My first attempt at a text roguelike game.
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Rob Pearce b1b8e2506a * [+] bug: map structure being corrupted.
- [+] reduce hardness values
* [+] problem with skills: as you level up , you learn them less often
* [+] throw objects to set off traps
- [+] combination strike ability at expert wep level
- [+] reduce skill bonus to sc_stealth and sc_search
- [+] modify descriptions for all spells to explain the effect of spell
      power
- [+] make chill work more like frostbite (but less powerful)
- [+] make beginner skills still only cost 1.  above there thye csost
      more
- [+] modify cha check based on remaining hp% (ie. less attractive if
      you're bleeding everywhere!)
- [+] am i getting all level up skill messages? don't think  i saw "you
      can now detect magic" as a wizard.
    - [+] can use "more()" more often now that it checks strlen(msgbuf)
          first.
    - [+] make askchar etc call more() first.
- [+] falling over should lower your visrange.
- [+] missile size should impact how hard it is to catch it
- [+] backstabbing doesn't seem to work..... fixed now ?
- [+] all non-movement actions should stop sprinting.
Cold spells:
- [+] l1 - glaciate (turns water to sheets of ice)
- [+] l1 - snowball (minor cold damage in a ball, 1 to all)
- [+] l2 - e "train" to train skills or go up a levle, instead of 'R'.
- [+] better way to learn spells (without spellbooks)
    - [+] transcribe from scrolls using "study scroll"ability
    - [+] sc_learnmagic
        - [+] (int/2) + yourlevel + sorceryskill + BONUS:(spellskill*2)
        - [+] difficulty is 20 + spelllevel*3
    - [+] you lose the scroll even if it fails
    - [+] same for learning from a spellbook!
        - [+] but difficulty is 15 + sorceryskill + spelllevel*3
- [+] make pea soup be targetted.  ie. make mist on top of your enemy,
      not you!
- [+] implement maximum level in f_canlearn.
    - [+] wizards - short blades at novice.
    - [+] limit spell skills for some other classes?
ce shield? creates a shield
2011-08-30 20:10:43 +00:00
data * [+] bug: map structure being corrupted. 2011-08-30 20:10:43 +00:00
doc - [+] bug: when running, i jumped into deep water! 2011-08-24 23:48:29 +00:00
vaults Committing new vaults: 2011-08-25 09:15:37 +00:00
Makefile - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
ai.c * [+] bug: map structure being corrupted. 2011-08-30 20:10:43 +00:00
ai.h * [+] why did i get a gift from yumi in the middle of a battle? 2011-08-10 02:40:29 +00:00
attack.c * [+] bug: map structure being corrupted. 2011-08-30 20:10:43 +00:00
attack.h - [+] fix bug with help not working 2011-08-24 08:15:09 +00:00
defs.h * [+] bug: map structure being corrupted. 2011-08-30 20:10:43 +00:00
flag.c * [+] bug: map structure being corrupted. 2011-08-30 20:10:43 +00:00
flag.h - [+] implement modflag() 2011-08-25 09:14:46 +00:00
god.c 2011-08-17 20:57:43 +00:00
god.h - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
io.c * [+] bug: map structure being corrupted. 2011-08-30 20:10:43 +00:00
io.h - [+] bug: when running, i jumped into deep water! 2011-08-24 23:48:29 +00:00
lf.c * [+] bug: map structure being corrupted. 2011-08-30 20:10:43 +00:00
lf.h * [+] bug: map structure being corrupted. 2011-08-30 20:10:43 +00:00
map.c * [+] bug: map structure being corrupted. 2011-08-30 20:10:43 +00:00
map.h - [+] bug: when running, i jumped into deep water! 2011-08-24 23:48:29 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c * [+] bug: map structure being corrupted. 2011-08-30 20:10:43 +00:00
move.h * [+] bug: map structure being corrupted. 2011-08-30 20:10:43 +00:00
nexus.c * [+] bug: map structure being corrupted. 2011-08-30 20:10:43 +00:00
nexus.h - [+] bug: when running, i jumped into deep water! 2011-08-24 23:48:29 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c * [+] bug: map structure being corrupted. 2011-08-30 20:10:43 +00:00
objects.h * [+] bug: map structure being corrupted. 2011-08-30 20:10:43 +00:00
save.c - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c * [+] bug: map structure being corrupted. 2011-08-30 20:10:43 +00:00
spell.h * [+] bug: map structure being corrupted. 2011-08-30 20:10:43 +00:00
text.c - [+] bug: when running, i jumped into deep water! 2011-08-24 23:48:29 +00:00
text.h - [+] fix bug with help not working 2011-08-24 08:15:09 +00:00