- [+] reduce hardness values
* [+] problem with skills: as you level up , you learn them less often
* [+] throw objects to set off traps
- [+] combination strike ability at expert wep level
- [+] reduce skill bonus to sc_stealth and sc_search
- [+] modify descriptions for all spells to explain the effect of spell
power
- [+] make chill work more like frostbite (but less powerful)
- [+] make beginner skills still only cost 1. above there thye csost
more
- [+] modify cha check based on remaining hp% (ie. less attractive if
you're bleeding everywhere!)
- [+] am i getting all level up skill messages? don't think i saw "you
can now detect magic" as a wizard.
- [+] can use "more()" more often now that it checks strlen(msgbuf)
first.
- [+] make askchar etc call more() first.
- [+] falling over should lower your visrange.
- [+] missile size should impact how hard it is to catch it
- [+] backstabbing doesn't seem to work..... fixed now ?
- [+] all non-movement actions should stop sprinting.
Cold spells:
- [+] l1 - glaciate (turns water to sheets of ice)
- [+] l1 - snowball (minor cold damage in a ball, 1 to all)
- [+] l2 - e "train" to train skills or go up a levle, instead of 'R'.
- [+] better way to learn spells (without spellbooks)
- [+] transcribe from scrolls using "study scroll"ability
- [+] sc_learnmagic
- [+] (int/2) + yourlevel + sorceryskill + BONUS:(spellskill*2)
- [+] difficulty is 20 + spelllevel*3
- [+] you lose the scroll even if it fails
- [+] same for learning from a spellbook!
- [+] but difficulty is 15 + sorceryskill + spelllevel*3
- [+] make pea soup be targetted. ie. make mist on top of your enemy,
not you!
- [+] implement maximum level in f_canlearn.
- [+] wizards - short blades at novice.
- [+] limit spell skills for some other classes?
ce shield? creates a shield