- [+] generic object: "generator"
- [+] specal text: generator:steam for vault defs
- [+] show flag sources in io.c
- [+] TEST
- [+] remove from MONSTER view.
- [+] paladin shoudl start with first aid skill
- [+] disrupt undead should do heaps more damage - because right now
you'd just use smite evil
- [+] increase disrupt undead from "2-6" to more.
- [+] reduce smite evil's maxpower
- [+] problem: blessed buckler is essentiall the same as tower shield
cause it doesnt get hurt!
- [+] make bigger shields provide more protection
- [+] change F_SEEINDARK so that v1 specifies whether a bright light
blinds you
- [+] getting WAY too many piles of ash from burnign corpses
- [+] combine into "huge pile of ash"
- [+] change food decay
- [+] instead of food losing hp, increase its F_DECAY level
- [+] if F_DECAY too high, it's tainted. >= 50
- [+] ie. update isrotting()
- [+] dramatically lower food hp.
- [+] where does corpse F_OBHP get added? from obclass.
- [+] when we make a corpse override its obhp with the original
mosnter's maxhp.
- [+] when i fix unreachable areas, change all the walls/floors in one
of the unreachable areas!
- [+] ie. change every solid non-vault cell which is adjacent to an
unreachable one.
- [+] test,,,
- [+] make inspection check more difficult
- [+] ohther sound types which monstesr shouldn't turn to watch:
- [+] NC_ENVIRONMENTAL (building, stairs, etc)
- [+] create food should neve create poisonous food.