My first attempt at a text roguelike game.
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Rob Pearce a763c3c4b1 - [+] issues with drawing off edge of map.
- [+] should ALWAYS be blank (' ')
- [+] The fire giant forgecaller incinerates you with a flaming
      morningstar.--More-- HP:-115193/139
- [+] barbarian should start with a heavy weapon (to do heavy blow with)
- [+] chang epegasus symbol to Q
- [+] stop sprinting when you open a door, attack, etc
- [+] "the darkmantle vanishes" "the darkmantle appearS" "the
      darkmantle steps though the shadows"
- [+] when generating humanoid monsters on dark levels without
      seeindark, high chance of them having a torch/candle
- [+] all undead should seeindark
- [+] major healing pot doesn't work
- [+] crossbow should do more damage
* [+] aiming skill - determines accuracy of firearms
* [+] change spellbooks to be a single object ("spellbook")
- [+] call wind spell
- [+] make plants boost power of druid spells
- [+] secret iron door showing up as '.'
- [+] table shoudl be misc, not dfeature
* [+] implement sound volume.  1 - xx
* [+] some monsers have f_varlevel. v0 = max.
- [+] implement 'say'
* [+] bandits should demand a bribe (based on their hit dice)
* [+] replace graph paper with cartography skill
- [+] lightning bolt (air, goes THROUGH all lfs until the target one.
      less damage than fireball though.)
- [+] no casting spells while prone
Initial world map implemention.
- [+] maps need flags.
* [+] when in world map, calculate rarity differently based on distance
      from 0,0
* [+] allow walking off edge of forest to new map areas
2011-05-19 20:30:58 +00:00
doc - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
Makefile Updates 2011-01-31 19:16:13 +00:00
ai.c - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
ai.h * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
attack.c - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
attack.h * [+] calcxp 2011-04-11 05:05:45 +00:00
defs.h - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
flag.c * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
flag.h * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
io.c - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
io.h - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
lf.c - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
lf.h - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
log.txt - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
map.c - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
map.h - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
move.h - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
nexus.c - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
nexus.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
objects.h * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
save.c - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
save.h Updates 2011-01-31 19:16:13 +00:00
spell.c - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
spell.h - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
text.c - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
text.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00