My first attempt at a text roguelike game.
Go to file
Rob Pearce a6aab1afe1 - [+] ai shuldn't want its home/life objects.
- [+] lich
    - [+] lifeob = ornate glass jar
    - [+] can walk up to 12 away
    - [+] chilling touch
    - [+] mindshield
    - [+] teleport back to jar on death
- [+] monster ghosts have lifeob = corpse, which we generate.
    - [+] but DONT let them possess the player ?  or dont let them
          possess anyhting ?
- [+] mosnters should say noooo! if their lifeob is destroyed
    - [+] lifeobs need a link back to owner f_lifeobfor xxx
- [+] lifeob check wasn't including the lf's cell itself.
- [+] spellcasttext for dryad - "Charm" = beckons
- [+] poltergeist should be invisible
- [+] troll should covet food
- [+] avian - birds should be friendly
- [+] scroll of permenance should make armour invulnerable
- [+] amulet of mind sheild - immune to psionics 
- [+] parserace() shouhld handle "random _baseid_" ie. random ant,
      random troll etc
- [+] vault: troll cave (very rare)
    - [+] trolls
    - [+] bones
    - [+] cooked corpses
- [+] bug: minions not being created in vaults.
- [+] vault: ant nest
    - [+] queen ant
    - [+] dirt floor
    - [+] lots of ants
    - [+] LOTS of food.
- [+] reduce flame volume
- [+] vault maintainedge not working.  slightly fixed now?
- [+] vampires are turning into gas clouds but then trying to attack.
- [+] new amulets
    - [+] Of evolution (turn into a merman in deep water, aviad instead
          of falling, (fireres humanoid) in fire, (coldred human) in
          cold)
        - [+] in deep water and can't swim? turn into merman
        - [+] about to fall through a hole? turn into a flying aviad
        - [+] in fire and not resistant? turn into a Lavax
        - [+] in cold and not resistant? turn into sasquatch
        - [+] all polymorphs are TEMPORARY (5 turns or so).
        - [+] no autoid
    - [+] of bloodthirst - walking over blood heals you!
        - [+] no autoid
    - [+] Of graceful swimming (auto turn into a swan when you enter
          water)
        - [+] no autoid
    - [+] paranoia (5% chance per turn to create monsters out of sight,
          but in lof)
        - [+] they will make a "walk" noise right away
        - [+] or something just "you hear xxx right behind you!"
2012-03-08 19:42:25 +00:00
data - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
doc - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
ai.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.c - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.h - [+] increase damage for missiles 2012-01-24 20:38:59 +00:00
data.c - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] bug: notime being set in timeeffectslf() but NOT being UNSET!!! 2012-03-07 11:46:55 +00:00
flag.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
god.c - [+] bug: notime being set in timeeffectslf() but NOT being UNSET!!! 2012-03-07 11:46:55 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
io.h - [+] bug: notime being set in timeeffectslf() but NOT being UNSET!!! 2012-03-07 11:46:55 +00:00
lf.c - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
lf.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
map.c - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
map.h - [+] bug: notime being set in timeeffectslf() but NOT being UNSET!!! 2012-03-07 11:46:55 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
move.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
nexus.c - [+] bug: notime being set in timeeffectslf() but NOT being UNSET!!! 2012-03-07 11:46:55 +00:00
nexus.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
objects.c - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
objects.h - [+] bug: notime being set in timeeffectslf() but NOT being UNSET!!! 2012-03-07 11:46:55 +00:00
save.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c Paladin changes 2012-02-25 23:42:48 +00:00
shops.h Paladin changes 2012-02-25 23:42:48 +00:00
spell.c - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
spell.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
text.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
text.h - [+] remove enchantment school 2012-02-27 08:27:55 +00:00
vault.c - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
vault.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00