nexus/vaults
Rob Pearce 5bd96d7e5a - [+] bug in skillpoint % display in @@
- [+] make detect life last longer
- [+] stirge should have enhacnesmell
- [+] plants should never "turn to face you". 
    - [+]  they should be able to see in all dirs.
    - [+] don't announce "turns to face" if the lf has f_awareness
- [+] AGAIN: walk on to a dark place and i can still see my own cell! 
      needed >= instead of > in celllitfor
- [+] don't show sacrifice text if you can't see
- [+] butterflies shouldn't produce light.
- [+] peaceful things shouldn't turn to face you all the time (only low
      % chance)
- [+] CRASHES when killing flags
    - [+] killflag() was dereferencing f-> after freeing it.
- [+] skill which aren't ready not showing up in 'm' list
    - [+] i think a previous fix for spells broke this...
    - [+] whatever it was, it shoudl only apply to spells, not
          abilities.
- [+] don't show @G if you're looking at someone else.
- [+] sunrise code didn't work - i immediately went to full fov!
    - [+] was a bug in isnighttime().
- [+] jimbo needs more hp
- [+] diningroom should have a fridge, instead of all food being on
      ground.
- [+] bug: "it is pitch black" as soon as you use stairs....... need to
      recalc light 
- [+] show temp lit areas as bold
    - [+] do it.
    - [+] test.......
- [+] notification of being followed to other maps/stairs:
    - [+] "you walk up the stairs. xxx follows you."
    - [+] implement.
- [+] move sacrifice code to god.c
- [+] change twoewapon->master to make your second weapon act like a
      shield
    - [+] ie. getshield() returns it.
    - [+] act like low level shield skill. special case in
          SC_SHIELDBLOCK
- [+] make twoweaponers only be able to use secondary weapons in which
      they are skilled.
2011-09-15 01:40:26 +00:00
..
cave_bear.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
cavein.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
cell.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
circle.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
crosshatch.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
crossroads.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
diagcross.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
diningroom.vlt - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
floodroom1.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
floodroom2.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
glasscorner.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
glasswall.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
godshrine1.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
grove.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
island.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
jimbo.vlt - [+] fix bug with help not working 2011-08-24 08:15:09 +00:00
labyrinth.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
lair_cockatrice.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
monsterzoo.vlt.disabled 2011-09-10 19:09:13 +00:00
mudroom.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
pillar.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
pillarglass.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
playerstart1.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart2.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart3.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart4.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart5.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart6.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart7.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
pub.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
riverroom.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
roundabout.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
shop_armour.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shop_food.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
shop_potion.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shop_weapon.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shrine.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
traproom.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
uturn.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
vault.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00