doc
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Monster AI improvements:
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2011-05-25 02:12:00 +00:00 |
Makefile
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Updates
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2011-01-31 19:16:13 +00:00 |
ai.c
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- [+] 's' = slowwalk(lf, dir). ask which dir if not given and player.
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2011-05-27 02:50:59 +00:00 |
ai.h
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Monster AI improvements:
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2011-05-25 02:12:00 +00:00 |
attack.c
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* [+] shallow water / deep water
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2011-05-27 00:41:34 +00:00 |
attack.h
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* [+] calcxp
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2011-04-11 05:05:45 +00:00 |
defs.h
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- [+] 's' = slowwalk(lf, dir). ask which dir if not given and player.
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2011-05-27 02:50:59 +00:00 |
flag.c
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- [+] 's' = slowwalk(lf, dir). ask which dir if not given and player.
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2011-05-27 02:50:59 +00:00 |
flag.h
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* [+] need to set "needredraw" every time we exit:
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2011-05-12 01:49:35 +00:00 |
io.c
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- [+] 's' = slowwalk(lf, dir). ask which dir if not given and player.
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2011-05-27 02:50:59 +00:00 |
io.h
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Monster AI improvements:
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2011-05-25 02:12:00 +00:00 |
lf.c
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- [+] 's' = slowwalk(lf, dir). ask which dir if not given and player.
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2011-05-27 02:50:59 +00:00 |
lf.h
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* [+] shallow water / deep water
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2011-05-27 00:41:34 +00:00 |
map.c
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* [+] shallow water / deep water
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2011-05-27 00:41:34 +00:00 |
map.h
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* [+] shallow water / deep water
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2011-05-27 00:41:34 +00:00 |
mod_ob.txt
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initial checkin
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2010-12-02 01:17:54 +00:00 |
move.c
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- [+] 's' = slowwalk(lf, dir). ask which dir if not given and player.
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2011-05-27 02:50:59 +00:00 |
move.h
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- [+] 's' = slowwalk(lf, dir). ask which dir if not given and player.
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2011-05-27 02:50:59 +00:00 |
nexus.c
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- [+] 's' = slowwalk(lf, dir). ask which dir if not given and player.
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2011-05-27 02:50:59 +00:00 |
nexus.h
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Monster AI improvements:
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2011-05-25 02:12:00 +00:00 |
object.h
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initial checkin
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2010-12-02 01:17:54 +00:00 |
object_ideas.txt
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Updates
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2011-01-31 19:16:13 +00:00 |
objects.c
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* [+] shallow water / deep water
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2011-05-27 00:41:34 +00:00 |
objects.h
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Monster AI improvements:
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2011-05-25 02:12:00 +00:00 |
save.c
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- [+] issues with drawing off edge of map.
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2011-05-19 20:30:58 +00:00 |
save.h
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Updates
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2011-01-31 19:16:13 +00:00 |
spell.c
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* [+] shallow water / deep water
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2011-05-27 00:41:34 +00:00 |
spell.h
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Monster AI improvements:
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2011-05-25 02:12:00 +00:00 |
text.c
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- [+] issues with drawing off edge of map.
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2011-05-19 20:30:58 +00:00 |
text.h
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* [+] F_prone if you're knocked down
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2011-05-03 07:34:07 +00:00 |