My first attempt at a text roguelike game.
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Rob Pearce b1abb5ad76 - [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4
- [+] bug: getvaulttype causes infinite loop if none found.
- [+] flameburst from klikirak offer shouldn't incrase piety further.
- [+] fireball / flame pillar spell: mark that the player created the
      fire
    - [+] ... so that when it damages otehr objects, damge caomes form
          the playerh
- [+] make shieldbash stun effect last longer
2012-02-02 05:26:14 +00:00
data - [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4 2012-02-02 05:26:14 +00:00
doc - [+] remove "inscribe" spell for now. 2012-01-25 09:20:15 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] redo heaven vault to cater for 10 gods 2012-02-02 04:33:24 +00:00
ai.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
attack.c - [+] redo heaven vault to cater for 10 gods 2012-02-02 04:33:24 +00:00
attack.h - [+] increase damage for missiles 2012-01-24 20:38:59 +00:00
data.c - [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4 2012-02-02 05:26:14 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h - [+] redo heaven vault to cater for 10 gods 2012-02-02 04:33:24 +00:00
flag.c - [+] remove "inscribe" spell for now. 2012-01-25 09:20:15 +00:00
flag.h - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
god.c - [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4 2012-02-02 05:26:14 +00:00
god.h - [+] bug: getobvlue price keeps going up 2012-02-01 01:31:36 +00:00
io.c - [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4 2012-02-02 05:26:14 +00:00
io.h - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
lf.c - [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4 2012-02-02 05:26:14 +00:00
lf.h - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
map.c - [+] redo heaven vault to cater for 10 gods 2012-02-02 04:33:24 +00:00
map.h - [+] bug: constant redraws when walking in dark levels. 2012-02-01 23:02:18 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] redo heaven vault to cater for 10 gods 2012-02-02 04:33:24 +00:00
move.h - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
nexus.c - [+] bug: constant redraws when walking in dark levels. 2012-02-01 23:02:18 +00:00
nexus.h - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
objects.c - [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4 2012-02-02 05:26:14 +00:00
objects.h - [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4 2012-02-02 05:26:14 +00:00
save.c - [+] bug: constant redraws when walking in dark levels. 2012-02-01 23:02:18 +00:00
save.h - [+] bug: constant redraws when walking in dark levels. 2012-02-01 23:02:18 +00:00
shops.c - [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4 2012-02-02 05:26:14 +00:00
shops.h - [+] bug: getobvlue price keeps going up 2012-02-01 01:31:36 +00:00
spell.c - [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4 2012-02-02 05:26:14 +00:00
spell.h - [+] show varpower spell effects in @E 2012-02-01 20:56:07 +00:00
text.c - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
text.h - [+] increase damage for missiles 2012-01-24 20:38:59 +00:00
vault.c - [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4 2012-02-02 05:26:14 +00:00
vault.h - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00