My first attempt at a text roguelike game.
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Rob Pearce bfab1b10ed - [+] sauna should generate non-damaging steam.
- [+] generic object: "generator"
    - [+] specal text: generator:steam for vault defs
- [+] show flag sources in io.c
    - [+] TEST
    - [+] remove from MONSTER view.
- [+] paladin shoudl start with first aid skill
- [+] disrupt undead should do heaps more damage - because right now
      you'd just use smite evil
    - [+] increase disrupt undead from  "2-6" to more.
    - [+] reduce smite evil's maxpower 
- [+] problem: blessed buckler is essentiall the same as tower shield
      cause it doesnt get hurt!
    - [+] make bigger shields provide more protection
- [+] change F_SEEINDARK so that v1 specifies whether a bright light
      blinds you
- [+] getting WAY too many piles of ash from burnign corpses
    - [+] combine into "huge pile of ash"
- [+] change food decay
    - [+] instead of food losing hp, increase its  F_DECAY level 
    - [+] if F_DECAY too high, it's tainted. >= 50
    - [+] ie. update isrotting()
    - [+] dramatically lower food hp.
        - [+] where does corpse F_OBHP get added? from obclass.
        - [+] when we make a corpse override its obhp with the original
              mosnter's maxhp.
- [+] when i fix unreachable areas, change all the walls/floors in one
      of the unreachable areas!
    - [+] ie. change every solid non-vault cell which is adjacent to an
          unreachable one.
    - [+] test,,,
- [+] make inspection check more difficult
- [+] ohther sound types which monstesr shouldn't turn to watch:
    - [+] NC_ENVIRONMENTAL (building, stairs, etc)
- [+] create food should neve create poisonous food.
2012-12-01 05:26:23 +00:00
data - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
doc - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
Makefile - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
ai.c - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
ai.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
attack.c - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
attack.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
data.c - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
flag.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
god.c - [+] IMPLEMENT proper object conditions 2012-11-30 12:05:29 +00:00
god.h - [+] Go to 256 colour mode! 2012-11-27 10:27:54 +00:00
io.c - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
io.h - [+] IMPLEMENT proper object conditions 2012-11-30 12:05:29 +00:00
lf.c - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
lf.h - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
map.c - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
map.h - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] IMPLEMENT proper object conditions 2012-11-30 12:05:29 +00:00
move.h - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
nexus.c - [+] Go to 256 colour mode! 2012-11-27 10:27:54 +00:00
nexus.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
objects.c - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
objects.h - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
save.c - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] IMPLEMENT proper object conditions 2012-11-30 12:05:29 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
spell.h - [+] vault:pub 2012-11-13 05:04:30 +00:00
text.c - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
text.h - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
vault.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00