My first attempt at a text roguelike game.
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Rob Pearce af0d8f244d - [+] 's' = slowwalk(lf, dir). ask which dir if not given and player.
- [+] adds F_SNEAKING 
    - [+] calls trymove
    - [+] removes F_SNEAKING
    - [+] effects:
        - [+] move slowly (2 times normal)
        - [+] never slip
        - [+] bonus on stealth check
2011-05-27 02:50:59 +00:00
doc Monster AI improvements: 2011-05-25 02:12:00 +00:00
Makefile Updates 2011-01-31 19:16:13 +00:00
ai.c - [+] 's' = slowwalk(lf, dir). ask which dir if not given and player. 2011-05-27 02:50:59 +00:00
ai.h Monster AI improvements: 2011-05-25 02:12:00 +00:00
attack.c * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
attack.h * [+] calcxp 2011-04-11 05:05:45 +00:00
defs.h - [+] 's' = slowwalk(lf, dir). ask which dir if not given and player. 2011-05-27 02:50:59 +00:00
flag.c - [+] 's' = slowwalk(lf, dir). ask which dir if not given and player. 2011-05-27 02:50:59 +00:00
flag.h * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
io.c - [+] 's' = slowwalk(lf, dir). ask which dir if not given and player. 2011-05-27 02:50:59 +00:00
io.h Monster AI improvements: 2011-05-25 02:12:00 +00:00
lf.c - [+] 's' = slowwalk(lf, dir). ask which dir if not given and player. 2011-05-27 02:50:59 +00:00
lf.h * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
map.c * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
map.h * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] 's' = slowwalk(lf, dir). ask which dir if not given and player. 2011-05-27 02:50:59 +00:00
move.h - [+] 's' = slowwalk(lf, dir). ask which dir if not given and player. 2011-05-27 02:50:59 +00:00
nexus.c - [+] 's' = slowwalk(lf, dir). ask which dir if not given and player. 2011-05-27 02:50:59 +00:00
nexus.h Monster AI improvements: 2011-05-25 02:12:00 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
objects.h Monster AI improvements: 2011-05-25 02:12:00 +00:00
save.c - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
save.h Updates 2011-01-31 19:16:13 +00:00
spell.c * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
spell.h Monster AI improvements: 2011-05-25 02:12:00 +00:00
text.c - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
text.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00