My first attempt at a text roguelike game.
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Rob Pearce ae01d1bbfa - [+] add f_nostam to undead.
- [+] add nonausea rather than nosmell sometimes.
    - [+] rats should eb able to smell, but not get nauseated.
- [+] fix triumph pleasure for bjorn.  must be no monsters within
      LOF... or within radius ?
    - [+] and make it very low piety gain.
- [+] remember which level we got flags form
    - [+] flag_t -> fromlev
    - [+] announce this in getflagcourse
- [+] undead qualities
    - [+] no criticals
    - [+] don't naturally heal
    - [+] don't breath
- [+] drainlevel(fromlf)
    - [+] check for dtresist necrotic 
    - [+] fitness saving throw (difficulty is 100 + fromlf's level*6)
    - [+] call loselevel()
- [+] loselevel()
    - [+] announce.
    - [+] drop maxhp.
    - [+] adjust hp appropriately
    - [+] lose any flags where >fromlev is too high.
    - [+] handle monk f_hasattack specially.
        - [+] getmonkdr(level)
        - [+] getmonkattacks(level)
    - [+] keep track of what stats we gained and lose them again.
- [+] TEST level drain with cursed xp pot
- [+] TEST level drain with stats...
- [+] prevent drinking when wearing full-face masks like gas
      mask/football helmet
    - [+] implement f_COVERSFACE.
    - [+] add it to objects.
    - [+] check it when doing caneat() candrink()
    - [+] up their AC bonus too
- [+] large scorpion
- [+] hellhound
- [+] large primalities
- [+] new vault flag: usehabitat:xxx
    - [+] means "set the habitat of all vault cells to xxx"
    - [+] real_getrandomob() should be given a CELL, not MAP.
    - [+] getrandomobofclass() should be given a CELL, not MAP.
    - [+] use CELL habitat to determine random obs
    - [+] apply to caves
- [+] vault scatter: ignore locked cells (ie. reusable ones)
new vaults
- [+] dualroom
- [+] sauna - vhot!
- [+] pentagram and demons
new pionic spells
- [+] chi bolt - low dam ranged attack 1d4
- [+] chi strike (l4) - add 1d4 explosive damage to melee hits
2012-12-03 05:12:29 +00:00
data - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
doc - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
Makefile - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
ai.c - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
ai.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
attack.c - [+] dog should ahve covet for ot_stick 2012-12-02 21:15:40 +00:00
attack.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
data.c - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
flag.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
god.c - [+] IMPLEMENT proper object conditions 2012-11-30 12:05:29 +00:00
god.h - [+] Go to 256 colour mode! 2012-11-27 10:27:54 +00:00
io.c - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
io.h - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
lf.c - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
lf.h - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
map.c - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
map.h - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] when you give monsters gold, they should give something back ?? 2012-12-02 05:40:58 +00:00
move.h - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
nexus.c - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
nexus.h - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
objects.c - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
objects.h - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
save.c - [+] when you give monsters gold, they should give something back ?? 2012-12-02 05:40:58 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] IMPLEMENT proper object conditions 2012-11-30 12:05:29 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
spell.h - [+] vault:pub 2012-11-13 05:04:30 +00:00
text.c - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
text.h - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
vault.c - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00