data
- [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4
2012-02-02 05:26:14 +00:00
doc
- [+] remove "inscribe" spell for now.
2012-01-25 09:20:15 +00:00
Makefile
- [+] CRASH in killflag()
2011-12-16 19:54:08 +00:00
ai.c
- [+] redo heaven vault to cater for 10 gods
2012-02-02 04:33:24 +00:00
ai.h
- [+] in shops, show 'ESC when done, ? to describe/purchase'
2012-01-10 03:40:43 +00:00
attack.c
- [+] redo heaven vault to cater for 10 gods
2012-02-02 04:33:24 +00:00
attack.h
- [+] increase damage for missiles
2012-01-24 20:38:59 +00:00
data.c
- [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4
2012-02-02 05:26:14 +00:00
data.h
- [+] increase accuracy of blessed firearms ?
2012-01-18 23:11:55 +00:00
defs.h
- [+] redo heaven vault to cater for 10 gods
2012-02-02 04:33:24 +00:00
flag.c
- [+] remove "inscribe" spell for now.
2012-01-25 09:20:15 +00:00
flag.h
- [+] make ring of invisibility also drain your hp!
2012-01-12 01:28:07 +00:00
god.c
- [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4
2012-02-02 05:26:14 +00:00
god.h
- [+] bug: getobvlue price keeps going up
2012-02-01 01:31:36 +00:00
io.c
- [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4
2012-02-02 05:26:14 +00:00
io.h
- [+] rename dragon to wyrm
2012-01-29 22:47:43 +00:00
lf.c
- [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4
2012-02-02 05:26:14 +00:00
lf.h
- [+] rename dragon to wyrm
2012-01-29 22:47:43 +00:00
map.c
- [+] redo heaven vault to cater for 10 gods
2012-02-02 04:33:24 +00:00
map.h
- [+] bug: constant redraws when walking in dark levels.
2012-02-01 23:02:18 +00:00
mod_ob.txt
initial checkin
2010-12-02 01:17:54 +00:00
move.c
- [+] redo heaven vault to cater for 10 gods
2012-02-02 04:33:24 +00:00
move.h
- [+] rename dragon to wyrm
2012-01-29 22:47:43 +00:00
nexus.c
- [+] bug: constant redraws when walking in dark levels.
2012-02-01 23:02:18 +00:00
nexus.h
- [+] rename dragon to wyrm
2012-01-29 22:47:43 +00:00
objects.c
- [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4
2012-02-02 05:26:14 +00:00
objects.h
- [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4
2012-02-02 05:26:14 +00:00
save.c
- [+] bug: constant redraws when walking in dark levels.
2012-02-01 23:02:18 +00:00
save.h
- [+] bug: constant redraws when walking in dark levels.
2012-02-01 23:02:18 +00:00
shops.c
- [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4
2012-02-02 05:26:14 +00:00
shops.h
- [+] bug: getobvlue price keeps going up
2012-02-01 01:31:36 +00:00
spell.c
- [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4
2012-02-02 05:26:14 +00:00
spell.h
- [+] show varpower spell effects in @E
2012-02-01 20:56:07 +00:00
text.c
- [+] rename dragon to wyrm
2012-01-29 22:47:43 +00:00
text.h
- [+] increase damage for missiles
2012-01-24 20:38:59 +00:00
vault.c
- [+] reduce F_WALKDAM on fire objects to 1d4,2d4,3d4
2012-02-02 05:26:14 +00:00
vault.h
- [+] allies should always give out info without payment
2012-01-06 00:20:57 +00:00