (getit) {
|
|
if (target && !covets) getit = B_FALSE;
|
|
if (isdangerousob(o, lf, B_TRUE) || !aipickupok(lf, o)) getit = B_FALSE;
|
|
}
|
|
if (getit) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (getit) {
|
|
int returnnow = B_FALSE;
|
|
if (db) dblog(".oO { adjacent unconscious lf has ob i want (%s) }",o->type->name);
|
|
// try to pick it up
|
|
if (aipickup(lf, o)) {
|
|
if (db) dblog(".oO { pickup of %s failed, trying to eat! }",o->type->name);
|
|
} else {
|
|
returnnow = B_TRUE; // got it!
|
|
}
|
|
|
|
if (!returnnow) {
|
|
if (eat(lf, o)) {
|
|
if (db) dblog(".oO { eating %s failed }",o->type->name);
|
|
} else {
|
|
returnnow = B_TRUE;
|
|
}
|
|
}
|
|
|
|
if (returnnow) {
|
|
// if they were only sleeping, they wake up a bit
|
|
f = isasleep(c->lf);
|
|
if (f) {
|
|
timeeffectsflag(f, 3 + rnd(1,3));
|
|
}
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
if (db) dblog(".oO { didn't find any obs i want }");
|
|
return B_FALSE;
|
|
}
|
|
|
|
int loseaitargets(lifeform_t *lf) {
|
|
int donesomething = B_FALSE;
|
|
if (killflagsofid(lf->flags, F_TARGETLF)) donesomething = B_TRUE;
|
|
if (killflagsofid(lf->flags, F_TARGETCELL)) donesomething = B_TRUE;
|
|
return donesomething;
|
|
}
|
|
|
|
void makewantedoblist(lifeform_t *lf, int *noids, enum OBTYPE *oid, int *oidcovet,int *nwantflags, enum FLAG *wantflag, int *wantflagcovet) {
|
|
int i;
|
|
flag_t *f;
|
|
flag_t *retflag[MAXCANDIDATES];
|
|
int nretflags = 0;
|
|
|
|
// construct a list of objects which we want
|
|
*noids = 0;
|
|
getflags(lf->flags, retflag, &nretflags, F_WANTS, F_WANTSOBFLAG, F_NONE);
|
|
for (i = 0; i < nretflags; i++) {
|
|
f = retflag[i];
|
|
if (f->id == F_WANTS) {
|
|
oid[*noids] = f->val[0];
|
|
oidcovet[*noids] = (f->val[1] == B_COVETS) ? B_TRUE : B_FALSE;
|
|
(*noids)++;
|
|
} else if (f->id == F_WANTSOBFLAG) {
|
|
wantflag[*nwantflags] = f->val[0];
|
|
wantflagcovet[*nwantflags] = (f->val[1] == B_COVETS) ? B_TRUE : B_FALSE;
|
|
(*nwantflags)++;
|
|
}
|
|
}
|
|
|
|
if (hasflag(lf->flags, F_HUNGER)) {
|
|
// monsters dont normaly need to eat. if they have hunger, it's due
|
|
// to a spell.
|
|
wantflag[*nwantflags] = F_EDIBLE;
|
|
wantflagcovet[*nwantflags] = B_TRUE;
|
|
(*nwantflags)++;
|
|
}
|
|
}
|
|
|
|
// try to use an item with the given flag on ourself.
|
|
// returns B_FALSE if successful
|
|
int useitemwithflag(lifeform_t *lf, enum FLAG whichflag) {
|
|
object_t *o;
|
|
for (o = lf->pack->first ; o ; o = o->next) {
|
|
if (hasflag(o->flags, whichflag)) {
|
|
if (aiobok(lf, o, lf)) {
|
|
if (o->type->obclass->id == OC_POTION) {
|
|
if (canquaff(lf, o)) {
|
|
quaff(lf, o);
|
|
return B_FALSE;
|
|
}
|
|
} else if (o->type->obclass->id == OC_SCROLL) {
|
|
if (!readsomething(lf, o)) {
|
|
return B_FALSE;
|
|
}
|
|
} else if ((o->type->obclass->id == OC_WAND) && getcharges(o)) {
|
|
// if wand, use it on ourself
|
|
if (!operate(lf, o, lf->cell)) {
|
|
return B_FALSE;
|
|
}
|
|
// here on are special cases
|
|
} else if (o->type->id == OT_ASHCONCEAL) {
|
|
throwat(lf, o, lf->cell);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// failed to use an item
|
|
return B_TRUE;
|
|
}
|
|
|
|
|